2023-12-14 21:54:22 +01:00
|
|
|
#ifndef MESH_INSTANCE_2D_H
|
|
|
|
#define MESH_INSTANCE_2D_H
|
2023-12-17 15:39:29 +01:00
|
|
|
|
2023-12-14 21:54:22 +01:00
|
|
|
/* mesh_instance_2d.h */
|
2023-12-17 15:39:29 +01:00
|
|
|
|
2023-12-14 21:54:22 +01:00
|
|
|
|
|
|
|
#include "scene/main/node_2d.h"
|
|
|
|
|
|
|
|
class MeshInstance2D : public Node2D {
|
|
|
|
GDCLASS(MeshInstance2D, Node2D);
|
|
|
|
|
|
|
|
Ref<Mesh> mesh;
|
|
|
|
|
|
|
|
Ref<Texture> texture;
|
|
|
|
Ref<Texture> normal_map;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
|
|
static void _bind_methods();
|
|
|
|
|
|
|
|
public:
|
|
|
|
void set_mesh(const Ref<Mesh> &p_mesh);
|
|
|
|
Ref<Mesh> get_mesh() const;
|
|
|
|
|
|
|
|
void set_texture(const Ref<Texture> &p_texture);
|
|
|
|
Ref<Texture> get_texture() const;
|
|
|
|
|
|
|
|
void set_normal_map(const Ref<Texture> &p_texture);
|
|
|
|
Ref<Texture> get_normal_map() const;
|
|
|
|
|
|
|
|
MeshInstance2D();
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // MESH_INSTANCE_2D_H
|