2023-12-14 21:54:22 +01:00
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#ifndef MATERIAL_H
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#define MATERIAL_H
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2023-12-17 15:39:29 +01:00
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2023-12-14 21:54:22 +01:00
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/* material.h */
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2023-12-17 15:39:29 +01:00
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2023-12-14 21:54:22 +01:00
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#include "core/object/resource.h"
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#include "core/containers/self_list.h"
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#include "scene/resources/shader.h"
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#include "servers/rendering_server.h"
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class Material : public Resource {
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GDCLASS(Material, Resource);
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RES_BASE_EXTENSION("material")
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OBJ_SAVE_TYPE(Material);
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RID material;
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Ref<Material> next_pass;
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int render_priority;
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protected:
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_FORCE_INLINE_ RID _get_material() const { return material; }
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static void _bind_methods();
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virtual bool _can_do_next_pass() const { return false; }
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void _validate_property(PropertyInfo &property) const;
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public:
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enum {
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RENDER_PRIORITY_MAX = RS::MATERIAL_RENDER_PRIORITY_MAX,
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RENDER_PRIORITY_MIN = RS::MATERIAL_RENDER_PRIORITY_MIN,
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};
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void set_next_pass(const Ref<Material> &p_pass);
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Ref<Material> get_next_pass() const;
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void set_render_priority(int p_priority);
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int get_render_priority() const;
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virtual RID get_rid() const;
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virtual Shader::Mode get_shader_mode() const = 0;
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Material();
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virtual ~Material();
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};
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#endif
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