mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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143 lines
6.3 KiB
C++
143 lines
6.3 KiB
C++
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#ifndef DISPLAY_SERVER_H
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#define DISPLAY_SERVER_H
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/*************************************************************************/
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/* display_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/rid.h"
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#include "core/object/object.h"
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class WindowServer : public Object {
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GDCLASS(WindowServer, Object);
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static WindowServer *singleton;
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public:
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const float SCREEN_REFRESH_RATE_FALLBACK = -1.0;
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struct VideoMode {
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int width, height;
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bool fullscreen;
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bool resizable;
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bool borderless_window;
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bool maximized;
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bool always_on_top;
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bool use_vsync;
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bool vsync_via_compositor;
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bool layered;
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float get_aspect() const { return (float)width / (float)height; }
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VideoMode(int p_width = 1024, int p_height = 600, bool p_fullscreen = false, bool p_resizable = true, bool p_borderless_window = false, bool p_maximized = false, bool p_always_on_top = false, bool p_use_vsync = false, bool p_vsync_via_compositor = false) {
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width = p_width;
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height = p_height;
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fullscreen = p_fullscreen;
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resizable = p_resizable;
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borderless_window = p_borderless_window;
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maximized = p_maximized;
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always_on_top = p_always_on_top;
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use_vsync = p_use_vsync;
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vsync_via_compositor = p_vsync_via_compositor;
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layered = false;
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}
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};
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virtual int get_screen_count() const { return 1; }
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virtual int get_current_screen() const { return 0; }
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virtual void set_current_screen(int p_screen) {}
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virtual Point2 get_screen_position(int p_screen = -1) const { return Point2(); }
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virtual Size2 get_screen_size(int p_screen = -1) const { return get_window_size(); }
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virtual int get_screen_dpi(int p_screen = -1) const { return 72; }
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virtual float get_screen_scale(int p_screen = -1) const { return 1.0; }
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virtual float get_screen_max_scale() const { return 1.0; };
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virtual float get_screen_refresh_rate(int p_screen = -1) const { return SCREEN_REFRESH_RATE_FALLBACK; };
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virtual Point2 get_window_position() const { return Vector2(); }
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virtual void set_window_position(const Point2 &p_position) {}
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virtual Size2 get_max_window_size() const { return Size2(); };
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virtual Size2 get_min_window_size() const { return Size2(); };
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virtual Size2 get_window_size() const { return Size2(); };
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virtual Size2 get_real_window_size() const { return get_window_size(); }
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virtual void set_min_window_size(const Size2 p_size) {}
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virtual void set_max_window_size(const Size2 p_size) {}
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virtual void set_window_size(const Size2 p_size) {}
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virtual void set_window_fullscreen(bool p_enabled) {}
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virtual bool is_window_fullscreen() const { return true; }
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virtual void set_window_resizable(bool p_enabled) {}
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virtual bool is_window_resizable() const { return false; }
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virtual void set_window_minimized(bool p_enabled) {}
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virtual bool is_window_minimized() const { return false; }
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virtual void set_window_maximized(bool p_enabled) {}
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virtual bool is_window_maximized() const { return true; }
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virtual void set_window_always_on_top(bool p_enabled) {}
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virtual bool is_window_always_on_top() const { return false; }
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virtual bool is_window_focused() const { return true; }
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virtual void request_attention() {}
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virtual void center_window() {}
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//WindowServer
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enum HandleType {
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DISPLAY_HANDLE, // X11::Display* ...
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WINDOW_HANDLE, // HWND, X11::Window*, NSWindow*, UIWindow*, Android activity ...
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WINDOW_VIEW, // HDC, NSView*, UIView*, Android surface ...
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OPENGL_CONTEXT, // HGLRC, X11::GLXContext, NSOpenGLContext*, EGLContext* ...
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};
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virtual void *get_native_handle(int p_handle_type) { return nullptr; };
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virtual int64_t get_native_handle_bind(HandleType p_handle_type);
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virtual void set_borderless_window(bool p_borderless) {}
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virtual bool get_borderless_window() { return false; }
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virtual bool get_window_per_pixel_transparency_enabled() const { return false; }
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virtual void set_window_per_pixel_transparency_enabled(bool p_enabled) {}
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virtual void set_no_window_mode(bool p_enable) {}
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virtual bool is_no_window_mode_enabled() const { return false; }
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virtual void move_window_to_foreground() {}
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virtual void swap_buffers() {}
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protected:
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static WindowServer *(*create_func)();
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static void _bind_methods();
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public:
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static WindowServer *get_singleton();
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static WindowServer *create();
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WindowServer();
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virtual ~WindowServer();
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};
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VARIANT_ENUM_CAST(WindowServer::HandleType);
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#endif
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