#!/usr/bin/env python

Import("env")
Import("env_modules")

env_navigation_mesh_generator = env_modules.Clone()

# Thirdparty source files

#thirdparty_obj = []

# Recast Thirdparty source files
if env["builtin_recast"]:
    thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
    
    #thirdparty_sources = [
    #    "Source/Recast.cpp",
    #    "Source/RecastAlloc.cpp",
    #    "Source/RecastArea.cpp",
    #    "Source/RecastAssert.cpp",
    #    "Source/RecastContour.cpp",
    #    "Source/RecastFilter.cpp",
    #    "Source/RecastLayers.cpp",
    #    "Source/RecastMesh.cpp",
    #    "Source/RecastMeshDetail.cpp",
    #    "Source/RecastRasterization.cpp",
    #    "Source/RecastRegion.cpp",
    #]
    #thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

    env_navigation_mesh_generator.Prepend(CPPPATH=[thirdparty_dir + "Include"])

    #env_thirdparty = env_navigation_mesh_generator.Clone()
    #env_thirdparty.disable_warnings()
    #env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)

#env.modules_sources += thirdparty_obj

# Godot source files

module_obj = []

env_navigation_mesh_generator.add_source_files(module_obj, "*.cpp")

if env["tools"]:
    env_navigation_mesh_generator.add_source_files(module_obj, "editor/*.cpp")

env.modules_sources += module_obj

# Needed to force rebuilding the module files when the thirdparty library is updated.
#env.Depends(module_obj, thirdparty_obj)
