mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-17 22:17:19 +01:00
Cleaned up scu build folders.
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parent
c357e8a8f7
commit
2dbd4753ab
278
scu_builders.py
278
scu_builders.py
@ -281,19 +281,14 @@ def generate_scu_files(verbose, is_release_build):
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process_folder(["drivers/unix"])
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process_folder(["drivers/png"])
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process_folder(["editor"])
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process_folder(["editor/import"])
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process_folder(["editor/plugins"])
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process_folder(["main"])
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process_folder(["main/tests"])
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process_folder(
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[
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"platform",
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"android/export",
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"iphone/export",
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"javascript/export",
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#"android/export",
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#"iphone/export",
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#"javascript/export",
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"osx/export",
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#"uwp/export",
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"windows/export",
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@ -303,279 +298,15 @@ def generate_scu_files(verbose, is_release_build):
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#TODO These should be moved to module conpig.py s
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process_folder(["modules/broken_seals_module"])
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process_folder(["modules/cscript"])
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process_folder(["modules/csg"])
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process_folder(["modules/database"])
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process_folder(["modules/database_sqlite"])
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process_folder(["modules/entity_spell_system",
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"data/atlases",
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"data/auras",
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"data/items",
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"data/loot",
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"data/species",
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"data/spells",
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"database",
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"drag_and_drop",
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"editor",
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"entities",
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"entities/ai",
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"entities/auras",
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"entities/data",
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"entities/resources",
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"entities/skills",
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"entities/stats",
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"formations",
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"infos",
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"inventory",
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"material_cache",
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"pipelines",
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"profiles",
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"profiles/actionbar",
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"profiles/input",
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"projectiles/3d",
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"props",
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"singletons",
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"skeleton",
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"spawners",
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"utility",
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])
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process_folder(["modules/fastnoise"])
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process_folder(["modules/gdnative",
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"gdnative",
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"nativescript",
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#"arvr",
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"pluginscript",
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"net",
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])
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process_folder(["modules/gdscript"])
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process_folder(["modules/gdscript/language_server"])
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process_folder(["modules/gridmap"])
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process_folder(["modules/gridmap/geometry_parser"])
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process_folder(["modules/http_server_simple"])
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process_folder(["modules/lz4"])
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process_folder(["modules/material_maker",
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"algos",
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"editor",
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"editor/widgets/color_picker_popup",
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"editor/widgets/curve_edit",
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"editor/widgets/file_dialog",
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"editor/widgets/float_edit",
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"editor/widgets/gradient_editor",
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"editor/widgets/image_picker_button",
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"editor/widgets/mm_dnd_color_picker_button",
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"editor/widgets/polygon_edit",
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"editor/widgets/tones_editor",
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"nodes",
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"nodes/bases",
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"nodes/filter",
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"nodes/gradient",
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"nodes/noise",
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"nodes/other",
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"nodes/pattern",
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"nodes/sdf2d",
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"nodes/sdf3d",
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"nodes/simple",
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"nodes/transform",
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"nodes/uniform",
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])
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process_folder(["modules/mbedtls"])
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process_folder(["modules/mesh_data_resource",
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"editor",
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"editor/utilities",
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"editor/uv_editor",
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"nodes",
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"plugin",
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"plugin_gltf",
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"props",
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"props_2d",
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])
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process_folder(["modules/mesh_utils"])
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process_folder(["modules/navigation"])
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process_folder(["modules/navigation_dummy"])
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process_folder(["modules/navigation_geometry_parsers",
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"geometry_parser_2d",
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"geometry_parser_3d",
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])
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process_folder(["modules/navigation_mesh_generator"])
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process_folder(["modules/navigation_mesh_generator/editor"])
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process_folder(["modules/network_synchronizer"])
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process_folder(["modules/paint",
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"actions",
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"editor",
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"nodes",
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"ui",
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"ui/property_inspectors",
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])
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process_folder(["modules/props",
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"clutter",
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"editor",
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"jobs",
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"lights",
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"material_cache",
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"props",
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"singleton",
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"tiled_wall",
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])
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process_folder(["modules/props_2d",
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"clutter",
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"editor",
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"jobs",
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"lights",
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"material_cache",
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"props",
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"singleton",
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"tiled_wall",
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])
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process_folder(["modules/skeleton_2d",
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"editor",
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"nodes",
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"resources",
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])
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process_folder(["modules/skeleton_3d",
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"editor",
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"nodes",
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"resources",
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])
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process_folder(["modules/steering_ai",
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"agents",
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"behaviors",
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"proximities",
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])
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process_folder(["modules/terraman",
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"areas",
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"data",
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"level_generator",
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"library",
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"meshers",
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"meshers/blocky",
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"meshers/default",
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"nodes",
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"world",
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"world/blocky",
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"world/default",
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"world/jobs",
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])
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process_folder(["modules/terraman_2d",
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"areas",
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"data",
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"level_generator",
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"library",
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"meshers",
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"meshers/default",
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"meshers/isometric",
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"meshers/simple",
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"nodes",
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"world",
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"world/default",
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"world/isometric",
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"world/jobs",
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"world/simple",
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])
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process_folder(["modules/texture_packer",
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"layers",
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"rectpack2D",
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"texture_resource",
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])
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process_folder(["modules/tile_map",
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"geometry_parser",
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])
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process_folder(["modules/ui_extensions"])
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process_folder(["modules/unit_test"])
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process_folder(["modules/users",
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"managers",
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"singleton",
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"users",
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"web/middleware",
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"web/web_nodes",
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])
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process_folder(["modules/voxelman",
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"areas",
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"data",
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"level_generator",
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"library",
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"meshers",
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"meshers/blocky",
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"meshers/cubic",
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"meshers/default",
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"meshers/marching_cubes",
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"nodes",
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"world",
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"world/blocky",
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"world/cubic",
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"world/default",
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"world/jobs",
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"world/marching_cubes",
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])
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process_folder(["modules/web",
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"database",
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"editor",
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"html",
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"http",
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"nodes/admin_panel",
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"nodes/folder_serve_nodes",
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"nodes/list_page",
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"nodes/message_page",
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"nodes/paged_article",
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"nodes/redirect",
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"nodes/static_pages",
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])
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process_folder(["modules/websocket"])
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process_folder(["modules/wfc"])
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#Editor Modules
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process_folder(["editor_modules/editor_code_editor"])
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process_folder(["editor_modules/gltf"])
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process_folder(["editor_modules/gltf/structures"])
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process_folder(["editor_modules/gltf/extensions"])
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process_folder(["editor_modules/gltf/extensions/physics"])
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process_folder(["editor_modules/plugin_refresher"])
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process_folder(["editor_modules/shader_editor"])
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process_folder(["editor_modules/text_editor"])
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#process_folder(["modules/fbx"])
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#process_folder(["modules/fbx/tools"])
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#process_folder(["modules/fbx/data"])
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#process_folder(["modules/fbx/fbx_parser"])
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process_folder(["scene"])
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process_folder(["scene/audio"])
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process_folder(["scene/debugger"])
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process_folder(["scene/2d"])
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process_folder(["scene/3d"])
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process_folder(["scene/animation"])
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process_folder(["scene/gui"])
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process_folder(["scene/main"])
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@ -583,10 +314,7 @@ def generate_scu_files(verbose, is_release_build):
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process_folder(["servers"])
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process_folder(["servers/rendering"])
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process_folder(["servers/rendering/portals"])
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process_folder(["servers/physics_2d"])
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process_folder(["servers/physics"])
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process_folder(["servers/physics/joints"])
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process_folder(["servers/audio"])
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process_folder(["servers/audio/effects"])
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