2023-12-14 21:54:22 +01:00
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#ifndef SEGMENT_SHAPE_2D_H
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#define SEGMENT_SHAPE_2D_H
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2023-12-17 15:39:29 +01:00
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2023-12-14 21:54:22 +01:00
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/* segment_shape_2d.h */
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2023-12-17 15:39:29 +01:00
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2023-12-14 21:54:22 +01:00
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#include "scene/resources/shapes_2d/shape_2d.h"
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class SegmentShape2D : public Shape2D {
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GDCLASS(SegmentShape2D, Shape2D);
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Vector2 a;
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Vector2 b;
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void _update_shape();
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protected:
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static void _bind_methods();
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public:
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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void set_a(const Vector2 &p_a);
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void set_b(const Vector2 &p_b);
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Vector2 get_a() const;
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Vector2 get_b() const;
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virtual void draw(const RID &p_to_rid, const Color &p_color);
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virtual Rect2 get_rect() const;
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virtual real_t get_enclosing_radius() const;
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SegmentShape2D();
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};
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class RayShape2D : public Shape2D {
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GDCLASS(RayShape2D, Shape2D);
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real_t length;
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bool slips_on_slope;
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void _update_shape();
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protected:
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static void _bind_methods();
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public:
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void set_length(real_t p_length);
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real_t get_length() const;
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void set_slips_on_slope(bool p_active);
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bool get_slips_on_slope() const;
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virtual void draw(const RID &p_to_rid, const Color &p_color);
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virtual Rect2 get_rect() const;
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virtual real_t get_enclosing_radius() const;
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RayShape2D();
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};
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#endif // SEGMENT_SHAPE_2D_H
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