pandemonium_engine_minimal/servers/physics_2d/area_2d_sw.h

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2023-12-14 21:54:22 +01:00
#ifndef AREA_2D_SW_H
#define AREA_2D_SW_H
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/* area_2d_sw.h */
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#include "collision_object_2d_sw.h"
#include "core/containers/self_list.h"
#include "servers/physics_2d_server.h"
//#include "servers/physics/query_sw.h"
class Space2DSW;
class Body2DSW;
class Constraint2DSW;
class Area2DSW : public CollisionObject2DSW {
Physics2DServer::AreaSpaceOverrideMode space_override_mode;
real_t gravity;
Vector2 gravity_vector;
bool gravity_is_point;
real_t gravity_distance_scale;
real_t point_attenuation;
real_t linear_damp;
real_t angular_damp;
int priority;
bool monitorable;
ObjectID monitor_callback_id;
StringName monitor_callback_method;
ObjectID area_monitor_callback_id;
StringName area_monitor_callback_method;
SelfList<Area2DSW> monitor_query_list;
SelfList<Area2DSW> moved_list;
struct BodyKey {
RID rid;
ObjectID instance_id;
uint32_t body_shape;
uint32_t area_shape;
_FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
if (rid == p_key.rid) {
if (body_shape == p_key.body_shape) {
return area_shape < p_key.area_shape;
} else {
return body_shape < p_key.body_shape;
}
} else {
return rid < p_key.rid;
}
}
_FORCE_INLINE_ BodyKey() {}
BodyKey(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
BodyKey(Area2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
};
struct BodyState {
int state;
_FORCE_INLINE_ void inc() { state++; }
_FORCE_INLINE_ void dec() { state--; }
_FORCE_INLINE_ BodyState() { state = 0; }
};
RBMap<BodyKey, BodyState> monitored_bodies;
RBMap<BodyKey, BodyState> monitored_areas;
//virtual void shape_changed_notify(Shape2DSW *p_shape);
//virtual void shape_deleted_notify(Shape2DSW *p_shape);
RBSet<Constraint2DSW *> constraints;
virtual void _shapes_changed();
void _queue_monitor_update();
public:
//_FORCE_INLINE_ const Matrix32& get_inverse_transform() const { return inverse_transform; }
//_FORCE_INLINE_ SpaceSW* get_owner() { return owner; }
void set_monitor_callback(ObjectID p_id, const StringName &p_method);
_FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id; }
void set_area_monitor_callback(ObjectID p_id, const StringName &p_method);
_FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id; }
_FORCE_INLINE_ void add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
_FORCE_INLINE_ void remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape);
_FORCE_INLINE_ void add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
_FORCE_INLINE_ void remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape);
void set_param(Physics2DServer::AreaParameter p_param, const Variant &p_value);
Variant get_param(Physics2DServer::AreaParameter p_param) const;
void set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode);
Physics2DServer::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
_FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity = p_gravity; }
_FORCE_INLINE_ real_t get_gravity() const { return gravity; }
_FORCE_INLINE_ void set_gravity_vector(const Vector2 &p_gravity) { gravity_vector = p_gravity; }
_FORCE_INLINE_ Vector2 get_gravity_vector() const { return gravity_vector; }
_FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point = p_enable; }
_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
_FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale = scale; }
_FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
_FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation = p_point_attenuation; }
_FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
_FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; }
_FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
_FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp = p_angular_damp; }
_FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
_FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
_FORCE_INLINE_ int get_priority() const { return priority; }
_FORCE_INLINE_ void add_constraint(Constraint2DSW *p_constraint) { constraints.insert(p_constraint); }
_FORCE_INLINE_ void remove_constraint(Constraint2DSW *p_constraint) { constraints.erase(p_constraint); }
_FORCE_INLINE_ const RBSet<Constraint2DSW *> &get_constraints() const { return constraints; }
_FORCE_INLINE_ void clear_constraints() { constraints.clear(); }
void set_monitorable(bool p_monitorable);
_FORCE_INLINE_ bool is_monitorable() const { return monitorable; }
void set_transform(const Transform2D &p_transform);
void set_space(Space2DSW *p_space);
void call_queries();
Area2DSW();
~Area2DSW();
};
void Area2DSW::add_body_to_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
BodyKey bk(p_body, p_body_shape, p_area_shape);
monitored_bodies[bk].inc();
if (!monitor_query_list.in_list()) {
_queue_monitor_update();
}
}
void Area2DSW::remove_body_from_query(Body2DSW *p_body, uint32_t p_body_shape, uint32_t p_area_shape) {
BodyKey bk(p_body, p_body_shape, p_area_shape);
monitored_bodies[bk].dec();
if (!monitor_query_list.in_list()) {
_queue_monitor_update();
}
}
void Area2DSW::add_area_to_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].inc();
if (!monitor_query_list.in_list()) {
_queue_monitor_update();
}
}
void Area2DSW::remove_area_from_query(Area2DSW *p_area, uint32_t p_area_shape, uint32_t p_self_shape) {
BodyKey bk(p_area, p_area_shape, p_self_shape);
monitored_areas[bk].dec();
if (!monitor_query_list.in_list()) {
_queue_monitor_update();
}
}
#endif // AREA_2D_SW_H