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#!/usr/bin/env python
EnsureSConsVersion ( 0 , 98 , 1 )
# System
import atexit
import glob
import os
import pickle
import sys
import time
from collections import OrderedDict
# Local
import methods
import gles_builders
import scu_builders
from platform_methods import run_in_subprocess
# scan possible build platforms
platform_list = [ ] # list of platforms
platform_opts = { } # options for each platform
platform_flags = { } # flags for each platform
active_platforms = [ ]
active_platform_ids = [ ]
platform_exporters = [ ]
platform_apis = [ ]
time_at_start = time . time ( )
for x in sorted ( glob . glob ( " platform/* " ) ) :
if not os . path . isdir ( x ) or not os . path . exists ( x + " /detect.py " ) :
continue
tmppath = " ./ " + x
sys . path . insert ( 0 , tmppath )
import detect
if os . path . exists ( x + " /api/api.cpp " ) :
platform_apis . append ( x [ 9 : ] )
if detect . is_active ( ) :
active_platforms . append ( detect . get_name ( ) )
active_platform_ids . append ( x )
if detect . can_build ( ) :
x = x . replace ( " platform/ " , " " ) # rest of world
x = x . replace ( " platform \\ " , " " ) # win32
platform_list + = [ x ]
platform_opts [ x ] = detect . get_opts ( )
platform_flags [ x ] = detect . get_flags ( )
sys . path . remove ( tmppath )
sys . modules . pop ( " detect " )
methods . save_active_platforms ( active_platforms , active_platform_ids )
custom_tools = [ " default " ]
platform_arg = ARGUMENTS . get ( " platform " , ARGUMENTS . get ( " p " , False ) )
if platform_arg == " android " :
custom_tools = [ " clang " , " clang++ " , " as " , " ar " , " link " ]
elif platform_arg == " javascript " :
# Use generic POSIX build toolchain for Emscripten.
custom_tools = [ " cc " , " c++ " , " ar " , " link " , " textfile " , " zip " ]
elif os . name == " nt " and methods . get_cmdline_bool ( " use_mingw " , False ) :
custom_tools = [ " mingw " ]
# We let SCons build its default ENV as it includes OS-specific things which we don't
# want to have to pull in manually.
# Then we prepend PATH to make it take precedence, while preserving SCons' own entries.
env_base = Environment ( tools = custom_tools )
env_base . PrependENVPath ( " PATH " , os . getenv ( " PATH " ) )
env_base . PrependENVPath ( " PKG_CONFIG_PATH " , os . getenv ( " PKG_CONFIG_PATH " ) )
if " TERM " in os . environ : # Used for colored output.
env_base [ " ENV " ] [ " TERM " ] = os . environ [ " TERM " ]
env_base . disabled_modules = [ ]
env_base . use_ptrcall = False
env_base . module_version_string = " "
env_base . msvc = False
env_base . __class__ . disable_module = methods . disable_module
env_base . __class__ . add_module_version_string = methods . add_module_version_string
env_base . __class__ . add_source_files = methods . add_source_files
env_base . __class__ . use_windows_spawn_fix = methods . use_windows_spawn_fix
env_base . __class__ . split_lib = methods . split_lib
env_base . __class__ . add_shared_library = methods . add_shared_library
env_base . __class__ . add_library = methods . add_library
env_base . __class__ . add_program = methods . add_program
env_base . __class__ . CommandNoCache = methods . CommandNoCache
env_base . __class__ . disable_warnings = methods . disable_warnings
env_base . __class__ . force_optimization_on_debug = methods . force_optimization_on_debug
env_base . __class__ . module_add_dependencies = methods . module_add_dependencies
env_base . __class__ . module_check_dependencies = methods . module_check_dependencies
env_base [ " x86_libtheora_opt_gcc " ] = False
env_base [ " x86_libtheora_opt_vc " ] = False
# avoid issues when building with different versions of python out of the same directory
env_base . SConsignFile ( " .sconsign {0} .dblite " . format ( pickle . HIGHEST_PROTOCOL ) )
# Build options
customs = [ " custom.py " ]
profile = ARGUMENTS . get ( " profile " , " " )
if profile :
if os . path . isfile ( profile ) :
customs . append ( profile )
elif os . path . isfile ( profile + " .py " ) :
customs . append ( profile + " .py " )
opts = Variables ( customs , ARGUMENTS )
# Target build options
opts . Add ( " p " , " Platform (alias for ' platform ' ) " , " " )
opts . Add ( " platform " , " Target platform ( %s ) " % ( " | " . join ( platform_list ) , ) , " " )
opts . Add ( BoolVariable ( " tools " , " Build the tools (a.k.a. the Pandemonium editor) " , True ) )
opts . Add ( EnumVariable ( " target " , " Compilation target " , " debug " , ( " debug " , " release_debug " , " release " ) ) )
opts . Add ( " arch " , " Platform-dependent architecture (arm/arm64/x86/x64/mips/...) " , " " )
opts . Add ( EnumVariable ( " bits " , " Target platform bits " , " default " , ( " default " , " 32 " , " 64 " ) ) )
opts . Add ( EnumVariable ( " optimize " , " Optimization type " , " speed " , ( " speed " , " size " , " none " ) ) )
opts . Add ( BoolVariable ( " production " , " Set defaults to build Pandemonium for use in production " , False ) )
opts . Add ( EnumVariable ( " lto " , " Link-time optimization (production builds) " , " none " , ( " none " , " auto " , " thin " , " full " ) ) )
opts . Add ( BoolVariable ( " use_rtti " , " Use RTTI " , False ) )
# Components
opts . Add ( BoolVariable ( " deprecated " , " Enable deprecated features " , True ) )
opts . Add ( BoolVariable ( " xaudio2 " , " Enable the XAudio2 audio driver " , False ) )
opts . Add ( BoolVariable ( " disable_exceptions " , " Force disabling exception handling code " , True ) )
opts . Add ( " custom_modules " , " A list of comma-separated directory paths containing custom modules to build. " , " " )
opts . Add ( BoolVariable ( " custom_modules_recursive " , " Detect custom modules recursively for each specified path. " , True ) )
# Advanced options
opts . Add ( BoolVariable ( " dev " , " If yes, alias for verbose=yes warnings=extra werror=yes " , False ) )
opts . Add ( BoolVariable ( " fast_unsafe " , " Enable unsafe options for faster rebuilds " , False ) )
opts . Add ( BoolVariable ( " compiledb " , " Generate compilation DB (`compile_commands.json`) for external tools " , False ) )
opts . Add ( BoolVariable ( " verbose " , " Enable verbose output for the compilation " , False ) )
opts . Add ( BoolVariable ( " progress " , " Show a progress indicator during compilation " , True ) )
opts . Add ( EnumVariable ( " warnings " , " Level of compilation warnings " , " all " , ( " extra " , " all " , " moderate " , " no " ) ) )
opts . Add ( BoolVariable ( " werror " , " Treat compiler warnings as errors " , False ) )
opts . Add ( " extra_suffix " , " Custom extra suffix added to the base filename of all generated binary files " , " " )
opts . Add ( BoolVariable ( " vsproj " , " Generate a Visual Studio solution " , False ) )
opts . Add (
BoolVariable (
" split_libmodules " ,
" Split intermediate libmodules.a in smaller chunks to prevent exceeding linker command line size (forced to True when using MinGW) " ,
False ,
)
)
opts . Add ( BoolVariable ( " disable_3d " , " Disable 3D nodes for a smaller executable " , False ) )
opts . Add ( BoolVariable ( " disable_advanced_gui " , " Disable advanced GUI nodes and behaviors " , False ) )
opts . Add ( BoolVariable ( " no_editor_splash " , " Don ' t use the custom splash screen for the editor " , True ) )
opts . Add ( " system_certs_path " , " Use this path as SSL certificates default for editor (for package maintainers) " , " " )
opts . Add ( BoolVariable ( " use_precise_math_checks " , " Math checks use very precise epsilon (debug option) " , False ) )
opts . Add ( BoolVariable ( " scu_build " , " Use single compilation unit build " , False ) )
opts . Add (
EnumVariable (
" rids " ,
" Server object management technique (debug option) " ,
" pointers " ,
( " pointers " , " handles " , " tracked_handles " ) ,
)
)
opts . Add ( BoolVariable ( " editor_docs " , " Whether to add docs to an editor build or not. Disabling this can significantly reduce incremental compile times. Only relevant for editor builds! " , True ) )
# Thirdparty libraries
opts . Add ( BoolVariable ( " builtin_certs " , " Use the built-in SSL certificates bundles " , True ) )
opts . Add ( BoolVariable ( " builtin_enet " , " Use the built-in ENet library " , True ) )
opts . Add ( BoolVariable ( " builtin_mbedtls " , " Use the built-in mbedTLS library " , True ) )
opts . Add ( BoolVariable ( " builtin_pcre2 " , " Use the built-in PCRE2 library " , True ) )
opts . Add ( BoolVariable ( " builtin_pcre2_with_jit " , " Use JIT compiler for the built-in PCRE2 library " , True ) )
# Compilation environment setup
opts . Add ( " CXX " , " C++ compiler " )
opts . Add ( " CC " , " C compiler " )
opts . Add ( " LINK " , " Linker " )
opts . Add ( " CCFLAGS " , " Custom flags for both the C and C++ compilers " )
opts . Add ( " CFLAGS " , " Custom flags for the C compiler " )
opts . Add ( " CXXFLAGS " , " Custom flags for the C++ compiler " )
opts . Add ( " LINKFLAGS " , " Custom flags for the linker " )
# Update the environment to have all above options defined
# in following code (especially platform and custom_modules).
opts . Update ( env_base )
# Platform selection: validate input, and add options.
selected_platform = " "
if env_base [ " platform " ] != " " :
selected_platform = env_base [ " platform " ]
elif env_base [ " p " ] != " " :
selected_platform = env_base [ " p " ]
else :
# Missing `platform` argument, try to detect platform automatically
if (
sys . platform . startswith ( " linux " )
or sys . platform . startswith ( " dragonfly " )
or sys . platform . startswith ( " freebsd " )
or sys . platform . startswith ( " netbsd " )
or sys . platform . startswith ( " openbsd " )
) :
selected_platform = " x11 "
elif sys . platform == " darwin " :
selected_platform = " osx "
elif sys . platform == " win32 " :
selected_platform = " windows "
else :
print ( " Could not detect platform automatically. Supported platforms: " )
for x in platform_list :
print ( " \t " + x )
print ( " \n Please run SCons again and select a valid platform: platform=<string> " )
if selected_platform != " " :
print ( " Automatically detected platform: " + selected_platform )
if selected_platform == " macos " :
# Alias for forward compatibility.
print ( ' Platform " macos " is still called " osx " in Godot 3.x. Building for platform " osx " . ' )
selected_platform = " osx "
if selected_platform == " ios " :
# Alias for forward compatibility.
print ( ' Platform " ios " is still called " iphone " in Godot 3.x. Building for platform " iphone " . ' )
selected_platform = " iphone "
if selected_platform in [ " linux " , " bsd " , " linuxbsd " ] :
if selected_platform == " linuxbsd " :
# Alias for forward compatibility.
print ( ' Platform " linuxbsd " is still called " x11 " in Pandemonium 3.x. Building for platform " x11 " . ' )
# Alias for convenience.
selected_platform = " x11 "
# Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
# It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
env_base [ " platform " ] = selected_platform
# Add platform-specific options.
if selected_platform in platform_opts :
for opt in platform_opts [ selected_platform ] :
opts . Add ( opt )
# Update the environment to take platform-specific options into account.
opts . Update ( env_base )
env_base [ " platform " ] = selected_platform # Must always be re-set after calling opts.Update().
# Detect modules.
modules_detected = OrderedDict ( )
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module_search_paths = [ " modules " ] # Built-in path.
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if env_base [ " custom_modules " ] :
paths = env_base [ " custom_modules " ] . split ( " , " )
for p in paths :
try :
module_search_paths . append ( methods . convert_custom_modules_path ( p ) )
except ValueError as e :
print ( e )
sys . exit ( 255 )
for path in module_search_paths :
if path == " modules " :
# Built-in modules don't have nested modules,
# so save the time it takes to parse directories.
modules = methods . detect_modules ( path , recursive = False )
else : # Custom.
modules = methods . detect_modules ( path , env_base [ " custom_modules_recursive " ] )
# Provide default include path for both the custom module search `path`
# and the base directory containing custom modules, as it may be different
# from the built-in "modules" name (e.g. "custom_modules/summator/summator.h"),
# so it can be referenced simply as `#include "summator/summator.h"`
# independently of where a module is located on user's filesystem.
env_base . Prepend ( CPPPATH = [ path , os . path . dirname ( path ) ] )
# Note: custom modules can override built-in ones.
modules_detected . update ( modules )
# Add module options
for name , path in modules_detected . items ( ) :
enabled = True
sys . path . insert ( 0 , path )
import config
try :
enabled = config . is_enabled ( )
except AttributeError :
pass
sys . path . remove ( path )
sys . modules . pop ( " config " )
opts . Add ( BoolVariable ( " module_ " + name + " _enabled " , " Enable module ' %s ' " % ( name , ) , enabled ) )
methods . write_modules ( modules_detected )
# Update the environment again after all the module options are added.
opts . Update ( env_base )
env_base [ " platform " ] = selected_platform # Must always be re-set after calling opts.Update().
Help ( opts . GenerateHelpText ( env_base ) )
# add default include paths
env_base . Prepend ( CPPPATH = [ " # " ] )
# configure ENV for platform
env_base . platform_exporters = platform_exporters
env_base . platform_apis = platform_apis
# Build type defines - more platform-specific ones can be in detect.py.
if env_base [ " target " ] == " release_debug " or env_base [ " target " ] == " debug " :
# DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
# to give *users* extra debugging information for their game development.
env_base . Append ( CPPDEFINES = [ " DEBUG_ENABLED " ] )
if env_base [ " target " ] == " debug " :
# DEV_ENABLED enables *engine developer* code which should only be compiled for those
# working on the engine itself.
env_base . Append ( CPPDEFINES = [ " DEV_ENABLED " ] )
else :
# Disable assert() for production targets (only used in thirdparty code).
env_base . Append ( CPPDEFINES = [ " NDEBUG " ] )
# SCons speed optimization controlled by the `fast_unsafe` option, which provide
# more than 10 s speed up for incremental rebuilds.
# Unsafe as they reduce the certainty of rebuilding all changed files, so it's
# enabled by default for `debug` builds, and can be overridden from command line.
# Ref: https://github.com/SCons/scons/wiki/GoFastButton
if methods . get_cmdline_bool ( " fast_unsafe " , env_base [ " target " ] == " debug " ) :
# Renamed to `content-timestamp` in SCons >= 4.2, keeping MD5 for compat.
env_base . Decider ( " MD5-timestamp " )
env_base . SetOption ( " implicit_cache " , 1 )
env_base . SetOption ( " max_drift " , 60 )
if env_base [ " use_precise_math_checks " ] :
env_base . Append ( CPPDEFINES = [ " PRECISE_MATH_CHECKS " ] )
if not env_base [ " deprecated " ] :
env_base . Append ( CPPDEFINES = [ " DISABLE_DEPRECATED " ] )
if env_base [ " rids " ] == " handles " :
env_base . Append ( CPPDEFINES = [ " RID_HANDLES_ENABLED " ] )
print ( " WARNING: Building with RIDs as handles. " )
if env_base [ " rids " ] == " tracked_handles " :
env_base . Append ( CPPDEFINES = [ " RID_HANDLES_ENABLED " ] )
env_base . Append ( CPPDEFINES = [ " RID_HANDLE_ALLOCATION_TRACKING_ENABLED " ] )
print ( " WARNING: Building with RIDs as tracked handles. " )
if selected_platform in platform_list :
tmppath = " ./platform/ " + selected_platform
sys . path . insert ( 0 , tmppath )
import detect
env = env_base . Clone ( )
env . extra_suffix = " "
if env [ " extra_suffix " ] != " " :
env . extra_suffix + = " . " + env [ " extra_suffix " ]
# Environment flags
CCFLAGS = env . get ( " CCFLAGS " , " " )
env [ " CCFLAGS " ] = " "
env . Append ( CCFLAGS = str ( CCFLAGS ) . split ( ) )
CFLAGS = env . get ( " CFLAGS " , " " )
env [ " CFLAGS " ] = " "
env . Append ( CFLAGS = str ( CFLAGS ) . split ( ) )
CXXFLAGS = env . get ( " CXXFLAGS " , " " )
env [ " CXXFLAGS " ] = " "
env . Append ( CXXFLAGS = str ( CXXFLAGS ) . split ( ) )
LINKFLAGS = env . get ( " LINKFLAGS " , " " )
env [ " LINKFLAGS " ] = " "
env . Append ( LINKFLAGS = str ( LINKFLAGS ) . split ( ) )
# Platform specific flags.
# These can sometimes override default options.
flag_list = platform_flags [ selected_platform ]
for f in flag_list :
if not ( f [ 0 ] in ARGUMENTS ) : # allow command line to override platform flags
env [ f [ 0 ] ] = f [ 1 ]
# 'dev' and 'production' are aliases to set default options if they haven't been
# set manually by the user.
# These need to be checked *after* platform specific flags so that different
# default values can be set (e.g. to keep LTO off for `production` on some platforms).
if env [ " dev " ] :
env [ " verbose " ] = methods . get_cmdline_bool ( " verbose " , True )
env [ " warnings " ] = ARGUMENTS . get ( " warnings " , " extra " )
env [ " werror " ] = methods . get_cmdline_bool ( " werror " , True )
if env [ " production " ] :
env [ " use_static_cpp " ] = methods . get_cmdline_bool ( " use_static_cpp " , True )
env [ " debug_symbols " ] = methods . get_cmdline_bool ( " debug_symbols " , False )
# LTO "auto" means we handle the preferred option in each platform detect.py.
env [ " lto " ] = ARGUMENTS . get ( " lto " , " auto " )
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if env [ " target " ] == " debug " :
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print (
" WARNING: Requested `production` build with `tools=no target=debug`, "
" this will give you a full debug template (use `target=release_debug` "
" for an optimized template with debug features). "
)
# Run SCU file generation script if in a SCU build.
if env [ " scu_build " ] :
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methods . set_scu_folders ( scu_builders . generate_scu_files ( env [ " verbose " ] , env_base [ " target " ] != " debug " , env ) )
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# Must happen after the flags' definition, as configure is when most flags
# are actually handled to change compile options, etc.
detect . configure ( env )
# Needs to happen after configure to handle "auto".
if env [ " lto " ] != " none " :
print ( " Using LTO: " + env [ " lto " ] )
# Set our C and C++ standard requirements.
# Prepending to make it possible to override
# This needs to come after `configure`, otherwise we don't have env.msvc.
if not env . msvc :
# Specifying GNU extensions support explicitly, which are supported by
# both GCC and Clang. This mirrors GCC and Clang's current default
# compile flags if no -std is specified.
env . Prepend ( CFLAGS = [ " -std=gnu11 " ] )
env . Prepend ( CXXFLAGS = [ " -std=gnu++14 " ] )
else :
# MSVC doesn't have clear C standard support, /std only covers C++.
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
env . Prepend ( CCFLAGS = [ " /std:c++14 " ] )
if env_base [ " use_rtti " ] :
if not env . msvc :
env_base . Prepend ( CXXFLAGS = [ " -frtti " ] )
env . Prepend ( CXXFLAGS = [ " -frtti " ] )
else :
env_base . Prepend ( CXXFLAGS = [ " /GR " ] )
env . Prepend ( CXXFLAGS = [ " /GR " ] )
else :
if not env . msvc :
env_base . Prepend ( CXXFLAGS = [ " -fno-rtti " ] )
env . Prepend ( CXXFLAGS = [ " -fno-rtti " ] )
else :
env_base . Prepend ( CXXFLAGS = [ " /GR- " ] )
env . Prepend ( CXXFLAGS = [ " /GR- " ] )
# Don't use dynamic_cast, necessary with no-rtti.
env_base . Prepend ( CPPDEFINES = [ " NO_SAFE_CAST " ] )
env . Prepend ( CPPDEFINES = [ " NO_SAFE_CAST " ] )
# Handle renamed options.
if " use_lto " in ARGUMENTS or " use_thinlto " in ARGUMENTS :
print ( " Error: The `use_lto` and `use_thinlto` boolean options have been unified to `lto=<none|thin|full>`. " )
print ( " Please adjust your scripts accordingly. " )
Exit ( 255 )
if " use_lld " in ARGUMENTS :
print ( " Error: The `use_lld` boolean option has been replaced by `linker=<default|bfd|gold|lld|mold>`. " )
print ( " Please adjust your scripts accordingly. " )
Exit ( 255 )
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time (GH-80513).
if env [ " disable_exceptions " ] :
if env . msvc :
env . Append ( CPPDEFINES = [ ( " _HAS_EXCEPTIONS " , 0 ) ] )
else :
env . Append ( CCFLAGS = [ " -fno-exceptions " ] )
elif env . msvc :
env . Append ( CCFLAGS = [ " /EHsc " ] )
# Configure compiler warnings
if env . msvc : # MSVC
# Truncations, narrowing conversions, signed/unsigned comparisons...
disable_nonessential_warnings = [ " /wd4267 " , " /wd4244 " , " /wd4305 " , " /wd4018 " , " /wd4800 " ]
if env [ " warnings " ] == " extra " :
env . Append ( CCFLAGS = [ " /Wall " ] ) # Implies /W4
elif env [ " warnings " ] == " all " :
env . Append ( CCFLAGS = [ " /W3 " ] + disable_nonessential_warnings )
elif env [ " warnings " ] == " moderate " :
env . Append ( CCFLAGS = [ " /W2 " ] + disable_nonessential_warnings )
else : # 'no'
env . Append ( CCFLAGS = [ " /w " ] )
if env [ " werror " ] :
env . Append ( CCFLAGS = [ " /WX " ] )
env . Append ( LINKFLAGS = [ " /WX " ] )
else : # GCC, Clang
version = methods . get_compiler_version ( env ) or [ - 1 , - 1 ]
common_warnings = [ ]
if methods . using_gcc ( env ) :
common_warnings + = [ " -Wno-misleading-indentation " ]
if version [ 0 ] > = 7 :
common_warnings + = [ " -Wshadow-local " ]
elif methods . using_clang ( env ) or methods . using_emcc ( env ) :
# We often implement `operator<` for structs of pointers as a requirement
# for putting them in `Set` or `Map`. We don't mind about unreliable ordering.
common_warnings + = [ " -Wno-ordered-compare-function-pointers " ]
if env [ " warnings " ] == " extra " :
# Note: enable -Wimplicit-fallthrough for Clang (already part of -Wextra for GCC)
# once we switch to C++11 or later (necessary for our FALLTHROUGH macro).
env . Append ( CCFLAGS = [ " -Wall " , " -Wextra " , " -Wwrite-strings " , " -Wno-unused-parameter " ] + common_warnings )
env . Append ( CXXFLAGS = [ " -Wctor-dtor-privacy " , " -Wnon-virtual-dtor " ] )
if methods . using_gcc ( env ) :
env . Append (
CCFLAGS = [
" -Walloc-zero " ,
" -Wduplicated-branches " ,
" -Wduplicated-cond " ,
" -Wstringop-overflow=4 " ,
" -Wlogical-op " ,
]
)
env . Append ( CXXFLAGS = [ " -Wnoexcept " , " -Wplacement-new=1 " ] )
if version [ 0 ] > = 9 :
env . Append ( CCFLAGS = [ " -Wattribute-alias=2 " ] )
elif env [ " warnings " ] == " all " :
env . Append ( CCFLAGS = [ " -Wall " ] + common_warnings )
elif env [ " warnings " ] == " moderate " :
env . Append ( CCFLAGS = [ " -Wall " , " -Wno-unused " ] + common_warnings )
else : # 'no'
env . Append ( CCFLAGS = [ " -w " ] )
if env [ " werror " ] :
env . Append ( CCFLAGS = [ " -Werror " ] )
if methods . using_gcc ( env ) and version [ 0 ] > = 12 : # False positives in our error macros, see GH-58747.
env . Append ( CCFLAGS = [ " -Wno-error=return-type " ] )
if hasattr ( detect , " get_program_suffix " ) :
suffix = " . " + detect . get_program_suffix ( )
else :
suffix = " . " + selected_platform
if env [ " target " ] == " release " :
suffix + = " .opt "
elif env [ " target " ] == " release_debug " :
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suffix + = " .opt.debug "
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else :
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print (
" Note: Building a debug binary (which will run slowly). Use `target=release` to build an optimized release binary. "
)
suffix + = " .debug "
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if env [ " arch " ] != " " :
suffix + = " . " + env [ " arch " ]
elif env [ " bits " ] == " 32 " :
suffix + = " .32 "
elif env [ " bits " ] == " 64 " :
suffix + = " .64 "
suffix + = env . extra_suffix
sys . path . remove ( tmppath )
sys . modules . pop ( " detect " )
modules_enabled = OrderedDict ( )
env . module_dependencies = { }
env . module_icons_paths = [ ]
env . module_license_files = [ ]
env . doc_class_path = { }
for name , path in modules_detected . items ( ) :
if not env [ " module_ " + name + " _enabled " ] :
continue
sys . path . insert ( 0 , path )
env . current_module = name
import config
if config . can_build ( env , selected_platform ) :
# Disable it if a required dependency is missing.
if not env . module_check_dependencies ( name ) :
continue
config . configure ( env )
# Get doc classes paths (if present)
try :
doc_classes = config . get_doc_classes ( )
doc_path = config . get_doc_path ( )
for c in doc_classes :
env . doc_class_path [ c ] = path + " / " + doc_path
except Exception :
pass
# Get icon paths (if present)
try :
icons_path = config . get_icons_path ( )
env . module_icons_paths . append ( path + " / " + icons_path )
except Exception :
# Default path for module icons
env . module_icons_paths . append ( path + " / " + " icons " )
# Get license path (if present)
try :
license_file = config . get_license_file ( )
if not os . path . isabs ( path ) :
env . module_license_files . append ( " # " + path + " / " + license_file )
else :
env . module_license_files . append ( path + " / " + license_file )
except Exception :
pass
modules_enabled [ name ] = path
else :
env [ " module_ " + name + " _enabled " ] = False
sys . path . remove ( path )
sys . modules . pop ( " config " )
env . module_list = modules_enabled
methods . sort_module_list ( env )
methods . generate_version_header ( env . module_version_string )
env [ " PROGSUFFIX " ] = suffix + env . module_version_string + env [ " PROGSUFFIX " ]
env [ " OBJSUFFIX " ] = suffix + env [ " OBJSUFFIX " ]
# (SH)LIBSUFFIX will be used for our own built libraries
# LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default,
# so we need to append the default suffixes to keep the ability
# to link against thirdparty libraries (.a, .so, .lib, etc.).
if os . name == " nt " :
# On Windows, only static libraries and import libraries can be
# statically linked - both using .lib extension
env [ " LIBSUFFIXES " ] + = [ env [ " LIBSUFFIX " ] ]
else :
env [ " LIBSUFFIXES " ] + = [ env [ " LIBSUFFIX " ] , env [ " SHLIBSUFFIX " ] ]
env [ " LIBSUFFIX " ] = suffix + env [ " LIBSUFFIX " ]
env [ " SHLIBSUFFIX " ] = suffix + env [ " SHLIBSUFFIX " ]
if env . use_ptrcall :
env . Append ( CPPDEFINES = [ " PTRCALL_ENABLED " ] )
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if env [ " tools " ] :
env . Append ( CPPDEFINES = [ " TOOLS_ENABLED " ] )
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if env [ " disable_advanced_gui " ] :
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env . Append ( CPPDEFINES = [ " ADVANCED_GUI_DISABLED " ] )
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if not env [ " verbose " ] :
methods . no_verbose ( sys , env )
if not env [ " platform " ] == " server " :
env . Append (
BUILDERS = {
" GLES2_GLSL " : env . Builder (
action = run_in_subprocess ( gles_builders . build_gles2_headers ) , suffix = " glsl.gen.h " , src_suffix = " .glsl "
)
}
)
scons_cache_path = os . environ . get ( " SCONS_CACHE " )
if scons_cache_path != None :
CacheDir ( scons_cache_path )
print ( " Scons cache enabled... (path: ' " + scons_cache_path + " ' ) " )
if env [ " vsproj " ] :
env . vs_incs = [ ]
env . vs_srcs = [ ]
if env [ " compiledb " ] :
# Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
from SCons import __version__ as scons_raw_version
scons_ver = env . _get_major_minor_revision ( scons_raw_version )
if scons_ver < ( 4 , 0 , 0 ) :
print ( " The `compiledb=yes` option requires SCons 4.0 or later, but your version is %s . " % scons_raw_version )
Exit ( 255 )
env . Tool ( " compilation_db " )
env . Alias ( " compiledb " , env . CompilationDatabase ( ) )
Export ( " env " )
# build subdirs, the build order is dependent on link order.
SConscript ( " core/SCsub " )
SConscript ( " servers/SCsub " )
SConscript ( " scene/SCsub " )
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if env [ " tools " ] :
SConscript ( " editor/SCsub " )
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SConscript ( " drivers/SCsub " )
SConscript ( " platform/SCsub " )
SConscript ( " modules/SCsub " )
SConscript ( " main/SCsub " )
SConscript ( " platform/ " + selected_platform + " /SCsub " ) # build selected platform
# Microsoft Visual Studio Project Generation
if env [ " vsproj " ] :
if os . name != " nt " :
print ( " Error: The `vsproj` option is only usable on Windows with Visual Studio. " )
Exit ( 255 )
env [ " CPPPATH " ] = [ Dir ( path ) for path in env [ " CPPPATH " ] ]
methods . generate_vs_project ( env , GetOption ( " num_jobs " ) )
methods . generate_cpp_hint_file ( " cpp.hint " )
# Check for the existence of headers
conf = Configure ( env )
if " check_c_headers " in env :
for header in env [ " check_c_headers " ] :
if conf . CheckCHeader ( header [ 0 ] ) :
env . AppendUnique ( CPPDEFINES = [ header [ 1 ] ] )
elif selected_platform != " " :
if selected_platform == " list " :
print ( " The following platforms are available: \n " )
else :
print ( ' Invalid target platform " ' + selected_platform + ' " . ' )
print ( " The following platforms were detected: \n " )
for x in platform_list :
print ( " \t " + x )
print ( " \n Please run SCons again and select a valid platform: platform=<string> " )
if selected_platform == " list " :
# Exit early to suppress the rest of the built-in SCons messages
sys . exit ( 0 )
else :
sys . exit ( 255 )
# The following only makes sense when the 'env' is defined, and assumes it is.
if " env " in locals ( ) :
# FIXME: This method mixes both cosmetic progress stuff and cache handling...
methods . show_progress ( env )
# TODO: replace this with `env.Dump(format="json")`
# once we start requiring SCons 4.0 as min version.
methods . dump ( env )
def print_elapsed_time ( ) :
elapsed_time_sec = round ( time . time ( ) - time_at_start , 3 )
time_ms = round ( ( elapsed_time_sec % 1 ) * 1000 )
print ( " [Time elapsed: {} . {:03} ] " . format ( time . strftime ( " % H: % M: % S " , time . gmtime ( elapsed_time_sec ) ) , time_ms ) )
atexit . register ( print_elapsed_time )