#ifndef PROGRESS_BAR_H
#define PROGRESS_BAR_H

/*  progress_bar.h                                                       */


#include "scene/gui/range.h"

class ProgressBar : public Range {
	GDCLASS(ProgressBar, Range);

	bool percent_visible;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void set_percent_visible(bool p_visible);
	bool is_percent_visible() const;

	Size2 get_minimum_size() const;
	ProgressBar();
};

#endif // PROGRESS_BAR_H
