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Moved open simplex.
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@ -9,7 +9,7 @@ env_opensimplex = env_modules.Clone()
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thirdparty_obj = []
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thirdparty_dir = "#thirdparty/misc/"
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thirdparty_dir = "thirdparty/"
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thirdparty_sources = [
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"open-simplex-noise.c",
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]
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@ -34,7 +34,7 @@
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#include "core/object/reference.h"
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#include "scene/resources/texture.h"
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#include "thirdparty/misc/open-simplex-noise.h"
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#include "thirdparty/open-simplex-noise.h"
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class OpenSimplexNoise : public Resource {
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GDCLASS(OpenSimplexNoise, Resource);
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