<?xml version="1.0" encoding="UTF-8" ?>
<class name="World" inherits="Node" version="4.2">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="find_world_2d" qualifiers="const">
			<return type="World2D" />
			<description>
			</description>
		</method>
		<method name="find_world_3d" qualifiers="const">
			<return type="World3D" />
			<description>
			</description>
		</method>
		<method name="get_camera" qualifiers="const">
			<return type="Camera" />
			<description>
			</description>
		</method>
		<method name="get_final_transform" qualifiers="const">
			<return type="Transform2D" />
			<description>
			</description>
		</method>
		<method name="get_override_world">
			<return type="World" />
			<description>
			</description>
		</method>
		<method name="get_override_world_or_this">
			<return type="World" />
			<description>
			</description>
		</method>
		<method name="get_viewport_rid" qualifiers="const">
			<return type="RID" />
			<description>
			</description>
		</method>
		<method name="get_visible_rect" qualifiers="const">
			<return type="Rect2" />
			<description>
			</description>
		</method>
		<method name="set_override_world">
			<return type="void" />
			<argument index="0" name="world" type="Node" />
			<description>
			</description>
		</method>
		<method name="update_worlds">
			<return type="void" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="canvas_transform" type="Transform2D" setter="set_canvas_transform" getter="get_canvas_transform">
		</member>
		<member name="global_canvas_transform" type="Transform2D" setter="set_global_canvas_transform" getter="get_global_canvas_transform">
		</member>
		<member name="override_in_parent_viewport" type="bool" setter="set_override_in_parent_viewport" getter="get_override_in_parent_viewport" default="false">
		</member>
		<member name="own_world_3d" type="bool" setter="set_use_own_world_3d" getter="is_using_own_world_3d" default="false">
		</member>
		<member name="world" type="World3D" setter="set_world_3d" getter="get_world_3d">
		</member>
		<member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d">
		</member>
	</members>
	<constants>
	</constants>
</class>
