#ifndef PNG_DRIVER_COMMON_H
#define PNG_DRIVER_COMMON_H
/*************************************************************************/
/*  png_driver_common.h                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#include "core/io/image.h"
#include "core/containers/pool_vector.h"

namespace PNGDriverCommon {

// Attempt to load png from buffer (p_source, p_size) into p_image
Error png_to_image(const uint8_t *p_source, size_t p_size, bool p_force_linear, Ref<Image> p_image);

// Append p_image, as a png, to p_buffer.
// Contents of p_buffer is unspecified if error returned.
Error image_to_png(const Ref<Image> &p_image, PoolVector<uint8_t> &p_buffer);

} // namespace PNGDriverCommon

#endif
