pandemonium_engine_minimal/platform/frt/mouse_linux_input.cpp

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2023-12-14 21:54:22 +01:00
// mouse_linux_input.cpp
/*
* FRT - A Godot platform targeting single board computers
* Copyright (c) 2017-2019 Emanuele Fornara
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "frt.h"
#include <stdio.h>
#include <string.h>
#include "bits/linux_input.h"
namespace frt {
inline void clamp(int &v, const int max) {
if (v < 0)
v = 0;
if (v >= max)
v = max - 1;
}
class MouseLinuxInput : public Mouse, public EventDispatcher, public LinuxInput {
private:
static const int wait_ms = 100;
bool valid;
Handler *h;
bool grabbed;
Vec2 size;
Vec2 pos;
public:
MouseLinuxInput()
: valid(false), h(0), grabbed(false) {}
// Module
const char *get_id() const { return "mouse_linux_input"; }
bool probe() {
valid = open("FRT_MOUSE_ID", "event-mouse");
if (valid)
App::instance()->add_dispatcher(this);
return valid;
}
void cleanup() {
close();
if (valid)
App::instance()->remove_dispatcher(this);
valid = false;
}
bool handle_meta(int gd_code, bool pressed) {
if (pressed)
return false;
switch (gd_code) {
case 'M':
if (LinuxInput::grab(!grabbed, wait_ms))
grabbed = !grabbed;
return true;
default:
return false;
}
}
// LinuxInput
void handle(const input_event &ev) {
if (ev.type == EV_REL) {
if (ev.code == ABS_X) {
pos.x += ev.value;
clamp(pos.x, size.x);
} else if (ev.code == ABS_Y) {
pos.y += ev.value;
clamp(pos.y, size.y);
} else if (ev.code == ABS_WHEEL) {
Button button = ev.value > 0 ? WheelUp : WheelDown;
if (h) {
h->handle_mouse_button(button, true);
h->handle_mouse_button(button, false); // TODO: needed?
}
return;
}
if (h)
h->handle_mouse_motion(pos);
} else {
if (ev.type != EV_KEY || (ev.value != KV_Pressed && ev.value != KV_Released))
return;
bool pressed = (ev.value == KV_Pressed);
Button button;
switch (ev.code) {
case BTN_LEFT:
button = Left;
break;
case BTN_RIGHT:
button = Right;
break;
case BTN_MIDDLE:
button = Middle;
break;
default:
return;
}
if (h)
h->handle_mouse_button(button, pressed);
}
}
// EventDispatcher
void dispatch_events() { poll(); }
// Mouse
Vec2 get_pos() const { return pos; }
void set_size(Vec2 size) {
this->size = size;
pos.x = size.x - 1;
pos.y = size.y - 1;
}
void set_handler(Handler *handler) {
h = handler;
grabbed = LinuxInput::grab(true, wait_ms);
}
};
FRT_REGISTER(MouseLinuxInput)
} // namespace frt