mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-12-21 16:56:50 +01:00
107 lines
3.2 KiB
C++
107 lines
3.2 KiB
C++
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/*
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Copyright (c) 2019-2023 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "terrain_2d_surface.h"
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int Terrain2DSurface::get_id() const {
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return _id;
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}
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void Terrain2DSurface::set_id(const int value) {
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_id = value;
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}
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Rect2 Terrain2DSurface::get_rect() const {
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return _rect;
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}
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void Terrain2DSurface::set_rect(const Rect2 &rect) {
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_rect = rect;
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}
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Ref<Terrain2DLibrary> Terrain2DSurface::get_library() const {
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return Ref<Terrain2DLibrary>(_library);
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}
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void Terrain2DSurface::set_library(Ref<Terrain2DLibrary> library) {
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_library = (*library);
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}
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_FORCE_INLINE_ Vector2 Terrain2DSurface::transform_uv(const Vector2 &p_uv) const {
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Vector2 uv = p_uv;
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Rect2 r = _rect;
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uv.x *= r.size.x;
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uv.y *= r.size.y;
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uv.x += r.position.x;
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uv.y += r.position.y;
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return uv;
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}
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_FORCE_INLINE_ Vector2 Terrain2DSurface::transform_uv_scaled(const Vector2 &p_uv, const int p_current_x, const int p_current_y, const int p_max) const {
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Vector2 uv = p_uv;
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Rect2 r = _rect;
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float sizex = r.size.x / static_cast<float>(p_max);
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float sizey = r.size.y / static_cast<float>(p_max);
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uv.x *= sizex;
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uv.y *= sizey;
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uv.x += r.position.x + sizex * p_current_x;
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uv.y += r.position.y + sizey * p_current_y;
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return uv;
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}
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void Terrain2DSurface::refresh_rects() {
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}
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Terrain2DSurface::Terrain2DSurface() {
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_id = 0;
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_mesher_index = 0;
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_transparent = false;
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_liquid = false;
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_library = NULL;
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}
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Terrain2DSurface::~Terrain2DSurface() {
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_library = NULL;
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}
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void Terrain2DSurface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_id"), &Terrain2DSurface::get_id);
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ClassDB::bind_method(D_METHOD("set_id", "value"), &Terrain2DSurface::set_id);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "voxel_name"), "set_name", "get_name");
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ClassDB::bind_method(D_METHOD("get_rect"), &Terrain2DSurface::get_rect);
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ClassDB::bind_method(D_METHOD("set_rect", "rect"), &Terrain2DSurface::set_rect);
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ClassDB::bind_method(D_METHOD("transform_uv", "uv"), &Terrain2DSurface::transform_uv);
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ClassDB::bind_method(D_METHOD("transform_uv_scaled", "uv", "p_current_x", "p_current_y", "max"), &Terrain2DSurface::transform_uv_scaled);
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ClassDB::bind_method(D_METHOD("refresh_rects"), &Terrain2DSurface::refresh_rects);
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}
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