<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureRect" inherits="Control" version="4.2">
	<brief_description>
		Control for drawing textures.
	</brief_description>
	<description>
		Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
		[b]Note:[/b] You should enable [member flip_v] when using a TextureRect to display a [ViewportTexture]. Alternatively, you can enable [member Viewport.render_target_v_flip] on the Viewport. Otherwise, the image will appear upside down.
	</description>
	<tutorials>
		<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="expand" type="bool" setter="set_expand" getter="has_expand" default="false">
			If [code]true[/code], the texture scales to fit its bounding rectangle.
		</member>
		<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false">
			If [code]true[/code], texture is flipped horizontally.
		</member>
		<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false">
			If [code]true[/code], texture is flipped vertically.
		</member>
		<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="1" />
		<member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0">
			Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode].
		</member>
		<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
			The node's [Texture] resource.
		</member>
	</members>
	<constants>
		<constant name="STRETCH_SCALE_ON_EXPAND" value="0" enum="StretchMode">
			Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [constant STRETCH_KEEP].
		</constant>
		<constant name="STRETCH_SCALE" value="1" enum="StretchMode">
			Scale to fit the node's bounding rectangle.
		</constant>
		<constant name="STRETCH_TILE" value="2" enum="StretchMode">
			Tile inside the node's bounding rectangle.
		</constant>
		<constant name="STRETCH_KEEP" value="3" enum="StretchMode">
			The texture keeps its original size and stays in the bounding rectangle's top-left corner.
		</constant>
		<constant name="STRETCH_KEEP_CENTERED" value="4" enum="StretchMode">
			The texture keeps its original size and stays centered in the node's bounding rectangle.
		</constant>
		<constant name="STRETCH_KEEP_ASPECT" value="5" enum="StretchMode">
			Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
		</constant>
		<constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6" enum="StretchMode">
			Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
		</constant>
		<constant name="STRETCH_KEEP_ASPECT_COVERED" value="7" enum="StretchMode">
			Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
		</constant>
	</constants>
</class>
