pandemonium_engine_minimal/scene/main/world.cpp

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2023-12-14 21:54:22 +01:00
#include "world.h"
#include "core/config/engine.h"
#include "core/core_string_names.h"
#include "scene/resources/world_2d.h"
#include "viewport.h"
Ref<World2D> World::get_world_2d() const {
return world_2d;
}
void World::set_world_2d(const Ref<World2D> &p_world_2d) {
if (world_2d == p_world_2d) {
return;
}
if (_parent_world && _parent_world->find_world_2d() == p_world_2d) {
WARN_PRINT("Unable to use parent world as world_2d");
return;
}
Ref<World2D> old_world;
if (is_inside_tree()) {
old_world = find_world_2d();
}
if (p_world_2d.is_valid()) {
world_2d = p_world_2d;
} else {
WARN_PRINT("Invalid world");
world_2d = Ref<World2D>(memnew(World2D));
}
_on_set_world_2d(old_world);
}
bool World::get_override_in_parent_viewport() {
return _override_in_parent_viewport;
}
void World::set_override_in_parent_viewport(const bool value) {
if (_override_in_parent_viewport == value) {
return;
}
if (!Engine::get_singleton()->is_editor_hint() && is_inside_tree()) {
World *w = get_viewport();
if (w) {
if (_override_in_parent_viewport) {
if (w->get_override_world() == this) {
w->set_override_world(NULL);
}
} else {
w->set_override_world(this);
}
}
}
_override_in_parent_viewport = value;
}
Ref<World2D> World::find_world_2d() const {
if (_override_world) {
return _override_world->find_world_2d();
}
if (world_2d.is_valid()) {
return world_2d;
} else if (_parent_world) {
return _parent_world->find_world_2d();
} else {
return Ref<World2D>();
}
}
Ref<World2D> World::find_world_2d_no_override() const {
if (world_2d.is_valid()) {
return world_2d;
} else if (_parent_world) {
return _parent_world->find_world_2d();
} else {
return Ref<World2D>();
}
}
World *World::get_override_world() {
return _override_world;
}
World *World::get_override_world_or_this() {
if (!_override_world) {
return this;
}
return _override_world;
}
void World::set_override_world(World *p_world) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
if (p_world == _override_world || p_world == this) {
return;
}
_on_before_world_override_changed();
if (_overriding_world) {
_overriding_world->set_override_world(NULL);
_overriding_world = NULL;
}
_override_world = p_world;
if (_override_world) {
_override_world->_overriding_world = this;
}
_on_after_world_override_changed();
}
void World::set_override_world_bind(Node *p_world) {
World *w = Object::cast_to<World>(p_world);
ERR_FAIL_COND(p_world && !w);
set_override_world(w);
}
void World::gui_reset_canvas_sort_index() {
if (_overriding_world) {
_overriding_world->gui_reset_canvas_sort_index();
}
}
int World::gui_get_canvas_sort_index() {
if (_overriding_world) {
return _overriding_world->gui_get_canvas_sort_index();
}
return 0;
}
void World::enable_canvas_transform_override(bool p_enable) {
if (_overriding_world) {
_overriding_world->enable_canvas_transform_override(p_enable);
}
}
bool World::is_canvas_transform_override_enbled() const {
if (_overriding_world) {
return _overriding_world->is_canvas_transform_override_enbled();
}
return false;
}
void World::set_canvas_transform_override(const Transform2D &p_transform) {
if (_overriding_world) {
_overriding_world->set_canvas_transform_override(p_transform);
}
}
Transform2D World::get_canvas_transform_override() const {
if (_overriding_world) {
return _overriding_world->get_canvas_transform_override();
}
return Transform2D();
}
void World::set_canvas_transform(const Transform2D &p_transform) {
if (_overriding_world) {
_overriding_world->set_canvas_transform(p_transform);
}
}
Transform2D World::get_canvas_transform() const {
if (_overriding_world) {
return _overriding_world->get_canvas_transform();
}
return Transform2D();
}
void World::set_global_canvas_transform(const Transform2D &p_transform) {
if (_overriding_world) {
_overriding_world->set_global_canvas_transform(p_transform);
}
}
Transform2D World::get_global_canvas_transform() const {
if (_overriding_world) {
return _overriding_world->get_global_canvas_transform();
}
return Transform2D();
}
Transform2D World::get_final_transform() const {
if (_overriding_world) {
return _overriding_world->get_final_transform();
}
return Transform2D();
}
Rect2 World::get_visible_rect() const {
if (_overriding_world) {
return _overriding_world->get_visible_rect();
}
return Rect2();
}
RID World::get_viewport_rid() const {
if (_overriding_world) {
return _overriding_world->get_viewport_rid();
}
return RID();
}
Vector2 World::get_camera_coords(const Vector2 &p_viewport_coords) const {
if (_overriding_world) {
return _overriding_world->get_camera_coords(p_viewport_coords);
}
Transform2D xf = get_final_transform();
return xf.xform(p_viewport_coords);
}
Vector2 World::get_camera_rect_size() const {
if (_overriding_world) {
return _overriding_world->get_camera_rect_size();
}
return size;
}
void World::update_worlds() {
if (!is_inside_tree()) {
return;
}
Rect2 abstracted_rect = Rect2(Vector2(), get_visible_rect().size);
Rect2 xformed_rect = (get_global_canvas_transform() * get_canvas_transform()).affine_inverse().xform(abstracted_rect);
find_world_2d()->_update_world(this, xformed_rect);
find_world_2d()->_update();
}
World::World() {
world_2d = Ref<World2D>(memnew(World2D));
_override_world = NULL;
_overriding_world = NULL;
_override_in_parent_viewport = false;
}
World::~World() {
}
void World::_update_listener_2d() {}
void World::_propagate_enter_world(Node *p_node) {
if (p_node != this) {
if (!p_node->is_inside_tree()) { //may not have entered scene yet
return;
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_enter_world(p_node->get_child(i));
}
}
void World::_propagate_exit_world(Node *p_node) {
if (p_node != this) {
if (!p_node->is_inside_tree()) { //may have exited scene already
return;
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_exit_world(p_node->get_child(i));
}
}
void World::_on_set_world_2d(const Ref<World2D> &p_old_world_2d) {
}
void World::_on_before_world_override_changed() {
}
void World::_on_after_world_override_changed() {
}
void World::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (get_parent()) {
_parent_world = get_parent()->get_world();
} else {
_parent_world = nullptr;
}
} break;
case NOTIFICATION_READY: {
if (_override_in_parent_viewport && !Engine::get_singleton()->is_editor_hint()) {
if (get_parent()) {
World *w = get_parent()->get_viewport();
if (w) {
w->set_override_world(this);
}
}
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (!Engine::get_singleton()->is_editor_hint()) {
set_override_world(NULL);
}
} break;
}
}
void World::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_world_2d"), &World::get_world_2d);
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &World::set_world_2d);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
ClassDB::bind_method(D_METHOD("get_override_in_parent_viewport"), &World::get_override_in_parent_viewport);
ClassDB::bind_method(D_METHOD("set_override_in_parent_viewport", "enable"), &World::set_override_in_parent_viewport);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_in_parent_viewport"), "set_override_in_parent_viewport", "get_override_in_parent_viewport");
ClassDB::bind_method(D_METHOD("find_world_2d"), &World::find_world_2d);
ClassDB::bind_method(D_METHOD("get_override_world"), &World::get_override_world);
ClassDB::bind_method(D_METHOD("get_override_world_or_this"), &World::get_override_world_or_this);
ClassDB::bind_method(D_METHOD("set_override_world", "world"), &World::set_override_world_bind);
ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &World::set_canvas_transform);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &World::get_canvas_transform);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_canvas_transform", "get_canvas_transform");
ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &World::set_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &World::get_global_canvas_transform);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_global_canvas_transform", "get_global_canvas_transform");
ClassDB::bind_method(D_METHOD("get_final_transform"), &World::get_final_transform);
ClassDB::bind_method(D_METHOD("get_visible_rect"), &World::get_visible_rect);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &World::get_viewport_rid);
ClassDB::bind_method(D_METHOD("update_worlds"), &World::update_worlds);
}