/**************************************************************************/
/*  navigation_obstacle_2d_editor_plugin.cpp                              */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
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/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/**************************************************************************/

#include "navigation_obstacle_2d_editor_plugin.h"

#include "core/object/undo_redo.h"
#include "editor/editor_node.h"

Node2D *NavigationObstacle2DEditor::_get_node() const {
	return node;
}

void NavigationObstacle2DEditor::_set_node(Node *p_polygon) {
	node = Object::cast_to<NavigationObstacle2D>(p_polygon);
}

void NavigationObstacle2DEditor::_action_add_polygon(const Variant &p_polygon) {
	UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
	undo_redo->create_action("NavigationObstacle2D Add Polygon");
	undo_redo->add_do_method(node, "set_vertices", p_polygon);
	undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
	undo_redo->commit_action();
}

void NavigationObstacle2DEditor::_action_remove_polygon(int p_idx) {
	UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
	undo_redo->create_action("NavigationObstacle2D Remove Polygon");
	undo_redo->add_do_method(node, "set_vertices", Variant(Vector<Vector2>()));
	undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
	undo_redo->commit_action();
}

void NavigationObstacle2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
	UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
	undo_redo->create_action("NavigationObstacle2D Set Polygon");
	undo_redo->add_do_method(node, "set_vertices", p_polygon);
	undo_redo->add_undo_method(node, "set_vertices", node->get_vertices());
	undo_redo->commit_action();
}

NavigationObstacle2DEditor::NavigationObstacle2DEditor(EditorNode *p_editor, bool p_wip_destructive) :
		AbstractPolygon2DEditor(p_editor, p_wip_destructive) {
	node = nullptr;
}

NavigationObstacle2DEditorPlugin::NavigationObstacle2DEditorPlugin(EditorNode *p_node) :
		AbstractPolygon2DEditorPlugin(p_node, memnew(NavigationObstacle2DEditor(p_node)), "NavigationObstacle2D") {
}
