#ifndef SCRIPT_EDITOR_PLUGIN_H
#define SCRIPT_EDITOR_PLUGIN_H

/*************************************************************************/
/*  script_editor_plugin.h                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "editor/editor_plugin.h"

class EditorScriptEditor;

class EditorScriptEditorPlugin : public EditorPlugin {
	GDCLASS(EditorScriptEditorPlugin, EditorPlugin);

	EditorScriptEditor *script_editor;
	EditorNode *editor;

public:
	virtual String get_name() const { return "Script"; }
	bool has_main_screen() const { return true; }
	virtual void edit(Object *p_object);
	virtual bool handles(Object *p_object) const;
	virtual void make_visible(bool p_visible);
	virtual void selected_notify();

	virtual void save_external_data();
	virtual void apply_changes();

	virtual void restore_global_state();
	virtual void save_global_state();

	virtual void set_window_layout(Ref<ConfigFile> p_layout);
	virtual void get_window_layout(Ref<ConfigFile> p_layout);

	virtual void get_breakpoints(List<String> *p_breakpoints);

	virtual void edited_scene_changed();

	EditorScriptEditorPlugin(EditorNode *p_node);
	~EditorScriptEditorPlugin();
};

#endif // SCRIPT_EDITOR_PLUGIN_H
