pandemonium_engine_minimal/servers/navigation/navigation_mesh_generator.cpp

159 lines
6.9 KiB
C++
Raw Normal View History

2023-12-14 21:54:22 +01:00
/**************************************************************************/
/* navigation_mesh_generator.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "navigation_mesh_generator.h"
#include "core/config/project_settings.h"
#include "scene/2d/navigation_geometry_parser_2d.h"
#include "scene/main/node.h"
#include "scene/resources/navigation/navigation_mesh.h"
#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
NavigationMeshGenerator *NavigationMeshGenerator::singleton = nullptr;
void NavigationMeshGenerator::_bind_methods() {
ClassDB::bind_method(D_METHOD("register_geometry_parser_2d", "geometry_parser"), &NavigationMeshGenerator::register_geometry_parser_2d);
ClassDB::bind_method(D_METHOD("unregister_geometry_parser_2d", "geometry_parser"), &NavigationMeshGenerator::unregister_geometry_parser_2d);
ClassDB::bind_method(D_METHOD("parse_2d_source_geometry_data", "navigation_polygon", "root_node", "callback"), &NavigationMeshGenerator::parse_2d_source_geometry_data, DEFVAL(Ref<FuncRef>()));
ClassDB::bind_method(D_METHOD("bake_2d_from_source_geometry_data", "navigation_polygon", "source_geometry_data", "callback"), &NavigationMeshGenerator::bake_2d_from_source_geometry_data, DEFVAL(Ref<FuncRef>()));
ClassDB::bind_method(D_METHOD("parse_and_bake_2d", "navigation_polygon", "root_node", "callback"), &NavigationMeshGenerator::parse_and_bake_2d, DEFVAL(Ref<FuncRef>()));
ClassDB::bind_method(D_METHOD("is_navigation_polygon_baking", "navigation_polygon"), &NavigationMeshGenerator::is_navigation_polygon_baking);
}
NavigationMeshGenerator *NavigationMeshGenerator::get_singleton() {
return singleton;
}
void NavigationMeshGenerator::init() {
}
void NavigationMeshGenerator::finish() {
}
NavigationMeshGenerator::NavigationMeshGenerator() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
NavigationMeshGenerator::~NavigationMeshGenerator() {
singleton = nullptr;
}
/// NavigationMeshGeneratorManager ////////////////////////////////////////////////////
NavigationMeshGeneratorManager *NavigationMeshGeneratorManager::singleton = nullptr;
const String NavigationMeshGeneratorManager::setting_property_name("navigation/baking/generator/navigation_mesh_generator");
void NavigationMeshGeneratorManager::on_servers_changed() {
String nav_server_names("DEFAULT");
for (int i = 0; i < navigation_mesh_generators.size(); ++i) {
const ClassInfo &server = navigation_mesh_generators[i];
nav_server_names += "," + server.name;
}
ProjectSettings::get_singleton()->set_custom_property_info(setting_property_name, PropertyInfo(Variant::STRING, setting_property_name, PROPERTY_HINT_ENUM, nav_server_names));
}
void NavigationMeshGeneratorManager::_bind_methods() {
//ClassDB::bind_method(D_METHOD("register_server", "name", "create_callback"), &NavigationMeshGeneratorManager::register_server);
//ClassDB::bind_method(D_METHOD("set_default_server", "name", "priority"), &NavigationMeshGeneratorManager::set_default_server);
}
NavigationMeshGeneratorManager *NavigationMeshGeneratorManager::get_singleton() {
return singleton;
}
void NavigationMeshGeneratorManager::register_server(const String &p_name, CreateNavigationMeshGeneratorCallback p_create_callback) {
ERR_FAIL_COND(!p_create_callback);
ERR_FAIL_COND_MSG(find_server_id(p_name) != -1, "NavigationMeshGenerator with the same name was already registered.");
navigation_mesh_generators.push_back(ClassInfo{ p_name, p_create_callback });
on_servers_changed();
}
void NavigationMeshGeneratorManager::set_default_server(const String &p_name, int p_priority) {
const int id = find_server_id(p_name);
ERR_FAIL_COND_MSG(id == -1, "NavigationMeshGenerator not found"); // Not found
// Only change the server if it is registered with a higher priority
if (default_server_priority < p_priority) {
default_server_id = id;
default_server_priority = p_priority;
}
}
int NavigationMeshGeneratorManager::find_server_id(const String &p_name) const {
for (int i = 0; i < navigation_mesh_generators.size(); ++i) {
if (p_name == navigation_mesh_generators[i].name) {
return i;
}
}
return -1;
}
NavigationMeshGenerator *NavigationMeshGeneratorManager::new_default_server() const {
ERR_FAIL_COND_V(default_server_id == -1, nullptr);
NavigationMeshGenerator *gen = navigation_mesh_generators[default_server_id].create_callback();
ERR_FAIL_COND_V(!gen, nullptr);
return gen;
}
NavigationMeshGenerator *NavigationMeshGeneratorManager::new_server(const String &p_name) const {
const int id = find_server_id(p_name);
if (id == -1) {
return nullptr;
}
NavigationMeshGenerator *gen = navigation_mesh_generators[id].create_callback();
ERR_FAIL_COND_V(!gen, nullptr);
return gen;
}
NavigationMeshGeneratorManager::NavigationMeshGeneratorManager() {
singleton = this;
GLOBAL_DEF("navigation/baking/thread_model/use_thread_pool", true);
}
NavigationMeshGeneratorManager::~NavigationMeshGeneratorManager() {
singleton = nullptr;
}