pandemonium_engine_minimal/core/io/packet_peer.h

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#ifndef PACKET_PEER_H
#define PACKET_PEER_H
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/* packet_peer.h */
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#include "core/io/stream_peer.h"
#include "core/object/object.h"
#include "core/containers/ring_buffer.h"
class PacketPeer : public Reference {
GDCLASS(PacketPeer, Reference);
Variant _bnd_get_var(bool p_allow_objects = false);
static void _bind_methods();
Error _put_packet(const PoolVector<uint8_t> &p_buffer);
PoolVector<uint8_t> _get_packet();
Error _get_packet_error() const;
mutable Error last_get_error;
bool allow_object_decoding;
int encode_buffer_max_size;
PoolVector<uint8_t> encode_buffer;
public:
virtual int get_available_packet_count() const = 0;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) = 0; ///< buffer is GONE after next get_packet
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) = 0;
virtual int get_max_packet_size() const = 0;
/* helpers / binders */
virtual Error get_packet_buffer(PoolVector<uint8_t> &r_buffer);
virtual Error put_packet_buffer(const PoolVector<uint8_t> &p_buffer);
virtual Error get_var(Variant &r_variant, bool p_allow_objects = false);
virtual Error put_var(const Variant &p_packet, bool p_full_objects = false);
void set_allow_object_decoding(bool p_enable);
bool is_object_decoding_allowed() const;
void set_encode_buffer_max_size(int p_max_size);
int get_encode_buffer_max_size() const;
PacketPeer();
~PacketPeer() {}
};
class PacketPeerStream : public PacketPeer {
GDCLASS(PacketPeerStream, PacketPeer);
//the way the buffers work sucks, will change later
mutable Ref<StreamPeer> peer;
mutable RingBuffer<uint8_t> ring_buffer;
mutable Vector<uint8_t> input_buffer;
mutable Vector<uint8_t> output_buffer;
Error _poll_buffer() const;
protected:
void _set_stream_peer(REF p_peer);
static void _bind_methods();
public:
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const;
void set_stream_peer(const Ref<StreamPeer> &p_peer);
Ref<StreamPeer> get_stream_peer() const;
void set_input_buffer_max_size(int p_max_size);
int get_input_buffer_max_size() const;
void set_output_buffer_max_size(int p_max_size);
int get_output_buffer_max_size() const;
PacketPeerStream();
};
#endif // PACKET_STREAM_H