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https://github.com/Relintai/pandemonium_engine_minimal.git
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Moved DynamicFont to the freetype module.
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@ -28,8 +28,6 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "modules/modules_enabled.gen.h" // For freetype.
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#ifdef MODULE_FREETYPE_ENABLED
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#include "dynamic_font.h"
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@ -1462,5 +1460,3 @@ String ResourceFormatLoaderDynamicFont::get_resource_type(const String &p_path)
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}
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return "";
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}
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#endif
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@ -30,9 +30,6 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "modules/modules_enabled.gen.h" // For freetype.
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#ifdef MODULE_FREETYPE_ENABLED
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#include "core/io/resource_loader.h"
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#include "core/os/mutex.h"
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#include "core/os/thread_safe.h"
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@ -397,6 +394,4 @@ public:
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virtual String get_resource_type(const String &p_path) const;
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};
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#endif // MODULE_FREETYPE_ENABLED
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#endif // DYNAMIC_FONT_H
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@ -30,6 +30,29 @@
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#include "register_types.h"
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void register_freetype_types(ModuleRegistrationLevel p_level) {}
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#include "dynamic_font.h"
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void unregister_freetype_types(ModuleRegistrationLevel p_level) {}
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static Ref<ResourceFormatLoaderDynamicFont> resource_loader_dynamic_font;
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void register_freetype_types(ModuleRegistrationLevel p_level) {
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if (p_level == MODULE_REGISTRATION_LEVEL_SINGLETON) {
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resource_loader_dynamic_font.instance();
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ResourceLoader::add_resource_format_loader(resource_loader_dynamic_font);
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}
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if (p_level == MODULE_REGISTRATION_LEVEL_SCENE) {
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ClassDB::register_class<DynamicFontData>();
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ClassDB::register_class<DynamicFont>();
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DynamicFont::initialize_dynamic_fonts();
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}
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}
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void unregister_freetype_types(ModuleRegistrationLevel p_level) {
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if (p_level == MODULE_REGISTRATION_LEVEL_SINGLETON) {
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ResourceLoader::remove_resource_format_loader(resource_loader_dynamic_font);
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resource_loader_dynamic_font.unref();
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DynamicFont::finish_dynamic_fonts();
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}
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}
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@ -41,13 +41,11 @@
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#include "core/string/print_string.h"
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#include "core/variant/variant_parser.h"
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#include "main/input_default.h"
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#include "modules/modules_enabled.gen.h" // For freetype.
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#include "node.h"
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#include "scene/animation/scene_tree_tween.h"
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#include "scene/debugger/script_debugger_remote.h"
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#include "scene/main/control.h"
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#include "scene/main/scene_string_names.h"
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#include "scene/resources/font/dynamic_font.h"
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#include "scene/resources/material/material.h"
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#include "scene/resources/material/shader_material.h"
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#include "scene/resources/mesh/mesh.h"
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@ -57,6 +55,12 @@
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#include "servers/physics_2d_server.h"
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#include "viewport.h"
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#include "modules/modules_enabled.gen.h" // For freetype.
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#ifdef MODULE_FREETYPE_ENABLED
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#include "modules/freetype/dynamic_font.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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@ -129,7 +129,6 @@
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#include "scene/resources/shapes_2d/concave_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h"
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#include "scene/resources/default_theme/default_theme.h"
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#include "scene/resources/font/dynamic_font.h"
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#include "scene/resources/gradient.h"
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#include "scene/resources/mesh/immediate_mesh.h"
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#include "scene/resources/shapes_2d/line_shape_2d.h"
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@ -158,10 +157,6 @@
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static Ref<ResourceFormatSaverText> resource_saver_text;
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static Ref<ResourceFormatLoaderText> resource_loader_text;
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#ifdef MODULE_FREETYPE_ENABLED
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static Ref<ResourceFormatLoaderDynamicFont> resource_loader_dynamic_font;
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#endif // MODULE_FREETYPE_ENABLED
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static Ref<ResourceFormatLoaderStreamTexture> resource_loader_stream_texture;
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static Ref<ResourceFormatLoaderTextureLayered> resource_loader_texture_layered;
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@ -177,11 +172,6 @@ void register_scene_types() {
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Node::init_node_hrcr();
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#ifdef MODULE_FREETYPE_ENABLED
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resource_loader_dynamic_font.instance();
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ResourceLoader::add_resource_format_loader(resource_loader_dynamic_font);
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#endif // MODULE_FREETYPE_ENABLED
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resource_loader_stream_texture.instance();
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ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
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@ -441,13 +431,6 @@ void register_scene_types() {
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ClassDB::register_class<TextFile>();
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#ifdef MODULE_FREETYPE_ENABLED
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ClassDB::register_class<DynamicFontData>();
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ClassDB::register_class<DynamicFont>();
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DynamicFont::initialize_dynamic_fonts();
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#endif // MODULE_FREETYPE_ENABLED
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ClassDB::register_virtual_class<StyleBox>();
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ClassDB::register_class<StyleBoxEmpty>();
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ClassDB::register_class<StyleBoxTexture>();
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@ -535,13 +518,6 @@ void initialize_theme() {
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void unregister_scene_types() {
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clear_default_theme();
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#ifdef MODULE_FREETYPE_ENABLED
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ResourceLoader::remove_resource_format_loader(resource_loader_dynamic_font);
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resource_loader_dynamic_font.unref();
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DynamicFont::finish_dynamic_fonts();
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#endif // MODULE_FREETYPE_ENABLED
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ResourceLoader::remove_resource_format_loader(resource_loader_texture_layered);
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resource_loader_texture_layered.unref();
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