mirror of
https://github.com/Relintai/pandemonium_engine_easy_charts.git
synced 2024-12-29 14:17:18 +01:00
212 lines
5.0 KiB
GDScript
212 lines
5.0 KiB
GDScript
tool
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extends Node2D
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class_name Chart2D
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enum PointShapes { Dot, Triangle, Square, Cross }
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enum TemplatesNames { Default, Clean, Gradient, Minimal, Invert }
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signal chart_plotted(chart)
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signal point_pressed(point)
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const OFFSET: Vector2 = Vector2(0,0)
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export (Vector2) var SIZE: Vector2 = Vector2() setget _set_size
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export (String, FILE, "*.txt, *.csv") var source: String = ""
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export (String) var delimiter: String = ";"
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export (bool) var origin_at_zero: bool = true
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export (bool) var are_values_columns: bool = false
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export (int, 0, 100) var x_values_index: int = 0
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export(bool) var show_x_values_as_labels: bool = true
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export (float,1,20,0.5) var column_width: float = 10
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export (float,0,10,0.5) var column_gap: float = 2
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export (float, 0.1, 10.0) var x_decim: float = 5.0
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export (float, 0.1, 10.0) var y_decim: float = 5.0
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export (PointShapes) var point_shape: int = 0
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export (PoolColorArray) var function_colors = [Color("#1e1e1e")]
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export (Color) var v_lines_color: Color = Color("#cacaca")
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export (Color) var h_lines_color: Color = Color("#cacaca")
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export (bool) var boxed: bool = true
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export (Color) var box_color: Color = Color("#1e1e1e")
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export (Font) var font: Font
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export (Font) var bold_font: Font
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export (Color) var font_color: Color = Color("#1e1e1e")
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export var template : int = 0 setget apply_template
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export (float, 0.1, 1) var drawing_duration: float = 0.5
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export (bool) var invert_chart: bool = false
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var OutlinesTween: Tween
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var FunctionsTween: Tween
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var PointTween : Tween
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var Functions: Node2D
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var GridTween: Tween
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var PointData: PointData
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var Outlines: Line2D
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var Grid: Node2D
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var point_node: PackedScene = preload("../Point/Point.tscn")
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var FunctionLegend: PackedScene = preload("../Legend/FunctionLegend.tscn")
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var font_size: float = 16
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var const_height: float = font_size / 2 * font_size / 20
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var const_width: float = font_size / 2
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var origin: Vector2
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# actual distance between x and y values
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var x_pass: float
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var y_pass: float
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# vertical distance between y consecutive points used for intervals
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var v_dist: float
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var h_dist: float
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# quantization, representing the interval in which values will be displayed
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# define values on x an y axis
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var x_chors: Array
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var y_chors: Array
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# actual coordinates of points (in pixel)
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var x_coordinates: Array
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var y_coordinates: Array
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# datas contained in file
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var datas: Array
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# amount of functions to represent
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var functions: int = 0
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var x_label: String
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# database values
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var x_datas: Array
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var y_datas: Array
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# labels displayed on chart
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var x_labels: Array
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var y_labels: Array
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var x_margin_min: int = 0
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var y_margin_min: int = 0
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# actual values of point, from the database
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var point_values: Array
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# actual position of points in pixel
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var point_positions: Array
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var legend: Array setget set_legend, get_legend
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var templates: Dictionary = {}
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func build_chart():
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pass
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func calculate_pass():
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pass
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func calculate_coordinates():
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pass
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func _set_size(v : Vector2):
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SIZE = v
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func _get_children():
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OutlinesTween = $OutlinesTween
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FunctionsTween = $FunctionsTween
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Functions = $Functions
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GridTween = $GridTween
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PointData = $PointData/PointData
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Outlines = $Outlines
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Grid = $Grid
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func apply_template(template_name: int):
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template = template_name
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templates = Utilities._load_templates()
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if template_name != null:
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var custom_template = templates.get(templates.keys()[template_name])
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function_colors = custom_template.function_colors as PoolColorArray
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v_lines_color = Color(custom_template.v_lines_color)
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h_lines_color = Color(custom_template.h_lines_color)
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box_color = Color(custom_template.outline_color)
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font_color = Color(custom_template.font_color)
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property_list_changed_notify()
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if Engine.editor_hint:
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_get_children()
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Outlines.set_default_color(box_color)
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Grid.get_node("VLine").set_default_color(v_lines_color)
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Grid.get_node("HLine").set_default_color(h_lines_color)
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func redraw():
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build_chart()
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calculate_pass()
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calculate_coordinates()
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update()
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func show_data(point):
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PointData.update_datas(point)
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PointData.show()
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func hide_data():
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PointData.hide()
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func clear_points():
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function_colors.clear()
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if Functions.get_children():
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for function in Functions.get_children():
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function.queue_free()
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func count_functions():
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if are_values_columns:
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if not invert_chart:
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functions = datas[0].size() - 1
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else:
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functions = datas.size() - 1
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else:
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if invert_chart:
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functions = datas[0].size() - 1
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else:
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functions = datas.size() - 1
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func set_legend(l: Array):
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legend = l
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func get_legend():
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return legend
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func create_legend():
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legend.clear()
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for function in functions:
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var function_legend = FunctionLegend.instance()
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var f_name: String
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if invert_chart:
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f_name = x_datas[function] as String
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else:
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f_name = y_labels[function]
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var legend_font: Font
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if font != null:
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legend_font = font
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if bold_font != null:
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legend_font = bold_font
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function_legend.create_legend(f_name, function_colors[function], bold_font, font_color)
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legend.append(function_legend)
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