#ifndef COLLISION_SHAPE_H
#define COLLISION_SHAPE_H
/*************************************************************************/
/*  collision_shape.h                                                    */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#include "core/object/reference.h"
#include "scene/main/spatial.h"

class CollisionObject;
class Shape;

class CollisionShape : public Spatial {
	GDCLASS(CollisionShape, Spatial);
	OBJ_CATEGORY("3D Physics Nodes");

	Ref<Shape> shape;

	uint32_t owner_id;
	CollisionObject *parent;

	void resource_changed(RES res);
	bool disabled;

protected:
	void _update_in_shape_owner(bool p_xform_only = false);

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void make_convex_from_brothers();

	void set_shape(const Ref<Shape> &p_shape);
	Ref<Shape> get_shape() const;

	void set_disabled(bool p_disabled);
	bool is_disabled() const;

	String get_configuration_warning() const;

#ifdef TOOLS_ENABLED
	virtual AABB get_fallback_gizmo_aabb() const;
#endif

	CollisionShape();
	~CollisionShape();
};

#endif // BODY_VOLUME_H
