2023-12-14 21:54:22 +01:00
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#ifndef VISIBILITY_NOTIFIER_2D_H
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#define VISIBILITY_NOTIFIER_2D_H
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2023-12-17 15:39:29 +01:00
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2023-12-14 21:54:22 +01:00
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/* visibility_notifier_2d.h */
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2023-12-17 15:39:29 +01:00
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2023-12-14 21:54:22 +01:00
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#include "scene/main/node_2d.h"
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class Viewport;
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class VisibilityNotifier2D : public Node2D {
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GDCLASS(VisibilityNotifier2D, Node2D);
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RBSet<World *> worlds;
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Rect2 rect;
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protected:
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friend struct SpatialIndexer2D;
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void _enter_world(World *p_world);
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void _exit_world(World *p_world);
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virtual void _screen_enter() {}
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virtual void _screen_exit() {}
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void _notification(int p_what);
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static void _bind_methods();
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public:
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#ifdef TOOLS_ENABLED
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virtual Rect2 _edit_get_rect() const;
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virtual bool _edit_use_rect() const;
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#endif
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void set_rect(const Rect2 &p_rect);
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Rect2 get_rect() const;
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bool is_on_screen() const;
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VisibilityNotifier2D();
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};
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class VisibilityEnabler2D : public VisibilityNotifier2D {
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GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D);
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public:
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enum Enabler {
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ENABLER_PAUSE_ANIMATIONS,
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ENABLER_FREEZE_BODIES,
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ENABLER_PAUSE_PARTICLES,
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ENABLER_PARENT_PROCESS,
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ENABLER_PARENT_PHYSICS_PROCESS,
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ENABLER_PAUSE_ANIMATED_SPRITES,
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ENABLER_MAX
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};
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protected:
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virtual void _screen_enter();
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virtual void _screen_exit();
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bool visible;
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void _find_nodes(Node *p_node);
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RBMap<Node *, Variant> nodes;
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void _node_removed(Node *p_node);
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bool enabler[ENABLER_MAX];
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void _change_node_state(Node *p_node, bool p_enabled);
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_enabler(Enabler p_enabler, bool p_enable);
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bool is_enabler_enabled(Enabler p_enabler) const;
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String get_configuration_warning() const;
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VisibilityEnabler2D();
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};
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VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler);
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#endif // VISIBILITY_NOTIFIER_2D_H
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