pandemonium_engine_minimal/modules/png/image_loader_png.cpp

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/* image_loader_png.cpp */
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#include "image_loader_png.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
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#include "png_driver_common.h"
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#include <string.h>
Error ImageLoaderPNG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
const uint64_t buffer_size = f->get_len();
PoolVector<uint8_t> file_buffer;
Error err = file_buffer.resize(buffer_size);
if (err) {
f->close();
return err;
}
{
PoolVector<uint8_t>::Write writer = file_buffer.write();
f->get_buffer(writer.ptr(), buffer_size);
f->close();
}
PoolVector<uint8_t>::Read reader = file_buffer.read();
return PNGDriverCommon::png_to_image(reader.ptr(), buffer_size, p_force_linear, p_image);
}
void ImageLoaderPNG::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("png");
}
Ref<Image> ImageLoaderPNG::load_mem_png(const uint8_t *p_png, int p_size) {
Ref<Image> img;
img.instance();
// the value of p_force_linear does not matter since it only applies to 16 bit
Error err = PNGDriverCommon::png_to_image(p_png, p_size, false, img);
ERR_FAIL_COND_V(err, Ref<Image>());
return img;
}
Ref<Image> ImageLoaderPNG::lossless_unpack_png(const PoolVector<uint8_t> &p_data) {
const int len = p_data.size();
ERR_FAIL_COND_V(len < 4, Ref<Image>());
PoolVector<uint8_t>::Read r = p_data.read();
ERR_FAIL_COND_V(r[0] != 'P' || r[1] != 'N' || r[2] != 'G' || r[3] != ' ', Ref<Image>());
return load_mem_png(&r[4], len - 4);
}
PoolVector<uint8_t> ImageLoaderPNG::lossless_pack_png(const Ref<Image> &p_image) {
PoolVector<uint8_t> out_buffer;
// add Pandemonium's own "PNG " prefix
if (out_buffer.resize(4) != OK) {
ERR_FAIL_V(PoolVector<uint8_t>());
}
// scope for writer lifetime
{
// must be closed before call to image_to_png
PoolVector<uint8_t>::Write writer = out_buffer.write();
memcpy(writer.ptr(), "PNG ", 4);
}
Error err = PNGDriverCommon::image_to_png(p_image, out_buffer);
if (err) {
ERR_FAIL_V(PoolVector<uint8_t>());
}
return out_buffer;
}
ImageLoaderPNG::ImageLoaderPNG() {
Image::_png_mem_loader_func = load_mem_png;
Image::png_unpacker = lossless_unpack_png;
Image::png_packer = lossless_pack_png;
}