#ifndef JNI_UTILS_H
#define JNI_UTILS_H
/*************************************************************************/
/*  jni_utils.h                                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#include "string_android.h"
#include <core/config/engine.h>
#include <core/variant/variant.h>
#include <jni.h>

struct jvalret {
	jobject obj;
	jvalue val;
	jvalret() { obj = NULL; }
};

jvalret _variant_to_jvalue(JNIEnv *env, Variant::Type p_type, const Variant *p_arg, bool force_jobject = false);

String _get_class_name(JNIEnv *env, jclass cls, bool *array);

Variant _jobject_to_variant(JNIEnv *env, jobject obj);

Variant::Type get_jni_type(const String &p_type);

const char *get_jni_sig(const String &p_type);

#endif // JNI_UTILS_H
