2023-12-14 21:54:22 +01:00
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#ifndef RASTERIZERSTORAGEGLES2_H
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#define RASTERIZERSTORAGEGLES2_H
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/*************************************************************************/
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/* rasterizer_storage_gles2.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/containers/bitfield_dynamic.h"
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#include "core/containers/pool_vector.h"
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#include "core/containers/self_list.h"
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#include "drivers/gles_common/rasterizer_asserts.h"
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#include "servers/rendering/rasterizer.h"
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#include "servers/rendering/shader_language.h"
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#include "shader_compiler_gles2.h"
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#include "shader_gles2.h"
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#include "shaders/copy.glsl.gen.h"
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#include "shaders/cubemap_filter.glsl.gen.h"
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class RasterizerCanvasGLES2;
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class RasterizerSceneGLES2;
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#define WRAPPED_GL_ACTIVE_TEXTURE storage->gl_wrapper.gl_active_texture
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class RasterizerStorageGLES2 : public RasterizerStorage {
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public:
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RasterizerCanvasGLES2 *canvas;
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RasterizerSceneGLES2 *scene;
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static GLuint system_fbo;
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struct Config {
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bool shrink_textures_x2;
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bool use_fast_texture_filter;
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bool use_anisotropic_filter;
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bool use_physical_light_attenuation;
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int max_vertex_texture_image_units;
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int max_texture_image_units;
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int max_texture_size;
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int max_cubemap_texture_size;
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int max_viewport_dimensions[2];
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// TODO implement wireframe in GLES2
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// bool generate_wireframes;
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RBSet<String> extensions;
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bool float_texture_supported;
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bool s3tc_supported;
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bool etc1_supported;
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bool pvrtc_supported;
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bool rgtc_supported;
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bool bptc_supported;
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bool keep_original_textures;
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bool force_vertex_shading;
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bool use_rgba_2d_shadows;
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bool use_rgba_3d_shadows;
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float anisotropic_level;
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bool support_32_bits_indices;
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bool support_write_depth;
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bool support_half_float_vertices;
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bool support_npot_repeat_mipmap;
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bool support_depth_texture;
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bool support_depth_cubemaps;
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bool support_shadow_cubemaps;
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bool multisample_supported;
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bool render_to_mipmap_supported;
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GLuint depth_internalformat;
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GLuint depth_type;
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GLuint depth_buffer_internalformat;
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// in some cases the legacy render didn't orphan. We will mark these
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// so the user can switch orphaning off for them.
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bool should_orphan;
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} config;
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struct Resources {
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GLuint white_tex;
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GLuint black_tex;
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GLuint transparent_tex;
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GLuint normal_tex;
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GLuint aniso_tex;
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GLuint mipmap_blur_fbo;
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GLuint mipmap_blur_color;
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GLuint radical_inverse_vdc_cache_tex;
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bool use_rgba_2d_shadows;
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GLuint quadie;
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size_t blend_shape_transform_cpu_buffer_size;
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PoolVector<float> blend_shape_transform_cpu_buffer;
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} resources;
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mutable struct Shaders {
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ShaderCompilerGLES2 compiler;
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CopyShaderGLES2 copy;
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CubemapFilterShaderGLES2 cubemap_filter;
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ShaderCompilerGLES2::IdentifierActions actions_canvas;
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ShaderCompilerGLES2::IdentifierActions actions_scene;
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ShaderCompilerGLES2::IdentifierActions actions_particles;
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} shaders;
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struct Info {
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uint64_t texture_mem;
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uint64_t vertex_mem;
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struct Render {
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uint32_t object_count;
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uint32_t draw_call_count;
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uint32_t material_switch_count;
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uint32_t surface_switch_count;
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uint32_t shader_rebind_count;
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uint32_t vertices_count;
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uint32_t _2d_item_count;
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uint32_t _2d_draw_call_count;
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void reset() {
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object_count = 0;
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draw_call_count = 0;
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material_switch_count = 0;
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surface_switch_count = 0;
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shader_rebind_count = 0;
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vertices_count = 0;
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_2d_item_count = 0;
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_2d_draw_call_count = 0;
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}
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} render, render_final, snap;
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Info() :
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texture_mem(0),
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vertex_mem(0) {
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render.reset();
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render_final.reset();
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}
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} info;
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void bind_quad_array() const;
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/////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////DATA///////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////
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struct Instantiable : public RID_Data {
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SelfList<RasterizerScene::InstanceBase>::List instance_list;
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_FORCE_INLINE_ void instance_change_notify(bool p_aabb, bool p_materials) {
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SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
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while (instances) {
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instances->self()->base_changed(p_aabb, p_materials);
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instances = instances->next();
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}
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}
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_FORCE_INLINE_ void instance_remove_deps() {
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SelfList<RasterizerScene::InstanceBase> *instances = instance_list.first();
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while (instances) {
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instances->self()->base_removed();
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instances = instances->next();
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}
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}
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Instantiable() {}
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virtual ~Instantiable() {}
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};
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struct GeometryOwner : public Instantiable {
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};
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struct Geometry : public Instantiable {
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enum Type {
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GEOMETRY_INVALID,
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GEOMETRY_SURFACE,
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GEOMETRY_IMMEDIATE,
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GEOMETRY_MULTISURFACE
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};
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Type type;
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RID material;
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uint64_t last_pass;
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uint32_t index;
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virtual void material_changed_notify() {}
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Geometry() {
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last_pass = 0;
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index = 0;
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}
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};
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/////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////API////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////
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/* TEXTURE API */
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struct RenderTarget;
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struct Texture : RID_Data {
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Texture *proxy;
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RBSet<Texture *> proxy_owners;
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String path;
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uint32_t flags;
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int width, height, depth;
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int alloc_width, alloc_height;
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Image::Format format;
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RS::TextureType type;
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GLenum target;
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GLenum gl_format_cache;
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GLenum gl_internal_format_cache;
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GLenum gl_type_cache;
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int data_size;
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int total_data_size;
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bool ignore_mipmaps;
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bool compressed;
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bool srgb;
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int mipmaps;
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bool resize_to_po2;
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bool active;
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GLenum tex_id;
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uint16_t stored_cube_sides;
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RenderTarget *render_target;
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Vector<Ref<Image>> images;
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bool redraw_if_visible;
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RenderingServer::TextureDetectCallback detect_3d;
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void *detect_3d_ud;
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RenderingServer::TextureDetectCallback detect_srgb;
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void *detect_srgb_ud;
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RenderingServer::TextureDetectCallback detect_normal;
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void *detect_normal_ud;
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Texture() :
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proxy(nullptr),
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flags(0),
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width(0),
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height(0),
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alloc_width(0),
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alloc_height(0),
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format(Image::FORMAT_L8),
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type(RS::TEXTURE_TYPE_2D),
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target(0),
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data_size(0),
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total_data_size(0),
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ignore_mipmaps(false),
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compressed(false),
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mipmaps(0),
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resize_to_po2(false),
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active(false),
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tex_id(0),
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stored_cube_sides(0),
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render_target(nullptr),
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redraw_if_visible(false),
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detect_3d(nullptr),
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detect_3d_ud(nullptr),
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detect_srgb(nullptr),
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detect_srgb_ud(nullptr),
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detect_normal(nullptr),
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detect_normal_ud(nullptr) {
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}
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_ALWAYS_INLINE_ Texture *get_ptr() {
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if (proxy) {
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return proxy; //->get_ptr(); only one level of indirection, else not inlining possible.
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} else {
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return this;
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}
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}
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~Texture() {
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if (tex_id != 0) {
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glDeleteTextures(1, &tex_id);
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}
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for (RBSet<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) {
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E->get()->proxy = nullptr;
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}
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if (proxy) {
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proxy->proxy_owners.erase(this);
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}
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}
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};
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mutable RID_Owner<Texture> texture_owner;
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Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const;
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virtual RID texture_create();
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virtual void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RS::TextureType p_type, uint32_t p_flags = RS::TEXTURE_FLAGS_DEFAULT);
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virtual void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
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virtual void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0);
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virtual Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const;
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virtual void texture_set_flags(RID p_texture, uint32_t p_flags);
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virtual uint32_t texture_get_flags(RID p_texture) const;
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virtual Image::Format texture_get_format(RID p_texture) const;
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virtual RS::TextureType texture_get_type(RID p_texture) const;
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virtual uint32_t texture_get_texid(RID p_texture) const;
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virtual uint32_t texture_get_width(RID p_texture) const;
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virtual uint32_t texture_get_height(RID p_texture) const;
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virtual uint32_t texture_get_depth(RID p_texture) const;
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virtual void texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth);
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virtual void texture_bind(RID p_texture, uint32_t p_texture_no);
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virtual void texture_set_path(RID p_texture, const String &p_path);
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virtual String texture_get_path(RID p_texture) const;
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virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable);
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virtual void texture_debug_usage(List<RS::TextureInfo> *r_info);
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virtual RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const;
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virtual void textures_keep_original(bool p_enable);
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virtual void texture_set_proxy(RID p_texture, RID p_proxy);
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virtual Size2 texture_size_with_proxy(RID p_texture) const;
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virtual void texture_set_detect_3d_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata);
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virtual void texture_set_detect_srgb_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata);
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virtual void texture_set_detect_normal_callback(RID p_texture, RenderingServer::TextureDetectCallback p_callback, void *p_userdata);
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virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable);
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/* SHADER API */
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struct Material;
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struct Shader : public RID_Data {
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RID self;
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RS::ShaderMode mode;
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ShaderGLES2 *shader;
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String code;
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SelfList<Material>::List materials;
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RBMap<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
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uint32_t texture_count;
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uint32_t custom_code_id;
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uint32_t version;
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SelfList<Shader> dirty_list;
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RBMap<StringName, RID> default_textures;
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Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints;
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bool valid;
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String path;
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uint32_t index;
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uint64_t last_pass;
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struct CanvasItem {
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enum BlendMode {
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BLEND_MODE_MIX,
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BLEND_MODE_ADD,
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BLEND_MODE_SUB,
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BLEND_MODE_MUL,
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BLEND_MODE_PMALPHA,
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};
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int blend_mode;
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enum LightMode {
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LIGHT_MODE_NORMAL,
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LIGHT_MODE_UNSHADED,
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LIGHT_MODE_LIGHT_ONLY
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};
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int light_mode;
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// these flags are specifically for batching
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// some of the logic is thus in rasterizer_storage.cpp
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// we could alternatively set bitflags for each 'uses' and test on the fly
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// defined in RasterizerStorageCommon::BatchFlags
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unsigned int batch_flags;
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bool uses_screen_texture;
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bool uses_screen_uv;
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bool uses_time;
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bool uses_modulate;
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bool uses_color;
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bool uses_vertex;
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// all these should disable item joining if used in a custom shader
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bool uses_world_matrix;
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bool uses_extra_matrix;
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bool uses_projection_matrix;
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bool uses_instance_custom;
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} canvas_item;
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struct Spatial {
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enum BlendMode {
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BLEND_MODE_MIX,
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BLEND_MODE_ADD,
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BLEND_MODE_SUB,
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BLEND_MODE_MUL,
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};
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int blend_mode;
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enum DepthDrawMode {
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DEPTH_DRAW_OPAQUE,
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DEPTH_DRAW_ALWAYS,
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DEPTH_DRAW_NEVER,
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DEPTH_DRAW_ALPHA_PREPASS,
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};
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int depth_draw_mode;
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enum CullMode {
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CULL_MODE_FRONT,
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CULL_MODE_BACK,
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CULL_MODE_DISABLED,
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};
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int cull_mode;
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bool uses_alpha;
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bool uses_alpha_scissor;
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bool unshaded;
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bool no_depth_test;
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bool uses_vertex;
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bool uses_discard;
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bool uses_sss;
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bool uses_screen_texture;
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bool uses_depth_texture;
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bool uses_time;
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bool uses_tangent;
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bool uses_ensure_correct_normals;
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bool writes_modelview_or_projection;
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bool uses_vertex_lighting;
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bool uses_world_coordinates;
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} spatial;
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struct Particles {
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} particles;
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bool uses_vertex_time;
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bool uses_fragment_time;
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Shader() :
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dirty_list(this) {
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shader = nullptr;
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valid = false;
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custom_code_id = 0;
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version = 1;
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last_pass = 0;
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}
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};
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mutable RID_Owner<Shader> shader_owner;
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mutable SelfList<Shader>::List _shader_dirty_list;
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void _shader_make_dirty(Shader *p_shader);
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virtual RID shader_create();
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virtual void shader_set_code(RID p_shader, const String &p_code);
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virtual String shader_get_code(RID p_shader) const;
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virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
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virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture);
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virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const;
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virtual void shader_add_custom_define(RID p_shader, const String &p_define);
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virtual void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const;
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virtual void shader_remove_custom_define(RID p_shader, const String &p_define);
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void set_shader_async_hidden_forbidden(bool p_forbidden) {}
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bool is_shader_async_hidden_forbidden() { return false; }
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void _update_shader(Shader *p_shader) const;
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void update_dirty_shaders();
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/* COMMON MATERIAL API */
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struct Material : public RID_Data {
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Shader *shader;
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RBMap<StringName, Variant> params;
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SelfList<Material> list;
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SelfList<Material> dirty_list;
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Vector<Pair<StringName, RID>> textures;
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float line_width;
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int render_priority;
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RID next_pass;
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uint32_t index;
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uint64_t last_pass;
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RBMap<Geometry *, int> geometry_owners;
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RBMap<RasterizerScene::InstanceBase *, int> instance_owners;
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bool can_cast_shadow_cache;
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bool is_animated_cache;
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Material() :
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list(this),
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dirty_list(this) {
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can_cast_shadow_cache = false;
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is_animated_cache = false;
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shader = nullptr;
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line_width = 1.0;
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last_pass = 0;
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render_priority = 0;
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}
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};
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mutable SelfList<Material>::List _material_dirty_list;
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void _material_make_dirty(Material *p_material) const;
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void _material_add_geometry(RID p_material, Geometry *p_geometry);
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void _material_remove_geometry(RID p_material, Geometry *p_geometry);
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void _update_material(Material *p_material);
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mutable RID_Owner<Material> material_owner;
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virtual RID material_create();
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virtual void material_set_shader(RID p_material, RID p_shader);
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virtual RID material_get_shader(RID p_material) const;
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virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value);
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virtual Variant material_get_param(RID p_material, const StringName &p_param) const;
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virtual Variant material_get_param_default(RID p_material, const StringName &p_param) const;
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virtual void material_set_line_width(RID p_material, float p_width);
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virtual void material_set_next_pass(RID p_material, RID p_next_material);
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virtual bool material_is_animated(RID p_material);
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virtual bool material_casts_shadows(RID p_material);
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virtual bool material_uses_tangents(RID p_material);
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virtual bool material_uses_ensure_correct_normals(RID p_material);
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virtual void material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance);
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virtual void material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance);
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virtual void material_set_render_priority(RID p_material, int priority);
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void update_dirty_materials();
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/* MESH API */
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struct Mesh;
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struct Surface : public Geometry {
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struct Attrib {
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bool enabled;
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bool integer;
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GLuint index;
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GLint size;
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GLenum type;
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GLboolean normalized;
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GLsizei stride;
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uint32_t offset;
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};
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Attrib attribs[RS::ARRAY_MAX];
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Mesh *mesh;
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uint32_t format;
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GLuint vertex_id;
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GLuint index_id;
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AABB aabb;
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int array_len;
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int index_array_len;
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int max_bone;
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int array_byte_size;
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int index_array_byte_size;
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RS::PrimitiveType primitive;
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bool active;
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PoolVector<uint8_t> data;
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PoolVector<uint8_t> index_data;
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Vector<PoolVector<uint8_t>> blend_shape_data;
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GLuint blend_shape_buffer_id;
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size_t blend_shape_buffer_size;
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int total_data_size;
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Surface() :
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mesh(nullptr),
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array_len(0),
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index_array_len(0),
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array_byte_size(0),
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index_array_byte_size(0),
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primitive(RS::PRIMITIVE_POINTS),
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active(false),
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total_data_size(0) {
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}
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};
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struct MultiMesh;
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struct Mesh : public GeometryOwner {
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bool active;
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Vector<Surface *> surfaces;
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int blend_shape_count;
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RS::BlendShapeMode blend_shape_mode;
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PoolRealArray blend_shape_values;
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SelfList<Mesh> update_list;
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AABB custom_aabb;
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mutable uint64_t last_pass;
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SelfList<MultiMesh>::List multimeshes;
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_FORCE_INLINE_ void update_multimeshes() {
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SelfList<MultiMesh> *mm = multimeshes.first();
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while (mm) {
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mm->self()->instance_change_notify(false, true);
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mm = mm->next();
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}
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}
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Mesh() :
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blend_shape_count(0),
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blend_shape_mode(RS::BLEND_SHAPE_MODE_NORMALIZED),
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blend_shape_values(PoolRealArray()),
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update_list(this) {
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}
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};
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mutable RID_Owner<Mesh> mesh_owner;
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SelfList<Mesh>::List blend_shapes_update_list;
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virtual RID mesh_create();
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virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, RS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t>> &p_blend_shapes = Vector<PoolVector<uint8_t>>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
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virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount);
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virtual int mesh_get_blend_shape_count(RID p_mesh) const;
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virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode);
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virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const;
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virtual void mesh_set_blend_shape_values(RID p_mesh, PoolVector<float> p_values);
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virtual PoolVector<float> mesh_get_blend_shape_values(RID p_mesh) const;
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virtual void mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const PoolVector<uint8_t> &p_data);
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virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material);
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virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const;
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virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const;
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virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const;
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virtual PoolVector<uint8_t> mesh_surface_get_array(RID p_mesh, int p_surface) const;
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virtual PoolVector<uint8_t> mesh_surface_get_index_array(RID p_mesh, int p_surface) const;
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virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
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virtual RS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
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virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const;
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virtual Vector<PoolVector<uint8_t>> mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const;
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virtual void mesh_remove_surface(RID p_mesh, int p_surface);
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virtual int mesh_get_surface_count(RID p_mesh) const;
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virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb);
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virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
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2023-12-15 16:48:56 +01:00
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virtual AABB mesh_get_aabb(RID p_mesh) const;
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2023-12-14 21:54:22 +01:00
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virtual void mesh_clear(RID p_mesh);
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void update_dirty_blend_shapes();
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/* MULTIMESH API */
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struct MultiMesh : public GeometryOwner {
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RID mesh;
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int size;
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RS::MultimeshTransformFormat transform_format;
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RS::MultimeshColorFormat color_format;
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RS::MultimeshCustomDataFormat custom_data_format;
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Vector<float> data;
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AABB aabb;
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SelfList<MultiMesh> update_list;
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SelfList<MultiMesh> mesh_list;
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int visible_instances;
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int xform_floats;
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int color_floats;
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|
|
|
int custom_data_floats;
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|
|
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|
|
bool dirty_aabb;
|
|
|
|
bool dirty_data;
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|
|
|
MMInterpolator interpolator;
|
|
|
|
LocalVector<RID> linked_canvas_items;
|
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|
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|
|
MultiMesh() :
|
|
|
|
size(0),
|
|
|
|
transform_format(RS::MULTIMESH_TRANSFORM_2D),
|
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|
|
color_format(RS::MULTIMESH_COLOR_NONE),
|
|
|
|
custom_data_format(RS::MULTIMESH_CUSTOM_DATA_NONE),
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|
|
update_list(this),
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|
|
|
mesh_list(this),
|
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|
|
visible_instances(-1),
|
|
|
|
xform_floats(0),
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|
|
|
color_floats(0),
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|
|
custom_data_floats(0),
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|
|
|
dirty_aabb(true),
|
|
|
|
dirty_data(true) {
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|
|
}
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|
};
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|
mutable RID_Owner<MultiMesh> multimesh_owner;
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|
SelfList<MultiMesh>::List multimesh_update_list;
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|
virtual RID _multimesh_create();
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|
virtual void _multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, RS::MultimeshColorFormat p_color_format, RS::MultimeshCustomDataFormat p_data = RS::MULTIMESH_CUSTOM_DATA_NONE);
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virtual int _multimesh_get_instance_count(RID p_multimesh) const;
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|
virtual void _multimesh_set_mesh(RID p_multimesh, RID p_mesh);
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|
virtual void _multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform);
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|
virtual void _multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform);
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|
virtual void _multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
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|
virtual void _multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_custom_data);
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|
virtual RID _multimesh_get_mesh(RID p_multimesh) const;
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|
virtual Transform _multimesh_instance_get_transform(RID p_multimesh, int p_index) const;
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|
virtual Transform2D _multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const;
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|
virtual Color _multimesh_instance_get_color(RID p_multimesh, int p_index) const;
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|
virtual Color _multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const;
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|
virtual void _multimesh_set_as_bulk_array(RID p_multimesh, const PoolVector<float> &p_array);
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|
virtual void _multimesh_set_visible_instances(RID p_multimesh, int p_visible);
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|
virtual int _multimesh_get_visible_instances(RID p_multimesh) const;
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|
|
virtual AABB _multimesh_get_aabb(RID p_multimesh) const;
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|
virtual MMInterpolator *_multimesh_get_interpolator(RID p_multimesh) const;
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|
|
virtual void multimesh_attach_canvas_item(RID p_multimesh, RID p_canvas_item, bool p_attach);
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|
|
void update_dirty_multimeshes();
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|
|
/* INSTANCE */
|
|
|
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|
|
virtual void instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance);
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|
|
virtual void instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance);
|
|
|
|
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|
|
virtual void instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance);
|
|
|
|
virtual void instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance);
|
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|
|
|
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|
|
/* RENDER TARGET */
|
|
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|
|
struct RenderTarget : public RID_Data {
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|
|
GLuint fbo;
|
|
|
|
GLuint color;
|
|
|
|
GLuint depth;
|
|
|
|
|
|
|
|
GLuint multisample_fbo;
|
|
|
|
GLuint multisample_color;
|
|
|
|
GLuint multisample_depth;
|
|
|
|
bool multisample_active;
|
|
|
|
|
|
|
|
struct Effect {
|
|
|
|
GLuint fbo;
|
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
|
|
|
|
GLuint color;
|
|
|
|
|
|
|
|
Effect() :
|
|
|
|
fbo(0),
|
|
|
|
width(0),
|
|
|
|
height(0),
|
|
|
|
color(0) {
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
Effect copy_screen_effect;
|
|
|
|
|
|
|
|
struct MipMaps {
|
|
|
|
struct Size {
|
|
|
|
GLuint fbo;
|
|
|
|
GLuint color;
|
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector<Size> sizes;
|
|
|
|
GLuint color;
|
|
|
|
int levels;
|
|
|
|
|
|
|
|
MipMaps() :
|
|
|
|
color(0),
|
|
|
|
levels(0) {
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
MipMaps mip_maps[2];
|
|
|
|
|
|
|
|
struct External {
|
|
|
|
GLuint fbo;
|
|
|
|
GLuint color;
|
|
|
|
GLuint depth;
|
|
|
|
bool depth_owned;
|
|
|
|
|
|
|
|
External() :
|
|
|
|
fbo(0),
|
|
|
|
color(0),
|
|
|
|
depth(0),
|
|
|
|
depth_owned(false) {
|
|
|
|
}
|
|
|
|
} external;
|
|
|
|
|
|
|
|
int x, y, width, height;
|
|
|
|
|
|
|
|
bool flags[RENDER_TARGET_FLAG_MAX];
|
|
|
|
|
|
|
|
bool used_in_frame;
|
|
|
|
RS::ViewportMSAA msaa;
|
|
|
|
|
|
|
|
bool use_fxaa;
|
|
|
|
bool use_debanding;
|
|
|
|
float sharpen_intensity;
|
|
|
|
|
|
|
|
RID texture;
|
|
|
|
|
|
|
|
bool used_dof_blur_near;
|
|
|
|
bool mip_maps_allocated;
|
|
|
|
|
|
|
|
RenderTarget() :
|
|
|
|
fbo(0),
|
|
|
|
color(0),
|
|
|
|
depth(0),
|
|
|
|
multisample_fbo(0),
|
|
|
|
multisample_color(0),
|
|
|
|
multisample_depth(0),
|
|
|
|
multisample_active(false),
|
|
|
|
x(0),
|
|
|
|
y(0),
|
|
|
|
width(0),
|
|
|
|
height(0),
|
|
|
|
used_in_frame(false),
|
|
|
|
msaa(RS::VIEWPORT_MSAA_DISABLED),
|
|
|
|
use_fxaa(false),
|
|
|
|
use_debanding(false),
|
|
|
|
sharpen_intensity(0.0),
|
|
|
|
used_dof_blur_near(false),
|
|
|
|
mip_maps_allocated(false) {
|
|
|
|
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) {
|
|
|
|
flags[i] = false;
|
|
|
|
}
|
|
|
|
external.fbo = 0;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
mutable RID_Owner<RenderTarget> render_target_owner;
|
|
|
|
|
|
|
|
void _render_target_clear(RenderTarget *rt);
|
|
|
|
void _render_target_allocate(RenderTarget *rt);
|
|
|
|
|
|
|
|
virtual RID render_target_create();
|
|
|
|
virtual void render_target_set_position(RID p_render_target, int p_x, int p_y);
|
|
|
|
virtual void render_target_set_size(RID p_render_target, int p_width, int p_height);
|
|
|
|
virtual RID render_target_get_texture(RID p_render_target) const;
|
|
|
|
virtual uint32_t render_target_get_depth_texture_id(RID p_render_target) const;
|
|
|
|
virtual void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id, unsigned int p_depth_id);
|
|
|
|
|
|
|
|
virtual void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value);
|
|
|
|
virtual bool render_target_was_used(RID p_render_target);
|
|
|
|
virtual void render_target_clear_used(RID p_render_target);
|
|
|
|
virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa);
|
|
|
|
virtual void render_target_set_use_fxaa(RID p_render_target, bool p_fxaa);
|
|
|
|
virtual void render_target_set_use_debanding(RID p_render_target, bool p_debanding);
|
|
|
|
virtual void render_target_set_sharpen_intensity(RID p_render_target, float p_intensity);
|
|
|
|
|
|
|
|
virtual RS::InstanceType get_base_type(RID p_rid) const;
|
|
|
|
|
|
|
|
virtual bool free(RID p_rid);
|
|
|
|
|
|
|
|
struct Frame {
|
|
|
|
RenderTarget *current_rt;
|
|
|
|
|
|
|
|
bool clear_request;
|
|
|
|
Color clear_request_color;
|
|
|
|
float time[4];
|
|
|
|
float delta;
|
|
|
|
uint64_t count;
|
|
|
|
|
|
|
|
} frame;
|
|
|
|
|
|
|
|
struct GLWrapper {
|
|
|
|
mutable BitFieldDynamic texture_unit_table;
|
|
|
|
mutable LocalVector<uint32_t> texture_units_bound;
|
|
|
|
|
|
|
|
void gl_active_texture(GLenum p_texture) const {
|
|
|
|
::glActiveTexture(p_texture);
|
|
|
|
|
|
|
|
p_texture -= GL_TEXTURE0;
|
|
|
|
|
|
|
|
// Check for below zero and above max in one check.
|
|
|
|
ERR_FAIL_COND((unsigned int)p_texture >= texture_unit_table.get_num_bits());
|
|
|
|
|
|
|
|
// Set if the first occurrence in the table.
|
|
|
|
if (texture_unit_table.check_and_set(p_texture)) {
|
|
|
|
texture_units_bound.push_back(p_texture);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void initialize(int p_max_texture_image_units);
|
|
|
|
void reset();
|
|
|
|
} gl_wrapper;
|
|
|
|
|
|
|
|
void initialize();
|
|
|
|
void finalize();
|
|
|
|
|
|
|
|
void _copy_screen();
|
|
|
|
|
|
|
|
virtual bool has_os_feature(const String &p_feature) const;
|
|
|
|
|
|
|
|
virtual void update_dirty_resources();
|
|
|
|
|
|
|
|
virtual void set_debug_generate_wireframes(bool p_generate);
|
|
|
|
|
|
|
|
virtual void render_info_begin_capture();
|
|
|
|
virtual void render_info_end_capture();
|
|
|
|
virtual int get_captured_render_info(RS::RenderInfo p_info);
|
|
|
|
|
|
|
|
virtual uint64_t get_render_info(RS::RenderInfo p_info);
|
|
|
|
virtual String get_video_adapter_name() const;
|
|
|
|
virtual String get_video_adapter_vendor() const;
|
|
|
|
|
|
|
|
// NOTE : THESE SIZES ARE IN BYTES. BUFFER SIZES MAY NOT BE SPECIFIED IN BYTES SO REMEMBER TO CONVERT THEM WHEN CALLING.
|
|
|
|
void buffer_orphan_and_upload(unsigned int p_buffer_size_bytes, unsigned int p_offset_bytes, unsigned int p_data_size_bytes, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false) const;
|
|
|
|
bool safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const;
|
|
|
|
|
|
|
|
RasterizerStorageGLES2();
|
|
|
|
};
|
|
|
|
|
|
|
|
inline bool RasterizerStorageGLES2::safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const {
|
|
|
|
r_offset_after = p_offset + p_data_size;
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
// we are trying to write across the edge of the buffer
|
|
|
|
if (r_offset_after > p_total_buffer_size) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
glBufferSubData(p_target, p_offset, p_data_size, p_data);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// standardize the orphan / upload in one place so it can be changed per platform as necessary, and avoid future
|
|
|
|
// bugs causing pipeline stalls
|
|
|
|
// NOTE : THESE SIZES ARE IN BYTES. BUFFER SIZES MAY NOT BE SPECIFIED IN BYTES SO REMEMBER TO CONVERT THEM WHEN CALLING.
|
|
|
|
inline void RasterizerStorageGLES2::buffer_orphan_and_upload(unsigned int p_buffer_size_bytes, unsigned int p_offset_bytes, unsigned int p_data_size_bytes, const void *p_data, GLenum p_target, GLenum p_usage, bool p_optional_orphan) const {
|
|
|
|
// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
|
|
|
|
// Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other)
|
|
|
|
if (!p_optional_orphan || (config.should_orphan)) {
|
|
|
|
glBufferData(p_target, p_buffer_size_bytes, nullptr, p_usage);
|
|
|
|
#ifdef RASTERIZER_EXTRA_CHECKS
|
|
|
|
// fill with garbage off the end of the array
|
|
|
|
if (p_buffer_size_bytes) {
|
|
|
|
unsigned int start = p_offset_bytes + p_data_size_bytes;
|
|
|
|
unsigned int end = start + 1024;
|
|
|
|
if (end < p_buffer_size_bytes) {
|
|
|
|
uint8_t *garbage = (uint8_t *)alloca(1024);
|
|
|
|
for (int n = 0; n < 1024; n++) {
|
|
|
|
garbage[n] = Math::random(0, 255);
|
|
|
|
}
|
|
|
|
glBufferSubData(p_target, start, 1024, garbage);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
ERR_FAIL_COND((p_offset_bytes + p_data_size_bytes) > p_buffer_size_bytes);
|
|
|
|
glBufferSubData(p_target, p_offset_bytes, p_data_size_bytes, p_data);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // RASTERIZERSTORAGEGLES2_H
|