pandemonium_engine_minimal/scene/gui/tabs.h

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2023-12-14 21:54:22 +01:00
#ifndef TABS_H
#define TABS_H
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/* tabs.h */
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#include "scene/main/control.h"
class Tabs : public Control {
GDCLASS(Tabs, Control);
public:
enum TabAlign {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT,
ALIGN_MAX
};
enum CloseButtonDisplayPolicy {
CLOSE_BUTTON_SHOW_NEVER,
CLOSE_BUTTON_SHOW_ACTIVE_ONLY,
CLOSE_BUTTON_SHOW_ALWAYS,
CLOSE_BUTTON_MAX
};
private:
struct Tab {
String text;
String xl_text;
Ref<Texture> icon;
int ofs_cache;
bool disabled;
Variant metadata;
int size_cache;
int size_text;
int x_cache;
int x_size_cache;
Ref<Texture> right_button;
Rect2 rb_rect;
Rect2 cb_rect;
};
int offset;
int max_drawn_tab;
int highlight_arrow;
bool buttons_visible;
bool missing_right;
Vector<Tab> tabs;
int current;
int previous;
TabAlign tab_align;
int rb_hover;
bool rb_pressing;
bool select_with_rmb;
int cb_hover;
bool cb_pressing;
CloseButtonDisplayPolicy cb_displaypolicy;
int hover; // Hovered tab.
int min_width;
bool scrolling_enabled;
bool drag_to_rearrange_enabled;
int tabs_rearrange_group;
int get_tab_width(int p_idx) const;
void _ensure_no_over_offset();
void _update_hover();
void _update_cache();
void _on_mouse_exited();
protected:
void _gui_input(const Ref<InputEvent> &p_event);
void _notification(int p_what);
static void _bind_methods();
Variant get_drag_data(const Point2 &p_point);
bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
void drop_data(const Point2 &p_point, const Variant &p_data);
int get_tab_idx_at_point(const Point2 &p_point) const;
public:
void add_tab(const String &p_str = "", const Ref<Texture> &p_icon = Ref<Texture>());
void set_tab_title(int p_tab, const String &p_title);
String get_tab_title(int p_tab) const;
void set_tab_icon(int p_tab, const Ref<Texture> &p_icon);
Ref<Texture> get_tab_icon(int p_tab) const;
void set_tab_disabled(int p_tab, bool p_disabled);
bool get_tab_disabled(int p_tab) const;
void set_tab_metadata(int p_tab, const Variant &p_metadata);
Variant get_tab_metadata(int p_tab) const;
void set_tab_right_button(int p_tab, const Ref<Texture> &p_right_button);
Ref<Texture> get_tab_right_button(int p_tab) const;
void set_tab_align(TabAlign p_align);
TabAlign get_tab_align() const;
void move_tab(int from, int to);
void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
CloseButtonDisplayPolicy get_tab_close_display_policy() const;
int get_tab_count() const;
void set_current_tab(int p_current);
int get_current_tab() const;
int get_previous_tab() const;
int get_hovered_tab() const;
int get_tab_offset() const;
bool get_offset_buttons_visible() const;
void remove_tab(int p_idx);
void clear_tabs();
void set_scrolling_enabled(bool p_enabled);
bool get_scrolling_enabled() const;
void set_drag_to_rearrange_enabled(bool p_enabled);
bool get_drag_to_rearrange_enabled() const;
void set_tabs_rearrange_group(int p_group_id);
int get_tabs_rearrange_group() const;
void set_select_with_rmb(bool p_enabled);
bool get_select_with_rmb() const;
void ensure_tab_visible(int p_idx);
void set_min_width(int p_width);
Rect2 get_tab_rect(int p_tab) const;
Size2 get_minimum_size() const;
Tabs();
};
VARIANT_ENUM_CAST(Tabs::TabAlign);
VARIANT_ENUM_CAST(Tabs::CloseButtonDisplayPolicy);
#endif // TABS_H