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https://github.com/Relintai/pandemonium_engine_minimal.git
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68 lines
3.0 KiB
C++
68 lines
3.0 KiB
C++
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#ifndef PARALLAX_LAYER_H
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#define PARALLAX_LAYER_H
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/*************************************************************************/
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/* parallax_layer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/main/node_2d.h"
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class ParallaxLayer : public Node2D {
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GDCLASS(ParallaxLayer, Node2D);
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Point2 orig_offset;
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Point2 orig_scale;
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Size2 motion_scale;
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Vector2 motion_offset;
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Vector2 mirroring;
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void _update_mirroring();
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Point2 screen_offset;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_motion_offset(const Size2 &p_offset);
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Size2 get_motion_offset() const;
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void set_motion_scale(const Size2 &p_scale);
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Size2 get_motion_scale() const;
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void set_mirroring(const Size2 &p_mirroring);
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Size2 get_mirroring() const;
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void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);
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virtual String get_configuration_warning() const;
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ParallaxLayer();
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};
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#endif // PARALLAX_LAYER_H
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