mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
26 lines
1.1 KiB
XML
26 lines
1.1 KiB
XML
|
<?xml version="1.0" encoding="UTF-8" ?>
|
||
|
<class name="QuadMesh" inherits="PrimitiveMesh" version="4.2">
|
||
|
<brief_description>
|
||
|
Class representing a square mesh.
|
||
|
</brief_description>
|
||
|
<description>
|
||
|
Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options.
|
||
|
</description>
|
||
|
<tutorials>
|
||
|
<link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link>
|
||
|
<link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link>
|
||
|
</tutorials>
|
||
|
<methods>
|
||
|
</methods>
|
||
|
<members>
|
||
|
<member name="center_offset" type="Vector3" setter="set_center_offset" getter="get_center_offset" default="Vector3( 0, 0, 0 )">
|
||
|
Offset of the generated Quad. Useful for particles.
|
||
|
</member>
|
||
|
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 1, 1 )">
|
||
|
Size on the X and Y axes.
|
||
|
</member>
|
||
|
</members>
|
||
|
<constants>
|
||
|
</constants>
|
||
|
</class>
|