<?xml version="1.0" encoding="UTF-8" ?>
<class name="OccluderShapeSphere" inherits="OccluderShape" version="4.2">
	<brief_description>
		Spherical occlusion primitive for use with the [Occluder] node.
	</brief_description>
	<description>
		[OccluderShape]s are resources used by [Occluder] nodes, allowing geometric occlusion culling.
		This shape can include multiple spheres. These can be created and deleted either in the Editor inspector or by calling [code]set_spheres[/code]. The sphere positions can be set by dragging the handle in the Editor viewport. The radius can be set with the smaller handle.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="set_sphere_position">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="position" type="Vector3" />
			<description>
				Sets an individual sphere's position.
			</description>
		</method>
		<method name="set_sphere_radius">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="radius" type="float" />
			<description>
				Sets an individual sphere's radius.
			</description>
		</method>
	</methods>
	<members>
		<member name="spheres" type="Array" setter="set_spheres" getter="get_spheres" default="[ Plane( 0, 0, 0, 1 ) ]">
			The sphere data can be accessed as an array of [Plane]s. The position of each sphere is stored in the [code]normal[/code], and the radius is stored in the [code]d[/code] value of the plane.
		</member>
	</members>
	<constants>
	</constants>
</class>
