2023-12-14 21:54:22 +01:00
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#!/usr/bin/env python
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Import("env")
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# Thirdparty code
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thirdparty_obj = []
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2023-12-16 18:28:07 +01:00
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thirdparty_sources = "mesh/thirdparty/mikktspace.c"
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2023-12-14 21:54:22 +01:00
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env_thirdparty = env.Clone()
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env_thirdparty.disable_warnings()
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
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env.scene_sources += thirdparty_obj
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# Pandemonium source files
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scene_obj = []
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env.add_source_files(scene_obj, "*.cpp")
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# 2d shapes
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shapes_2d_obj = []
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env.add_source_files(shapes_2d_obj, "shapes_2d/*.cpp")
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for o in shapes_2d_obj:
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scene_obj.append(o)
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# 3d shapes
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shapes_3d_obj = []
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env.add_source_files(shapes_3d_obj, "shapes/*.cpp")
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for o in shapes_3d_obj:
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scene_obj.append(o)
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# 2d navigation
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navigation_2d_obj = []
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env.add_source_files(navigation_2d_obj, "navigation_2d/*.cpp")
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for o in navigation_2d_obj:
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scene_obj.append(o)
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# 3d navigation
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navigation_obj = []
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env.add_source_files(navigation_obj, "navigation/*.cpp")
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for o in navigation_obj:
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scene_obj.append(o)
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# font
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font_obj = []
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env.add_source_files(font_obj, "font/*.cpp")
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for o in font_obj:
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scene_obj.append(o)
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# material
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material_obj = []
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env.add_source_files(material_obj, "material/*.cpp")
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for o in material_obj:
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scene_obj.append(o)
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env.scene_sources += scene_obj
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# mesh
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mesh_obj = []
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env.add_source_files(mesh_obj, "mesh/*.cpp")
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for o in mesh_obj:
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scene_obj.append(o)
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env.scene_sources += scene_obj
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# Needed to force rebuilding the scene files when the thirdparty code is updated.
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env.Depends(scene_obj, thirdparty_obj)
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SConscript("default_theme/SCsub")
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