mirror of
https://github.com/Relintai/pandemonium_engine_easy_charts.git
synced 2024-11-14 10:17:24 +01:00
227 lines
6.3 KiB
GDScript
227 lines
6.3 KiB
GDScript
tool
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extends Chart
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class_name PieChart
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var should_draw : bool = false
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var area_angles : Array
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var slices : Array
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var areas : Array
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var areas_interacted : Array
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class CustomSorter:
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static func sort_ascending(a,b):
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if a[1] < b[1]:
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return true
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return false
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func _get_property_list():
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return [
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# Chart Properties
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{
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"hint": PROPERTY_HINT_NONE,
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"usage": PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE,
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"name": "Chart_Properties/are_values_columns",
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"type": TYPE_BOOL
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},
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{
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "-1,100,1",
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"usage": PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE,
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"name": "Chart_Properties/labels_index",
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"type": TYPE_INT
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},
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{
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"hint": PROPERTY_HINT_NONE,
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"usage": PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE,
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"name": "Chart_Properties/show_x_values_as_labels",
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"type": TYPE_BOOL
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},
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# Chart Style
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{
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"hint": PROPERTY_HINT_NONE,
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"usage": PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE,
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"name": "Chart_Style/function_colors",
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"type": TYPE_COLOR_ARRAY
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},
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{
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"class_name": "Font",
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"hint": PROPERTY_HINT_RESOURCE_TYPE,
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"hint_string": "Font",
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"usage": PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE,
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"name": "Chart_Style/font",
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"type": TYPE_OBJECT
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},
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{
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"class_name": "Font",
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"hint": PROPERTY_HINT_RESOURCE_TYPE,
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"hint_string": "Font",
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"usage": PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE,
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"name": "Chart_Style/bold_font",
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"type": TYPE_OBJECT
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},
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{
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"hint": PROPERTY_HINT_NONE,
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"usage": PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE,
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"name": "Chart_Style/font_color",
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"type": TYPE_COLOR
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},
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{
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"hint": PROPERTY_HINT_ENUM,
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"hint_string": PoolStringArray(Utilities.templates.keys()).join(","),
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"usage": PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE,
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"name": "Chart_Style/template",
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"type": TYPE_INT
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},
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# Chart Modifiers
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{
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"hint": PROPERTY_HINT_RANGE,
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"hint_string": "0,360",
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"usage": PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE,
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"name": "Chart_Modifiers/rotation",
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"type": TYPE_REAL
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},
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]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass
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func plot_placeholder() -> void:
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data = [
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["United States",46],
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["Great Britain",27],
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["China",26],
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["Russia",19],
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["Germany",17]
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]
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function_colors = [
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Color.red,
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Color.white,
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Color.yellow,
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Color.green,
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Color.blue
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]
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plot_from_array(data)
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func structure_datas(database: Array, are_values_columns: bool, x_values_index: int):
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# @x_values_index can be either a column or a row relative to x values
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clean_variables()
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self.are_values_columns = are_values_columns
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if are_values_columns:
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for row in database.size():
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var t_vals: Array
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for column in database[row].size():
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if column == x_values_index:
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var x_data = database[row][column]
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if x_data.is_valid_float() or x_data.is_valid_integer():
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x_datas.append(x_data as float)
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else:
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x_datas.append(x_data.replace(",", ".") as float)
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else:
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if row != 0:
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var y_data = database[row][column]
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if y_data.is_valid_float() or y_data.is_valid_integer():
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t_vals.append(y_data as float)
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else:
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t_vals.append(y_data.replace(",", ".") as float)
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else:
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y_labels.append(str(database[row][column]))
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if not t_vals.empty():
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y_datas.append(t_vals)
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x_label = str(x_datas.pop_front())
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else:
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for row in database.size():
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if row == x_values_index:
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x_datas = (database[row])
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x_label = x_datas.pop_front() as String
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else:
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var values = database[row] as Array
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y_labels.append(values.pop_front() as String)
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y_datas.append(values)
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for data in y_datas:
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for value in data.size():
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data[value] = data[value] as float
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func build_chart():
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SIZE = get_size()
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origin = SIZE/2
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radius = (SIZE.y/2 - 20) if SIZE.y < SIZE.x else (SIZE.x/2 - 20)
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func calculate_pass():
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var tot : float
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for y_data in y_datas: tot+=y_data[0]
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x_pass = 360/tot
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func calculate_coordinates():
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area_angles.clear()
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slices.clear()
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areas.clear()
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var from : float = 0.0
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var to : float = y_datas[0][0]*x_pass
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area_angles.append([from,to])
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for info in range(y_datas.size()):
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slices.append(Slice.new(y_labels[info], str(y_datas[info][0]), from, to, x_label+" : "+x_datas[0], function_colors[info]))
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areas.append(calculate_circle_arc_polygon(origin, radius, from + rotation, to + rotation, function_colors[info]))
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from = to
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to = (y_datas[info+1][0]*x_pass + from) if info < y_datas.size()-1 else (360)
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area_angles.append([from, to])
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create_legend()
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func calculate_circle_arc_polygon(center : Vector2, radius : float, angle_from : float, angle_to : float, color : Color) -> PoolVector2Array:
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var nb_points : int = 32
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var points_arc : PoolVector2Array = PoolVector2Array()
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# var chord_angle : float = ((angle_to - angle_from)/2)+angle_from
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# angle_from += 0.2
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# angle_to -= 0.2
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# var displacement : Vector2 = Vector2(cos(deg2rad(chord_angle)), sin(deg2rad(chord_angle-180))).normalized()*10
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# print(displacement)
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# center += displacement
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# radius+=displacement.length()
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points_arc.push_back(center)
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var colors : PoolColorArray = PoolColorArray([color])
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for i in range(nb_points + 1):
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var angle_point = deg2rad(angle_from + i * (angle_to - angle_from) / nb_points - 90)
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points_arc.push_back(center + Vector2(cos(angle_point), sin(angle_point)) * radius)
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return points_arc
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func _draw():
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_draw_areas()
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if mouse_on_slice:
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_draw_arc(area_angles[mouse_on_area], mouse_on_area)
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mouse_on_slice = false
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func _draw_arc(arc : Array, index : int):
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var temp_color : Color = function_colors[index]
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temp_color.a = 0.7
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draw_arc(origin, radius + 6, deg2rad(arc[0]-90 + rotation), deg2rad(arc[1]-90 + rotation), 32, temp_color, 4)
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func _draw_areas():
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for area_idx in range(areas.size()):
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draw_polygon(areas[area_idx], [function_colors[area_idx]])
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var mouse_on_area : int
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var mouse_on_slice : bool = false
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func _input(event):
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if event is InputEventMouseMotion:
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for area_idx in range(areas.size()):
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if Geometry.is_point_in_polygon(event.global_position - rect_position, areas[area_idx]):
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mouse_on_slice = true
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mouse_on_area = area_idx
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show_slice_data(slices[area_idx])
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update()
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if not mouse_on_slice:
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mouse_on_area = -1
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mouse_on_slice = false
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hide_data()
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update()
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