pandemonium_engine_minimal/scene/gui/reference_rect.h

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#ifndef REFERENCE_RECT_H
#define REFERENCE_RECT_H
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/* reference_rect.h */
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#include "scene/main/control.h"
class ReferenceRect : public Control {
GDCLASS(ReferenceRect, Control);
Color border_color = Color(1, 0, 0);
float border_width = 1.0;
bool editor_only = true;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_border_color(const Color &p_color);
Color get_border_color() const;
void set_border_width(float p_width);
float get_border_width() const;
void set_editor_only(const bool &p_enabled);
bool get_editor_only() const;
};
#endif // REFERENCE_RECT_H