pandemonium_engine_minimal/scene/2d/mesh_instance_2d.h

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#ifndef MESH_INSTANCE_2D_H
#define MESH_INSTANCE_2D_H
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/* mesh_instance_2d.h */
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#include "scene/main/node_2d.h"
class MeshInstance2D : public Node2D {
GDCLASS(MeshInstance2D, Node2D);
Ref<Mesh> mesh;
Ref<Texture> texture;
Ref<Texture> normal_map;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
void set_normal_map(const Ref<Texture> &p_texture);
Ref<Texture> get_normal_map() const;
MeshInstance2D();
};
#endif // MESH_INSTANCE_2D_H