2023-12-14 21:54:22 +01:00
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#ifndef JOINTS_2D_H
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#define JOINTS_2D_H
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2023-12-17 15:39:29 +01:00
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2023-12-14 21:54:22 +01:00
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/* joints_2d.h */
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2023-12-17 15:39:29 +01:00
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2023-12-14 21:54:22 +01:00
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#include "scene/main/node_2d.h"
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class PhysicsBody2D;
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class Joint2D : public Node2D {
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GDCLASS(Joint2D, Node2D);
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RID joint;
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RID ba, bb;
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NodePath a;
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NodePath b;
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real_t bias;
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bool exclude_from_collision;
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String warning;
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protected:
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void _disconnect_signals();
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void _body_exit_tree();
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void _update_joint(bool p_only_free = false);
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void _notification(int p_what);
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virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) = 0;
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static void _bind_methods();
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public:
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virtual String get_configuration_warning() const;
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void set_node_a(const NodePath &p_node_a);
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NodePath get_node_a() const;
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void set_node_b(const NodePath &p_node_b);
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NodePath get_node_b() const;
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void set_bias(real_t p_bias);
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real_t get_bias() const;
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void set_exclude_nodes_from_collision(bool p_enable);
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bool get_exclude_nodes_from_collision() const;
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RID get_joint() const { return joint; }
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Joint2D();
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};
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class PinJoint2D : public Joint2D {
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GDCLASS(PinJoint2D, Joint2D);
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real_t softness;
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protected:
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void _notification(int p_what);
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virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
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static void _bind_methods();
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public:
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void set_softness(real_t p_softness);
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real_t get_softness() const;
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PinJoint2D();
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};
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class GrooveJoint2D : public Joint2D {
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GDCLASS(GrooveJoint2D, Joint2D);
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real_t length;
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real_t initial_offset;
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protected:
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void _notification(int p_what);
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virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
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static void _bind_methods();
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public:
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void set_length(real_t p_length);
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real_t get_length() const;
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void set_initial_offset(real_t p_initial_offset);
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real_t get_initial_offset() const;
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GrooveJoint2D();
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};
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class DampedSpringJoint2D : public Joint2D {
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GDCLASS(DampedSpringJoint2D, Joint2D);
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real_t stiffness;
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real_t damping;
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real_t rest_length;
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real_t length;
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protected:
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void _notification(int p_what);
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virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
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static void _bind_methods();
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public:
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void set_length(real_t p_length);
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real_t get_length() const;
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void set_rest_length(real_t p_rest_length);
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real_t get_rest_length() const;
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void set_damping(real_t p_damping);
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real_t get_damping() const;
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void set_stiffness(real_t p_stiffness);
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real_t get_stiffness() const;
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DampedSpringJoint2D();
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};
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#endif // JOINTS_2D_H
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