pandemonium_engine_minimal/scene/2d/y_sort.h

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#ifndef Y_SORT_H
#define Y_SORT_H
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/* y_sort.h */
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#include "scene/main/node_2d.h"
class YSort : public Node2D {
GDCLASS(YSort, Node2D);
bool sort_enabled;
static void _bind_methods();
public:
void set_sort_enabled(bool p_enabled);
bool is_sort_enabled() const;
YSort();
};
#endif // Y_SORT_H