mirror of
https://github.com/Relintai/pandemonium_engine_easy_charts.git
synced 2024-11-14 10:17:24 +01:00
d46e099717
* Fixed ScatterChart to work like LineChart when are_values_columns is true * Fixed labeling spaguetti and added offset. * Fixed indentation to match GDScript style guide * Fix distances calculations Note that I removed the origin_at_zero conditional at calculate_coordinates because I already fix y_margin_min to 0 at structure_datas. * Add missing features to ScatterChart I added the missing features from LineChart to ScatterChart (like treshold and some properties) in preparation to creation of a Parent Class common to both. This way the changes can be traced easily. * Add BaseClass for Scatter and Line Charts * Changes to property_list getter * Rename ScatterChartBase.gd to scatter_chart_base.gd * Filenames changed to match GDscript Style Guide From Godot so it doesn't break the links. * Fixed some dependencies on chart and chart2D
310 lines
8.9 KiB
GDScript
310 lines
8.9 KiB
GDScript
tool
|
|
extends Spatial
|
|
class_name ScatterChart3D
|
|
|
|
"""
|
|
[ScatterChart] - General purpose node for Scatter Charts
|
|
|
|
A scatter plot (also called a scatterplot, scatter graph, scatter chart, scattergram, or scatter diagram)
|
|
is a type of plot or mathematical diagram using Cartesian coordinates to display values for typically two variables
|
|
for a set of data. If the points are coded (color/shape/size), one additional variable can be displayed.
|
|
The data are displayed as a collection of points, each having the value of one variable determining the position on
|
|
the horizontal axis and the value of the other variable determining the position on the vertical axis.
|
|
|
|
/ source : Wikipedia /
|
|
"""
|
|
|
|
onready var PlaceholderPoint = $Chart/Point
|
|
onready var Space = $ImmediateGeometry
|
|
onready var PointData = $PointData/PointData
|
|
|
|
var point_node : PackedScene = preload("../Utilities/Point/Point.tscn")
|
|
var FunctionLegend : PackedScene = preload("../Utilities/Legend/FunctionLegend.tscn")
|
|
|
|
var font_size : float = 16
|
|
var const_height : float = font_size/2*font_size/20
|
|
var const_width : float = font_size/2
|
|
|
|
var OFFSET : Vector2 = Vector2(0,0)
|
|
|
|
#-------------------------------------------------------------------------#
|
|
var origin : Vector2
|
|
|
|
# actual distance between x and y values
|
|
var x_pass : float
|
|
var y_pass : float
|
|
|
|
# vertical distance between y consecutive points used for intervals
|
|
var v_dist : float
|
|
var h_dist : float
|
|
|
|
# quantization, representing the interval in which values will be displayed
|
|
|
|
# define values on x an y axis
|
|
var x_chors : Array
|
|
var y_chors : Array
|
|
|
|
# actual coordinates of points (in pixel)
|
|
var x_coordinates : Array
|
|
var y_coordinates : Array
|
|
|
|
# datas contained in file
|
|
var datas : Array
|
|
|
|
# amount of functions to represent
|
|
var functions : int = 0
|
|
|
|
var x_label : String
|
|
var z_label : String
|
|
|
|
# database values
|
|
var x_datas : Array
|
|
var z_datas : Array
|
|
var y_datas : Array
|
|
|
|
# labels displayed on chart
|
|
var x_labels : Array
|
|
var y_labels : Array
|
|
|
|
var x_margin_min : int = 0
|
|
var y_margin_min : int = 0
|
|
|
|
# actual values of point, from the database
|
|
var point_values : Array
|
|
|
|
# actual position of points in pixel
|
|
var point_positions : Array
|
|
|
|
var legend : Array setget set_legend,get_legend
|
|
|
|
# ---------------------
|
|
export (Vector2) var SIZE : Vector2 = Vector2() setget _set_size
|
|
export (String, FILE, "*.txt, *.csv") var source : String = ""
|
|
export (String) var delimiter : String = ";"
|
|
export (bool) var origin_at_zero : bool = true
|
|
|
|
export (bool) var are_values_columns : bool = false
|
|
export (int,0,100) var x_values_index : int = 0
|
|
export (int,0,100) var z_values_index : int = 0
|
|
export(bool) var show_x_values_as_labels : bool = true
|
|
|
|
#export (float,1,20,0.5) var column_width : float = 10
|
|
#export (float,0,10,0.5) var column_gap : float = 2
|
|
|
|
export (float,0.1,10.0) var x_decim : float = 5.0
|
|
export (float,0.1,10.0) var y_decim : float = 5.0
|
|
export (int,"Dot,Triangle,Square") var point_shape : int = 0
|
|
export (PoolColorArray) var function_colors = [Color("#1e1e1e")]
|
|
export (Color) var v_lines_color : Color = Color("#cacaca")
|
|
export (Color) var h_lines_color : Color = Color("#cacaca")
|
|
|
|
export (bool) var boxed : bool = true
|
|
export (Color) var box_color : Color = Color("#1e1e1e")
|
|
export (Font) var font : Font
|
|
export (Font) var bold_font : Font
|
|
export (Color) var font_color : Color = Color("#1e1e1e")
|
|
export (String,"Default","Clean","Gradient","Minimal","Invert") var template : String = "Default" setget apply_template
|
|
export (float,0.1,1) var drawing_duration : float = 0.5
|
|
export (bool) var invert_chart : bool = false
|
|
|
|
var templates : Dictionary = {}
|
|
|
|
signal chart_plotted(chart)
|
|
signal point_pressed(point)
|
|
|
|
func _point_plotted():
|
|
pass
|
|
|
|
func _ready():
|
|
pass
|
|
|
|
func _set_size(size : Vector2):
|
|
SIZE = size
|
|
# build_chart()
|
|
|
|
func clear():
|
|
pass
|
|
|
|
func load_font():
|
|
if font != null:
|
|
font_size = font.get_height()
|
|
var theme : Theme = Theme.new()
|
|
theme.set_default_font(font)
|
|
PointData.set_theme(theme)
|
|
else:
|
|
var lbl = Label.new()
|
|
font = lbl.get_font("")
|
|
lbl.free()
|
|
if bold_font != null:
|
|
PointData.Data.set("custom_fonts/font",bold_font)
|
|
|
|
func _plot(source_ : String, delimiter_ : String, are_values_columns_ : bool, x_values_index_ : int):
|
|
randomize()
|
|
|
|
clear()
|
|
|
|
load_font()
|
|
PointData.hide()
|
|
|
|
datas = read_datas(source_,delimiter_)
|
|
# count_functions()
|
|
structure_datas(datas,are_values_columns_,x_values_index_)
|
|
# build_chart()
|
|
# calculate_pass()
|
|
# calculate_coordinates()
|
|
# calculate_colors()
|
|
# draw_chart()
|
|
#
|
|
# create_legend()
|
|
emit_signal("chart_plotted", self)
|
|
|
|
func plot():
|
|
randomize()
|
|
|
|
clear()
|
|
|
|
load_font()
|
|
PointData.hide()
|
|
|
|
if source == "" or source == null:
|
|
Utilities._print_message("Can't plot a chart without a Source file. Please, choose it in editor, or use the custom function _plot().",1)
|
|
return
|
|
datas = read_datas(source,delimiter)
|
|
# count_functions()
|
|
structure_datas(datas,are_values_columns,x_values_index)
|
|
# build_chart()
|
|
# calculate_pass()
|
|
# calculate_coordinates()
|
|
# calculate_colors()
|
|
# draw_chart()
|
|
|
|
# create_legend()
|
|
emit_signal("chart_plotted", self)
|
|
|
|
|
|
func read_datas(source : String, delimiter : String):
|
|
var file : File = File.new()
|
|
file.open(source,File.READ)
|
|
var content : Array
|
|
while not file.eof_reached():
|
|
var line : PoolStringArray = file.get_csv_line(delimiter)
|
|
content.append(line)
|
|
file.close()
|
|
for data in content:
|
|
if data.size() < 2:
|
|
content.erase(data)
|
|
return content
|
|
|
|
func structure_datas(database : Array, are_values_columns : bool, x_values_index : int):
|
|
# @x_values_index can be either a column or a row relative to x values
|
|
# @y_values can be either a column or a row relative to y values
|
|
self.are_values_columns = are_values_columns
|
|
match are_values_columns:
|
|
true:
|
|
for row in database.size():
|
|
var t_vals : Array
|
|
for column in database[row].size():
|
|
if column == x_values_index:
|
|
var x_data = database[row][column]
|
|
if x_data.is_valid_float() or x_data.is_valid_integer():
|
|
x_datas.append(x_data as float)
|
|
else:
|
|
x_datas.append(x_data.replace(",",".") as float)
|
|
elif column == z_values_index:
|
|
var z_data = database[row][column]
|
|
if z_data.is_valid_float() or z_data.is_valid_integer():
|
|
z_datas.append(z_data as float)
|
|
else:
|
|
z_datas.append(z_data.replace(",",".") as float)
|
|
else:
|
|
if row != 0:
|
|
var y_data = database[row][column]
|
|
if y_data.is_valid_float() or y_data.is_valid_integer():
|
|
t_vals.append(y_data as float)
|
|
else:
|
|
t_vals.append(y_data.replace(",",".") as float)
|
|
else:
|
|
y_labels.append(str(database[row][column]))
|
|
if not t_vals.empty():
|
|
y_datas.append(t_vals)
|
|
x_label = str(x_datas.pop_front())
|
|
z_label = str(z_datas.pop_front())
|
|
false:
|
|
for row in database.size():
|
|
if row == x_values_index:
|
|
x_datas = (database[row])
|
|
x_label = x_datas.pop_front() as String
|
|
else:
|
|
var values = database[row] as Array
|
|
y_labels.append(values.pop_front() as String)
|
|
y_datas.append(values)
|
|
for data in y_datas:
|
|
for value in data.size():
|
|
data[value] = data[value] as float
|
|
|
|
# draw y labels
|
|
var to_order : Array
|
|
var to_order_min : Array
|
|
for cluster in y_datas.size():
|
|
# define x_chors and y_chors
|
|
var ordered_cluster = y_datas[cluster] as Array
|
|
ordered_cluster.sort()
|
|
ordered_cluster = PoolIntArray(ordered_cluster)
|
|
var margin_max = ordered_cluster[ordered_cluster.size()-1]
|
|
var margin_min = ordered_cluster[0]
|
|
to_order.append(margin_max)
|
|
to_order_min.append(margin_min)
|
|
|
|
to_order.sort()
|
|
to_order_min.sort()
|
|
var margin = to_order.pop_back()
|
|
if not origin_at_zero:
|
|
y_margin_min = to_order_min.pop_front()
|
|
v_dist = y_decim * pow(10.0,str(margin).length()-2)
|
|
var multi = 0
|
|
var p = (v_dist*multi) + ((y_margin_min) if not origin_at_zero else 0)
|
|
y_chors.append(p as String)
|
|
while p < margin:
|
|
multi+=1
|
|
p = (v_dist*multi) + ((y_margin_min) if not origin_at_zero else 0)
|
|
y_chors.append(p as String)
|
|
|
|
# draw x_labels
|
|
if not show_x_values_as_labels:
|
|
to_order.clear()
|
|
to_order = x_datas as PoolIntArray
|
|
|
|
to_order.sort()
|
|
margin = to_order.pop_back()
|
|
if not origin_at_zero:
|
|
x_margin_min = to_order.pop_front()
|
|
h_dist = x_decim * pow(10.0,str(margin).length()-2)
|
|
multi = 0
|
|
p = (h_dist*multi) + ((x_margin_min) if not origin_at_zero else 0)
|
|
x_labels.append(p as String)
|
|
while p < margin:
|
|
multi+=1
|
|
p = (h_dist*multi) + ((x_margin_min) if not origin_at_zero else 0)
|
|
x_labels.append(p as String)
|
|
|
|
func set_legend(l : Array):
|
|
legend = l
|
|
|
|
func get_legend():
|
|
return legend
|
|
|
|
func apply_template(template_name : String):
|
|
template = template_name
|
|
templates = Utilities._load_templates()
|
|
if template_name!=null and template_name!="":
|
|
var custom_template = templates[template.to_lower()]
|
|
function_colors = custom_template.function_colors
|
|
v_lines_color = Color(custom_template.v_lines_color)
|
|
h_lines_color = Color(custom_template.h_lines_color)
|
|
box_color = Color(custom_template.outline_color)
|
|
font_color = Color(custom_template.font_color)
|
|
property_list_changed_notify()
|
|
|
|
func _enter_tree():
|
|
_ready()
|