mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
243 lines
6.9 KiB
C++
243 lines
6.9 KiB
C++
|
#ifndef CAMERA_H
|
||
|
#define CAMERA_H
|
||
|
/*************************************************************************/
|
||
|
/* camera.h */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* https://godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
|
||
|
#include "core/object/reference.h"
|
||
|
#include "scene/main/spatial.h"
|
||
|
|
||
|
class SpatialVelocityTracker;
|
||
|
class Viewport;
|
||
|
class Environment3D;
|
||
|
class World;
|
||
|
|
||
|
class Camera : public Spatial {
|
||
|
GDCLASS(Camera, Spatial);
|
||
|
|
||
|
public:
|
||
|
enum ProjectionMode {
|
||
|
|
||
|
PROJECTION_PERSPECTIVE,
|
||
|
PROJECTION_ORTHOGONAL,
|
||
|
PROJECTION_FRUSTUM
|
||
|
};
|
||
|
|
||
|
enum KeepAspect {
|
||
|
KEEP_WIDTH,
|
||
|
KEEP_HEIGHT
|
||
|
};
|
||
|
|
||
|
enum DopplerTracking {
|
||
|
DOPPLER_TRACKING_DISABLED,
|
||
|
DOPPLER_TRACKING_IDLE_STEP,
|
||
|
DOPPLER_TRACKING_PHYSICS_STEP
|
||
|
};
|
||
|
|
||
|
private:
|
||
|
bool force_change;
|
||
|
bool current;
|
||
|
World *world;
|
||
|
|
||
|
ProjectionMode mode;
|
||
|
|
||
|
float fov;
|
||
|
float size;
|
||
|
Vector2 frustum_offset;
|
||
|
float near, far;
|
||
|
float v_offset;
|
||
|
float h_offset;
|
||
|
KeepAspect keep_aspect;
|
||
|
|
||
|
RID camera;
|
||
|
RID scenario_id;
|
||
|
|
||
|
//String camera_group;
|
||
|
|
||
|
uint32_t layers;
|
||
|
|
||
|
Ref<Environment3D> environment;
|
||
|
|
||
|
//void _camera_make_current(Node *p_camera);
|
||
|
friend class Viewport;
|
||
|
void _update_audio_listener_state();
|
||
|
|
||
|
DopplerTracking doppler_tracking;
|
||
|
Ref<SpatialVelocityTracker> velocity_tracker;
|
||
|
|
||
|
protected:
|
||
|
void _update_camera();
|
||
|
virtual void _request_camera_update();
|
||
|
void _update_camera_mode();
|
||
|
|
||
|
virtual void _physics_interpolated_changed();
|
||
|
|
||
|
void _notification(int p_what);
|
||
|
virtual void _validate_property(PropertyInfo &p_property) const;
|
||
|
|
||
|
static void _bind_methods();
|
||
|
|
||
|
public:
|
||
|
enum {
|
||
|
|
||
|
NOTIFICATION_BECAME_CURRENT = 50,
|
||
|
NOTIFICATION_LOST_CURRENT = 51
|
||
|
};
|
||
|
|
||
|
void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
|
||
|
void set_orthogonal(float p_size, float p_z_near, float p_z_far);
|
||
|
void set_frustum(float p_size, Vector2 p_offset, float p_z_near, float p_z_far);
|
||
|
void set_projection(Camera::ProjectionMode p_mode);
|
||
|
|
||
|
void make_current();
|
||
|
void clear_current(bool p_enable_next = true);
|
||
|
void set_current(bool p_current);
|
||
|
bool is_current() const;
|
||
|
|
||
|
RID get_camera() const;
|
||
|
|
||
|
float get_fov() const;
|
||
|
float get_size() const;
|
||
|
float get_zfar() const;
|
||
|
float get_znear() const;
|
||
|
Vector2 get_frustum_offset() const;
|
||
|
|
||
|
ProjectionMode get_projection() const;
|
||
|
|
||
|
void set_fov(float p_fov);
|
||
|
void set_size(float p_size);
|
||
|
void set_zfar(float p_zfar);
|
||
|
void set_znear(float p_znear);
|
||
|
void set_frustum_offset(Vector2 p_offset);
|
||
|
|
||
|
virtual Transform get_camera_transform() const;
|
||
|
|
||
|
virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
|
||
|
virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
|
||
|
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
|
||
|
virtual Point2 unproject_position(const Vector3 &p_pos) const;
|
||
|
bool is_position_behind(const Vector3 &p_pos) const;
|
||
|
virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
|
||
|
|
||
|
Vector<Vector3> get_near_plane_points() const;
|
||
|
|
||
|
void set_cull_mask(uint32_t p_layers);
|
||
|
uint32_t get_cull_mask() const;
|
||
|
|
||
|
void set_cull_mask_bit(int p_layer, bool p_enable);
|
||
|
bool get_cull_mask_bit(int p_layer) const;
|
||
|
|
||
|
virtual Vector<Plane> get_frustum() const;
|
||
|
|
||
|
void set_environment(const Ref<Environment3D> &p_environment);
|
||
|
Ref<Environment3D> get_environment() const;
|
||
|
|
||
|
void set_keep_aspect_mode(KeepAspect p_aspect);
|
||
|
KeepAspect get_keep_aspect_mode() const;
|
||
|
|
||
|
void set_v_offset(float p_offset);
|
||
|
float get_v_offset() const;
|
||
|
|
||
|
void set_h_offset(float p_offset);
|
||
|
float get_h_offset() const;
|
||
|
|
||
|
void set_doppler_tracking(DopplerTracking p_tracking);
|
||
|
DopplerTracking get_doppler_tracking() const;
|
||
|
|
||
|
Vector3 get_doppler_tracked_velocity() const;
|
||
|
|
||
|
Camera();
|
||
|
~Camera();
|
||
|
};
|
||
|
|
||
|
VARIANT_ENUM_CAST(Camera::ProjectionMode);
|
||
|
VARIANT_ENUM_CAST(Camera::KeepAspect);
|
||
|
VARIANT_ENUM_CAST(Camera::DopplerTracking);
|
||
|
|
||
|
class ClippedCamera : public Camera {
|
||
|
GDCLASS(ClippedCamera, Camera);
|
||
|
|
||
|
public:
|
||
|
enum ProcessMode {
|
||
|
CLIP_PROCESS_PHYSICS,
|
||
|
CLIP_PROCESS_IDLE,
|
||
|
};
|
||
|
|
||
|
private:
|
||
|
ProcessMode process_mode;
|
||
|
RID pyramid_shape;
|
||
|
float margin;
|
||
|
float clip_offset;
|
||
|
uint32_t collision_mask;
|
||
|
bool clip_to_areas;
|
||
|
bool clip_to_bodies;
|
||
|
|
||
|
RBSet<RID> exclude;
|
||
|
|
||
|
Vector<Vector3> points;
|
||
|
|
||
|
protected:
|
||
|
void _notification(int p_what);
|
||
|
static void _bind_methods();
|
||
|
virtual Transform get_camera_transform() const;
|
||
|
|
||
|
public:
|
||
|
void set_clip_to_areas(bool p_clip);
|
||
|
bool is_clip_to_areas_enabled() const;
|
||
|
|
||
|
void set_clip_to_bodies(bool p_clip);
|
||
|
bool is_clip_to_bodies_enabled() const;
|
||
|
|
||
|
void set_margin(float p_margin);
|
||
|
float get_margin() const;
|
||
|
|
||
|
void set_process_mode(ProcessMode p_mode);
|
||
|
ProcessMode get_process_mode() const;
|
||
|
|
||
|
void set_collision_mask(uint32_t p_mask);
|
||
|
uint32_t get_collision_mask() const;
|
||
|
|
||
|
void set_collision_mask_bit(int p_bit, bool p_value);
|
||
|
bool get_collision_mask_bit(int p_bit) const;
|
||
|
|
||
|
void add_exception_rid(const RID &p_rid);
|
||
|
void add_exception(const Object *p_object);
|
||
|
void remove_exception_rid(const RID &p_rid);
|
||
|
void remove_exception(const Object *p_object);
|
||
|
void clear_exceptions();
|
||
|
|
||
|
float get_clip_offset() const;
|
||
|
|
||
|
ClippedCamera();
|
||
|
~ClippedCamera();
|
||
|
};
|
||
|
|
||
|
VARIANT_ENUM_CAST(ClippedCamera::ProcessMode);
|
||
|
#endif
|