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https://github.com/Relintai/pandemonium_engine_minimal.git
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Moved some misc thirdparty files to core.
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11daeb4746
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@ -50,7 +50,7 @@ env_thirdparty.disable_warnings()
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# Misc thirdparty code: header paths are hardcoded, we don't need to append
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# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
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thirdparty_misc_dir = "#thirdparty/misc/"
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thirdparty_misc_dir = "thirdparty/misc/"
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thirdparty_misc_sources = [
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# C sources
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"fastlz.c",
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@ -33,7 +33,7 @@
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#include "core/io/zip_io.h"
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#include "core/config/project_settings.h"
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#include "thirdparty/misc/fastlz.h"
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#include "core/thirdparty/misc/fastlz.h"
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#include <zlib.h>
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#include <zstd.h>
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@ -37,7 +37,7 @@
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#include "core/math/math_funcs.h"
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#include "core/string/print_string.h"
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#include "thirdparty/misc/hq2x.h"
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#include "core/thirdparty/misc/hq2x.h"
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#include <stdio.h>
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@ -33,8 +33,8 @@
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#include "core/containers/local_vector.h"
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#include "core/string/print_string.h"
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#include "thirdparty/misc/clipper.hpp"
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#include "thirdparty/misc/triangulator.h"
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#include "core/thirdparty/misc/clipper.hpp"
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#include "core/thirdparty/misc/triangulator.h"
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#define STB_RECT_PACK_IMPLEMENTATION
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#include "thirdparty/stb_rect_pack/stb_rect_pack.h"
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@ -35,7 +35,7 @@
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#include "core/math/random_pcg.h"
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#include "core/typedefs.h"
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#include "thirdparty/misc/pcg.h"
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#include "core/thirdparty/misc/pcg.h"
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#include <float.h>
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#include <math.h>
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@ -34,7 +34,7 @@
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#include "core/math/math_defs.h"
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#include "thirdparty/misc/pcg.h"
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#include "core/thirdparty/misc/pcg.h"
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#if defined(__GNUC__) || (_llvm_has_builtin(__builtin_clz))
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#define CLZ32(x) __builtin_clz(x)
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@ -33,7 +33,7 @@
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#include "core/containers/pair.h"
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extern "C" {
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#include "thirdparty/misc/smaz.h"
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#include "core/thirdparty/misc/smaz.h"
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}
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struct _PHashTranslationCmp {
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@ -37,7 +37,7 @@
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#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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#include "thirdparty/misc/triangulator.h"
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#include "core/thirdparty/misc/triangulator.h"
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void CollisionPolygon2D::_build_polygon() {
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parent->shape_owner_clear_shapes(owner_id);
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@ -34,8 +34,8 @@
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#include "core/core_string_names.h"
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#include "core/os/main_loop.h"
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#include "scene/resources/theme.h"
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#include "thirdparty/misc/clipper.hpp"
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#include "thirdparty/misc/triangulator.h"
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#include "core/thirdparty/misc/clipper.hpp"
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#include "core/thirdparty/misc/triangulator.h"
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/**
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PrimitiveMesh
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@ -292,11 +292,14 @@ def generate_scu_files(verbose, is_release_build, env):
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"os", "string", "variant", "io", "crypto"])
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else:
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process_folder(["core", "bind", "config", "containers", "error", "input", "log", "math", "object",
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"os", "string", "variant", "io", "crypto", "crypto/mbedtls/library"], [], 0, "cpp c")
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"os", "string", "variant", "io", "crypto", "crypto/mbedtls/library", "thirdparty/misc"], [], 0, "cpp c")
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process_folder(["drivers/gles2"])
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process_folder(["drivers/unix"])
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process_folder(["drivers/png"])
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#process_folder(["drivers/gles2"], [], 0, "cpp c")
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#process_folder(["drivers/unix"], [], 0, "cpp c")
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#process_folder(["drivers/png"], [], 0, "cpp c")
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process_folder(["drivers", "alsa", "coreaudio", "dummy", "gl_context", "gles_common", "gles2",
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"png", "pulseaudio", "unix", "wasapi", "windows", "xaudio2"], [], 0, "cpp c")
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#process_folder(["drivers", "alsa", "coreaudio", "dummy", "gl_context", "gles2", "gles_common", "png", "pulseaudio", "unix",
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# "wasapi", "windows", "xaudio2" ], [], 0, "cpp c")
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@ -309,10 +312,10 @@ def generate_scu_files(verbose, is_release_build, env):
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#"android/export",
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#"iphone/export",
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#"javascript/export",
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#"osx/export",
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"osx/export",
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#"uwp/export",
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#"windows/export",
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#"x11/export",
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"windows/export",
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"x11/export",
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]
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)
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