mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-10 20:12:10 +01:00
101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
|
#ifndef WORLD_H
|
||
|
#define WORLD_H
|
||
|
|
||
|
#include "core/containers/vector.h"
|
||
|
#include "core/object/reference.h"
|
||
|
|
||
|
#include "node.h"
|
||
|
|
||
|
class World2D;
|
||
|
|
||
|
class World : public Node {
|
||
|
GDCLASS(World, Node);
|
||
|
|
||
|
public:
|
||
|
Ref<World2D> get_world_2d() const;
|
||
|
void set_world_2d(const Ref<World2D> &p_world_2d);
|
||
|
|
||
|
bool get_override_in_parent_viewport();
|
||
|
void set_override_in_parent_viewport(const bool value);
|
||
|
|
||
|
//If a World has an override these are overridden
|
||
|
Ref<World2D> find_world_2d() const;
|
||
|
Ref<World2D> find_world_2d_no_override() const;
|
||
|
|
||
|
World *get_override_world();
|
||
|
World *get_override_world_or_this();
|
||
|
void set_override_world(World *p_world);
|
||
|
void set_override_world_bind(Node *p_world);
|
||
|
|
||
|
// If a world has an override the override defers these to the overridden
|
||
|
// As these are called by the child Nodes of the overriding world
|
||
|
|
||
|
// Viewport root
|
||
|
// -- World w1
|
||
|
// ---- PanelContainer pc
|
||
|
|
||
|
// w1 is set as override for the root.
|
||
|
// pc's CanvasItem will use the canvas in w1, and will likely call gui_reset_canvas_sort_index() in w1 at least some point.
|
||
|
// What we want, is to defer this call to the root viewport, as that is the class that is able to deal with it.
|
||
|
// This is what makes overrides transparent to nodes like the Camera, as they can just use the world that they are a child of
|
||
|
// and overrides can be handled for them in the background.
|
||
|
|
||
|
virtual void gui_reset_canvas_sort_index();
|
||
|
virtual int gui_get_canvas_sort_index();
|
||
|
|
||
|
virtual void enable_canvas_transform_override(bool p_enable);
|
||
|
virtual bool is_canvas_transform_override_enbled() const;
|
||
|
|
||
|
virtual void set_canvas_transform_override(const Transform2D &p_transform);
|
||
|
virtual Transform2D get_canvas_transform_override() const;
|
||
|
|
||
|
virtual void set_canvas_transform(const Transform2D &p_transform);
|
||
|
virtual Transform2D get_canvas_transform() const;
|
||
|
|
||
|
virtual void set_global_canvas_transform(const Transform2D &p_transform);
|
||
|
virtual Transform2D get_global_canvas_transform() const;
|
||
|
|
||
|
virtual Transform2D get_final_transform() const;
|
||
|
|
||
|
virtual Rect2 get_visible_rect() const;
|
||
|
|
||
|
virtual RID get_viewport_rid() const;
|
||
|
|
||
|
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
|
||
|
Vector2 get_camera_rect_size() const;
|
||
|
|
||
|
void update_worlds();
|
||
|
|
||
|
World();
|
||
|
~World();
|
||
|
|
||
|
virtual void _update_listener_2d();
|
||
|
|
||
|
protected:
|
||
|
virtual void _on_set_world_2d(const Ref<World2D> &p_old_world_2d);
|
||
|
|
||
|
virtual void _on_before_world_override_changed();
|
||
|
virtual void _on_after_world_override_changed();
|
||
|
|
||
|
void _propagate_enter_world(Node *p_node);
|
||
|
void _propagate_exit_world(Node *p_node);
|
||
|
|
||
|
void _notification(int p_what);
|
||
|
|
||
|
static void _bind_methods();
|
||
|
|
||
|
Ref<World2D> world_2d;
|
||
|
|
||
|
World *_parent_world;
|
||
|
|
||
|
bool _override_in_parent_viewport;
|
||
|
World *_override_world;
|
||
|
World *_overriding_world;
|
||
|
|
||
|
//override canvas layers vec remove /add on override set, and unset
|
||
|
|
||
|
Size2 size;
|
||
|
};
|
||
|
|
||
|
#endif
|