pandemonium_engine_minimal/doc/classes/WorldEnvironment3D.xml

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2023-12-14 21:54:22 +01:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="WorldEnvironment3D" inherits="Node" version="4.2">
<brief_description>
Default environment properties for the entire scene (post-processing effects, lighting and background settings).
</brief_description>
<description>
The [WorldEnvironment3D] node is used to configure the default [Environment3D] for the scene.
The parameters defined in the [WorldEnvironment3D] can be overridden by an [Environment3D] node set on the current [Camera]. Additionally, only one [WorldEnvironment3D] may be instanced in a given scene at a time.
The [WorldEnvironment3D] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
</description>
<tutorials>
<link title="Environment and post-processing">$DOCS_URL/tutorials/3d/environment_and_post_processing.md</link>
<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
<link title="2D HDR Demo">https://godotengine.org/asset-library/asset/110</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
</methods>
<members>
<member name="environment" type="Environment3D" setter="set_environment" getter="get_environment">
The [Environment3D] resource used by this [WorldEnvironment3D], defining the default properties.
</member>
</members>
<constants>
</constants>
</class>