#ifndef ANDROID_INPUT_HANDLER_H
#define ANDROID_INPUT_HANDLER_H
/*************************************************************************/
/*  android_input_handler.h                                              */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#include "main/input_default.h"

// This class encapsulates all the handling of input events that come from the Android UI thread.
// Remarks:
// - It's not thread-safe by itself, so its functions must only be called on a single thread, which is the Android UI thread.
// - Its functions must only call thread-safe methods.
class AndroidInputHandler {
public:
	struct TouchPos {
		int id;
		Point2 pos;
	};

	struct MouseEventInfo {
		bool valid = false;
		Point2 pos;
	};

	enum {
		JOY_EVENT_BUTTON = 0,
		JOY_EVENT_AXIS = 1,
		JOY_EVENT_HAT = 2
	};

	struct JoypadEvent {
		int device;
		int type;
		int index;
		bool pressed;
		float value;
		int hat;
	};

private:
	Vector<TouchPos> touch;
	MouseEventInfo mouse_event_info;
	Point2 hover_prev_pos; // needed to calculate the relative position on hover events

	bool alt_mem = false;
	bool shift_mem = false;
	bool control_mem = false;
	bool meta_mem = false;

	int buttons_state = 0;

	InputDefault *input = static_cast<InputDefault *>(InputDefault::get_singleton());

	void _set_key_modifier_state(Ref<InputEventWithModifiers> ev) const;

	static int _button_index_from_mask(int button_mask);

	static int _android_button_mask_to_pandemonium_button_mask(int android_button_mask);

	void _wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor);

	void _parse_mouse_event_info(int buttons_mask, bool p_pressed, bool p_canceled, bool p_double_click, bool p_source_mouse_relative);

	void _release_mouse_event_info(bool p_source_mouse_relative = false);

	void _cancel_mouse_event_info(bool p_source_mouse_relative = false);

	void _parse_all_touch(bool p_pressed, bool p_canceled = false, bool p_double_tap = false);

	void _release_all_touch();

	void _cancel_all_touch();

public:
	void process_joy_event(const JoypadEvent &p_event);
	void process_key_event(int p_scancode, int p_physical_scancode, int p_unicode, bool p_pressed);
	void process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative);
	void process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap);
	void process_magnify(Point2 p_pos, float p_factor);
	void process_pan(Point2 p_pos, Vector2 p_delta);
	void joy_connection_changed(int p_device, bool p_connected, String p_name);
};

#endif
