<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsBody2D" inherits="CollisionObject2D" version="4.2">
	<brief_description>
		Base class for all objects affected by physics in 2D space.
	</brief_description>
	<description>
		PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
	</description>
	<tutorials>
		<link>$DOCS_URL/tutorials/physics/physics_introduction.md</link>
	</tutorials>
	<methods>
		<method name="add_collision_exception_with">
			<return type="void" />
			<argument index="0" name="body" type="Node" />
			<description>
				Adds a body to the list of bodies that this body can't collide with.
			</description>
		</method>
		<method name="get_collision_exceptions">
			<return type="Array" />
			<description>
				Returns an array of nodes that were added as collision exceptions for this body.
			</description>
		</method>
		<method name="remove_collision_exception_with">
			<return type="void" />
			<argument index="0" name="body" type="Node" />
			<description>
				Removes a body from the list of bodies that this body can't collide with.
			</description>
		</method>
	</methods>
	<members>
		<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" overrides="CollisionObject2D" default="false" />
		<member name="layers" type="int" setter="_set_layers" getter="_get_layers">
			Both collision_layer and collision_mask. Returns collision_layer when accessed. Updates collision_layer and collision_mask when modified.
		</member>
	</members>
	<constants>
	</constants>
</class>
