mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
112 lines
3.3 KiB
C++
112 lines
3.3 KiB
C++
|
// test_all.cpp
|
||
|
/*
|
||
|
* FRT - A Godot platform targeting single board computers
|
||
|
* Copyright (c) 2017-2019 Emanuele Fornara
|
||
|
*
|
||
|
* Permission is hereby granted, free of charge, to any person obtaining
|
||
|
* a copy of this software and associated documentation files (the
|
||
|
* "Software"), to deal in the Software without restriction, including
|
||
|
* without limitation the rights to use, copy, modify, merge, publish,
|
||
|
* distribute, sublicense, and/or sell copies of the Software, and to
|
||
|
* permit persons to whom the Software is furnished to do so, subject to
|
||
|
* the following conditions:
|
||
|
*
|
||
|
* The above copyright notice and this permission notice shall be
|
||
|
* included in all copies or substantial portions of the Software.
|
||
|
*
|
||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||
|
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||
|
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||
|
*/
|
||
|
|
||
|
#define FRT_MOCK_GODOT_INPUT_MODIFIER_STATE
|
||
|
#include "frt.h"
|
||
|
|
||
|
#include <stdio.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <ctype.h>
|
||
|
#include <assert.h>
|
||
|
|
||
|
#include "dl/gles2.gen.h"
|
||
|
|
||
|
#include "bits/frt_app_impl.h"
|
||
|
|
||
|
using namespace frt;
|
||
|
|
||
|
App *app;
|
||
|
Env env;
|
||
|
ContextGL *gl;
|
||
|
|
||
|
static struct Handler : public Keyboard::Handler, public Mouse::Handler {
|
||
|
void handle_keyboard_key(int gd_code, bool pressed, uint32_t unicode, bool echo) {
|
||
|
InputModifierState st;
|
||
|
env.keyboard->get_modifier_state(st);
|
||
|
printf("%c%c%c%c '%c' %010x %10d %08X %c %-10s\n",
|
||
|
st.shift ? 'S' : '-',
|
||
|
st.alt ? 'A' : '-',
|
||
|
st.control ? 'C' : '-',
|
||
|
st.meta ? 'M' : '-',
|
||
|
gd_code < 128 && isprint(gd_code) ? gd_code : '.', gd_code,
|
||
|
gd_code,
|
||
|
unicode,
|
||
|
echo ? '+' : '.',
|
||
|
pressed ? "pressed" : "released");
|
||
|
if (st.meta && gd_code == 'Q')
|
||
|
app->quit();
|
||
|
}
|
||
|
const char *button2string(Mouse::Button button) {
|
||
|
switch (button) {
|
||
|
case Mouse::Left:
|
||
|
return "left";
|
||
|
case Mouse::Middle:
|
||
|
return "middle";
|
||
|
case Mouse::Right:
|
||
|
return "right";
|
||
|
case Mouse::WheelUp:
|
||
|
return "wheel_up";
|
||
|
case Mouse::WheelDown:
|
||
|
return "wheel_down";
|
||
|
default:
|
||
|
assert(0);
|
||
|
}
|
||
|
}
|
||
|
void handle_mouse_button(Mouse::Button button, bool pressed) {
|
||
|
Vec2 pos = env.mouse->get_pos();
|
||
|
printf("%-10s %-10s (%d,%d)\n", button2string(button),
|
||
|
pressed ? "pressed" : "released", pos.x, pos.y);
|
||
|
}
|
||
|
void handle_mouse_motion(Vec2 pos) {
|
||
|
printf("%4d %4d motion\n", pos.x, pos.y);
|
||
|
}
|
||
|
} handler;
|
||
|
|
||
|
int main(int argc, char *argv[]) {
|
||
|
app = App::instance();
|
||
|
EnvProbe *env_probe = (EnvProbe *)app->probe("envprobe");
|
||
|
assert(env_probe);
|
||
|
env_probe->probe_env(&env);
|
||
|
assert(env.video);
|
||
|
assert(env.keyboard);
|
||
|
assert(env.mouse);
|
||
|
env.keyboard->set_handler(&handler);
|
||
|
env.mouse->set_handler(&handler);
|
||
|
Vec2 size(640, 480);
|
||
|
gl = env.video->create_the_gl_context(2, size);
|
||
|
assert(gl);
|
||
|
gl->initialize();
|
||
|
gl->make_current();
|
||
|
glClearColor(0.0, 0.0, 0.5, 1.0);
|
||
|
while (app->is_running()) {
|
||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||
|
app->dispatch_events();
|
||
|
gl->swap_buffers();
|
||
|
}
|
||
|
env.mouse->cleanup();
|
||
|
env.keyboard->cleanup();
|
||
|
env.video->cleanup();
|
||
|
}
|