mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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74 lines
2.2 KiB
Plaintext
74 lines
2.2 KiB
Plaintext
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import os
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Import('env')
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module_env = env.Clone()
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sources = [
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"register_types.cpp",
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"library/terrain_2d_library.cpp",
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"library/terrain_2d_library_simple.cpp",
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"library/terrain_2d_material_cache.cpp",
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"nodes/terrain_2d_light_node.cpp",
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"library/terrain_2d_surface.cpp",
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"library/terrain_2d_surface_simple.cpp",
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"data/terrain_2d_light.cpp",
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"meshers/terrain_2d_mesher.cpp",
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"meshers/isometric/terrain_2d_mesher_isometric.cpp",
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"meshers/simple/terrain_2d_mesher_simple.cpp",
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"meshers/default/terrain_2d_mesher_default.cpp",
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"world/terrain_2d_world.cpp",
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"world/terrain_2d_chunk.cpp",
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"world/terrain_2d_structure.cpp",
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"world/block_terrain_2d_structure.cpp",
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"world/terrain_2d_environment_data.cpp",
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"world/default/terrain_2d_world_default.cpp",
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"world/default/terrain_2d_chunk_default.cpp",
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"world/simple/terrain_2d_chunk_simple.cpp",
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"world/simple/terrain_2d_world_simple.cpp",
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"world/isometric/terrain_2d_chunk_isometric.cpp",
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"world/isometric/terrain_2d_world_isometric.cpp",
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"level_generator/terrain_2d_level_generator.cpp",
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"level_generator/terrain_2d_level_generator_flat.cpp",
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"areas/terrain_2d_world_area.cpp",
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"world/terrain_2d_world_editor.cpp",
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"world/jobs/terrain_2d_job.cpp",
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"world/jobs/terrain_2d_terrain_job.cpp",
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"world/jobs/terrain_2d_light_job.cpp",
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"world/jobs/terrain_2d_prop_job.cpp",
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]
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if env["module_texture_packer_enabled"]:
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sources.append("library/terrain_2d_library_merger.cpp")
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sources.append("library/terrain_2d_library_merger_pcm.cpp")
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sources.append("library/terrain_2d_surface_merger.cpp")
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sources.append("library/terrain_2d_material_cache_pcm.cpp")
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if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
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# Shared lib compilation
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module_env.Append(CCFLAGS=['-fPIC'])
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module_env['LIBS'] = []
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shared_lib = module_env.SharedLibrary(target='#bin/terraman_2d', source=sources)
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shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
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env.Append(LIBS=[shared_lib_shim])
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env.Append(LIBPATH=['#bin'])
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else:
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# Static compilation
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module_env.add_source_files(env.modules_sources, sources)
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