pandemonium_engine_minimal/modules/opensimplex/noise_texture.h

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#ifndef NOISE_TEXTURE_H
#define NOISE_TEXTURE_H
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/* noise_texture.h */
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#include "open_simplex_noise.h"
#include "core/io/image.h"
#include "core/object/reference.h"
class NoiseTexture : public Texture {
GDCLASS(NoiseTexture, Texture);
private:
Ref<Image> data;
Thread noise_thread;
bool first_time;
bool update_queued;
bool regen_queued;
RID texture;
uint32_t flags;
Ref<OpenSimplexNoise> noise;
Vector2i size;
Vector2 noise_offset;
bool seamless;
bool as_normalmap;
float bump_strength;
void _thread_done(const Ref<Image> &p_image);
static void _thread_function(void *p_ud);
void _queue_update();
Ref<Image> _generate_texture();
void _update_texture();
void _set_texture_data(const Ref<Image> &p_image);
protected:
static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const;
public:
void set_noise(Ref<OpenSimplexNoise> p_noise);
Ref<OpenSimplexNoise> get_noise();
void set_width(int p_width);
void set_height(int p_height);
void set_noise_offset(Vector2 p_noise_offset);
Vector2 get_noise_offset() const;
void set_seamless(bool p_seamless);
bool get_seamless();
void set_as_normalmap(bool p_as_normalmap);
bool is_normalmap();
void set_bump_strength(float p_bump_strength);
float get_bump_strength();
int get_width() const;
int get_height() const;
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
virtual RID get_rid() const { return texture; }
virtual bool has_alpha() const { return false; }
virtual Ref<Image> get_data() const;
NoiseTexture();
virtual ~NoiseTexture();
};
#endif // NOISE_TEXTURE_H