pandemonium_engine_easy_charts/addons/easy_charts/ScatterChart2D/ScatterChart2D.gd
Nicolò Santilio e6d91dd707
Update 0.4.5
*added*:  
- class names for all custom Chart classes
- class name for LegendElement

*fixed*:
- minor bugs
- changed FunctionLegend to LegendElement
2020-11-09 18:16:36 +01:00

548 lines
17 KiB
GDScript

tool
extends Chart2D
class_name ScatterChart2D
"""
[ScatterChart2D] - General purpose node for Scatter Charts
A scatter plot (also called a scatterplot, scatter graph, scatter chart, scattergram, or scatter diagram)
is a type of plot or mathematical diagram using Cartesian coordinates to display values for typically two variables
for a set of data. If the points are coded (color/shape/size), one additional variable can be displayed.
The data are displayed as a collection of points, each having the value of one variable determining the position on
the horizontal axis and the value of the other variable determining the position on the vertical axis.
/ source : Wikipedia /
"""
var OutlinesTween : Tween
var PointTween : Tween
var Functions : Node2D
var GridTween : Tween
var PointData : PointData
var Outlines : Line2D
var Grid : Node2D
var point_node : PackedScene = preload("../Utilities/Point/Point.tscn")
var FunctionLegend : PackedScene = preload("../Utilities/Legend/FunctionLegend.tscn")
var font_size : float = 16
var const_height : float = font_size/2*font_size/20
var const_width : float = font_size/2
var OFFSET : Vector2 = Vector2(0,0)
#-------------------------------------------------------------------------#
var origin : Vector2
# actual distance between x and y values
var x_pass : float
var y_pass : float
# vertical distance between y consecutive points used for intervals
var v_dist : float
var h_dist : float
# quantization, representing the interval in which values will be displayed
# define values on x an y axis
var x_chors : Array
var y_chors : Array
# actual coordinates of points (in pixel)
var x_coordinates : Array
var y_coordinates : Array
# datas contained in file
var datas : Array
# amount of functions to represent
var functions : int = 0
var x_label : String
# database values
var x_datas : Array
var y_datas : Array
# labels displayed on chart
var x_labels : Array
var y_labels : Array
var x_margin_min : int = 0
var y_margin_min : int = 0
# actual values of point, from the database
var point_values : Array
# actual position of points in pixel
var point_positions : Array
var legend : Array setget set_legend,get_legend
# ---------------------
export (Vector2) var SIZE : Vector2 = Vector2() setget _set_size
export (String, FILE, "*.txt, *.csv") var source : String = ""
export (String) var delimiter : String = ";"
export (bool) var origin_at_zero : bool = true
export (bool) var are_values_columns : bool = false
export (int,0,100) var x_values_index : int = 0
export(bool) var show_x_values_as_labels : bool = true
#export (float,1,20,0.5) var column_width : float = 10
#export (float,0,10,0.5) var column_gap : float = 2
export (float,0.1,10.0) var x_decim : float = 5.0
export (float,0.1,10.0) var y_decim : float = 5.0
export (Array, PointShapes) var points_shape : Array = 0
export (PoolColorArray) var function_colors = [Color("#1e1e1e")] as PoolColorArray
export (Color) var v_lines_color : Color = Color("#cacaca")
export (Color) var h_lines_color : Color = Color("#cacaca")
export (bool) var boxed : bool = true
export (Color) var box_color : Color = Color("#1e1e1e")
export (Font) var font : Font
export (Font) var bold_font : Font
export (Color) var font_color : Color = Color("#1e1e1e")
export (TemplatesNames) var template : int = TemplatesNames.Default setget apply_template
export (float,0.1,1) var drawing_duration : float = 0.5
export (bool) var invert_chart : bool = false
var templates : Dictionary = {}
signal chart_plotted(chart)
signal point_pressed(point)
func _point_plotted():
pass
func _ready():
_get_children()
func _get_children():
OutlinesTween = $OutlinesTween
PointTween = $PointTween
Functions = $Functions
GridTween = $GridTween
PointData = $PointData/PointData
Outlines = $Outlines
Grid = $Grid
func _set_size(size : Vector2):
SIZE = size
build_chart()
if Engine.editor_hint:
_get_children()
Outlines.set_point_position(0,Vector2(origin.x,0))
Outlines.set_point_position(1,Vector2(SIZE.x,0))
Outlines.set_point_position(2,Vector2(SIZE.x,origin.y))
Outlines.set_point_position(3,origin)
Outlines.set_point_position(4,Vector2(origin.x,0))
Grid.get_node("VLine").set_point_position(0,Vector2((OFFSET.x+SIZE.x)/2,0))
Grid.get_node("VLine").set_point_position(1,Vector2((OFFSET.x+SIZE.x)/2,origin.y))
Grid.get_node("HLine").set_point_position(0,Vector2(origin.x,origin.y/2))
Grid.get_node("HLine").set_point_position(1,Vector2(SIZE.x,origin.y/2))
func clear():
Outlines.points = []
Grid.get_node("HLine").queue_free()
Grid.get_node("VLine").queue_free()
func load_font():
if font != null:
font_size = font.get_height()
var theme : Theme = Theme.new()
theme.set_default_font(font)
PointData.set_theme(theme)
else:
var lbl = Label.new()
font = lbl.get_font("")
lbl.free()
if bold_font != null:
PointData.Data.set("custom_fonts/font",bold_font)
func _plot(source_ : String, delimiter_ : String, are_values_columns_ : bool, x_values_index_ : int):
randomize()
clear()
load_font()
PointData.hide()
datas = read_datas(source_,delimiter_)
count_functions()
structure_datas(datas,are_values_columns_,x_values_index_)
build_chart()
calculate_pass()
calculate_coordinates()
calculate_colors()
draw_chart()
create_legend()
emit_signal("chart_plotted", self)
func plot():
randomize()
clear()
load_font()
PointData.hide()
if source == "" or source == null:
Utilities._print_message("Can't plot a chart without a Source file. Please, choose it in editor, or use the custom function _plot().",1)
return
datas = read_datas(source,delimiter)
count_functions()
structure_datas(datas,are_values_columns,x_values_index)
build_chart()
calculate_pass()
calculate_coordinates()
calculate_colors()
draw_chart()
create_legend()
emit_signal("chart_plotted", self)
func calculate_colors():
if function_colors.empty() or function_colors.size() < functions:
for function in functions:
function_colors.append(Color("#1e1e1e") as Color)
func draw_chart():
draw_outlines()
draw_v_grid()
draw_h_grid()
draw_functions()
func draw_outlines():
if boxed:
Outlines.set_default_color(box_color)
OutlinesTween.interpolate_method(Outlines,"add_point",
Vector2(origin.x,0),Vector2(SIZE.x,0),drawing_duration*0.5,Tween.TRANS_QUINT,Tween.EASE_OUT)
OutlinesTween.start()
yield(OutlinesTween,"tween_all_completed")
OutlinesTween.interpolate_method(Outlines,"add_point",
Vector2(SIZE.x,0),Vector2(SIZE.x,origin.y),drawing_duration*0.5,Tween.TRANS_QUINT,Tween.EASE_OUT)
OutlinesTween.start()
yield(OutlinesTween,"tween_all_completed")
OutlinesTween.interpolate_method(Outlines,"add_point",
Vector2(SIZE.x,origin.y),origin,drawing_duration*0.5,Tween.TRANS_QUINT,Tween.EASE_OUT)
OutlinesTween.start()
yield(OutlinesTween,"tween_all_completed")
OutlinesTween.interpolate_method(Outlines,"add_point",
origin,Vector2(origin.x,0),drawing_duration*0.5,Tween.TRANS_QUINT,Tween.EASE_OUT)
OutlinesTween.start()
yield(OutlinesTween,"tween_all_completed")
func draw_v_grid():
for p in x_chors.size():
var point : Vector2 = origin+Vector2((p)*x_pass,0)
var v_grid : Line2D = Line2D.new()
Grid.add_child(v_grid)
v_grid.set_width(1)
v_grid.set_default_color(v_lines_color)
add_label(point+Vector2(-const_width/2*x_chors[p].length(),font_size/2), x_chors[p])
GridTween.interpolate_method(v_grid,"add_point",point,point-Vector2(0,SIZE.y-OFFSET.y),drawing_duration/(x_chors.size()),Tween.TRANS_EXPO,Tween.EASE_OUT)
GridTween.start()
yield(GridTween,"tween_all_completed")
func draw_h_grid():
for p in y_chors.size():
var point : Vector2 = origin-Vector2(0,(p)*y_pass)
var h_grid : Line2D = Line2D.new()
Grid.add_child(h_grid)
h_grid.set_width(1)
h_grid.set_default_color(h_lines_color)
add_label(point-Vector2(y_chors[p].length()*const_width+font_size,font_size/2), y_chors[p])
GridTween.interpolate_method(h_grid,"add_point",point,Vector2(SIZE.x,point.y),drawing_duration/(y_chors.size()),Tween.TRANS_EXPO,Tween.EASE_OUT)
GridTween.start()
yield(GridTween,"tween_all_completed")
func add_label(point : Vector2, text : String):
var lbl : Label = Label.new()
if font != null:
lbl.set("custom_fonts/font",font)
lbl.set("custom_colors/font_color",font_color)
Grid.add_child(lbl)
lbl.rect_position = point
lbl.set_text(text)
func draw_functions():
for function in point_positions.size():
draw_function(function,point_positions[function])
func draw_function(f_index : int, function : Array):
var pointv : Point
for point in function.size():
pointv = point_node.instance()
Functions.add_child(pointv)
pointv.connect("_mouse_entered",self,"show_data")
pointv.connect("_mouse_exited",self,"hide_data")
pointv.connect("_point_pressed",self,"point_pressed")
pointv.create_point(point_shape, function_colors[f_index], Color.white, function[point],
pointv.format_value(point_values[f_index][point],false,false),
y_labels[point if invert_chart else f_index] as String)
yield(get_tree().create_timer(drawing_duration/function.size()), "timeout")
func read_datas(source : String, delimiter : String):
var file : File = File.new()
file.open(source,File.READ)
var content : Array
while not file.eof_reached():
var line : PoolStringArray = file.get_csv_line(delimiter)
content.append(line)
file.close()
for data in content:
if data.size() < 2:
content.erase(data)
return content
func structure_datas(database : Array, are_values_columns : bool, x_values_index : int):
# @x_values_index can be either a column or a row relative to x values
# @y_values can be either a column or a row relative to y values
self.are_values_columns = are_values_columns
match are_values_columns:
true:
for row in database.size():
var t_vals : Array
for column in database[row].size():
if column == x_values_index:
var x_data = database[row][column]
if x_data.is_valid_float() or x_data.is_valid_integer():
x_datas.append(x_data as float)
else:
x_datas.append(x_data.replace(",",".") as float)
else:
if row != 0:
var y_data = database[row][column]
if y_data.is_valid_float() or y_data.is_valid_integer():
t_vals.append(y_data as float)
else:
t_vals.append(y_data.replace(",",".") as float)
else:
y_labels.append(str(database[row][column]))
if not t_vals.empty():
y_datas.append(t_vals)
x_label = str(x_datas.pop_front())
false:
for row in database.size():
if row == x_values_index:
x_datas = (database[row])
x_label = x_datas.pop_front() as String
else:
var values = database[row] as Array
y_labels.append(values.pop_front() as String)
y_datas.append(values)
for data in y_datas:
for value in data.size():
data[value] = data[value] as float
# draw y labels
var to_order : Array
var to_order_min : Array
for cluster in y_datas.size():
# define x_chors and y_chors
var ordered_cluster = y_datas[cluster] as Array
ordered_cluster.sort()
ordered_cluster = PoolIntArray(ordered_cluster)
var margin_max = ordered_cluster[ordered_cluster.size()-1]
var margin_min = ordered_cluster[0]
to_order.append(margin_max)
to_order_min.append(margin_min)
to_order.sort()
to_order_min.sort()
var margin = to_order.pop_back()
if not origin_at_zero:
y_margin_min = to_order_min.pop_front()
v_dist = y_decim * pow(10.0,str(margin).length()-2)
var multi = 0
var p = (v_dist*multi) + ((y_margin_min) if not origin_at_zero else 0)
y_chors.append(p as String)
while p < margin:
multi+=1
p = (v_dist*multi) + ((y_margin_min) if not origin_at_zero else 0)
y_chors.append(p as String)
# draw x_labels
if not show_x_values_as_labels:
to_order.clear()
to_order = x_datas as PoolIntArray
to_order.sort()
margin = to_order.pop_back()
if not origin_at_zero:
x_margin_min = to_order.pop_front()
h_dist = x_decim * pow(10.0,str(margin).length()-2)
multi = 0
p = (h_dist*multi) + ((x_margin_min) if not origin_at_zero else 0)
x_labels.append(p as String)
while p < margin:
multi+=1
p = (h_dist*multi) + ((x_margin_min) if not origin_at_zero else 0)
x_labels.append(p as String)
func build_chart():
origin = Vector2(OFFSET.x,SIZE.y-OFFSET.y)
func calculate_pass():
if invert_chart:
x_chors = y_labels as PoolStringArray
else:
if show_x_values_as_labels:
x_chors = x_datas as PoolStringArray
else:
x_chors = x_labels
# calculate distance in pixel between 2 consecutive values/datas
x_pass = (SIZE.x - OFFSET.x) / (x_chors.size()-1)
y_pass = origin.y / (y_chors.size()-1)
func calculate_coordinates():
x_coordinates.clear()
y_coordinates.clear()
point_values.clear()
point_positions.clear()
if invert_chart:
for column in y_datas[0].size():
var single_coordinates : Array
for row in y_datas:
if origin_at_zero:
single_coordinates.append((row[column]*y_pass)/v_dist)
else:
single_coordinates.append((row[column] - y_margin_min)*y_pass/v_dist)
y_coordinates.append(single_coordinates)
else:
for cluster in y_datas:
var single_coordinates : Array
for value in cluster.size():
if origin_at_zero:
single_coordinates.append((cluster[value]*y_pass)/v_dist)
else:
single_coordinates.append((cluster[value] - y_margin_min)*y_pass/v_dist)
y_coordinates.append(single_coordinates)
if show_x_values_as_labels:
for x in x_datas.size():
x_coordinates.append(x_pass*x)
else:
for x in x_datas.size():
if origin_at_zero:
if invert_chart:
x_coordinates.append(x_pass*x)
else:
x_coordinates.append(x_datas[x]*x_pass/h_dist)
else:
x_coordinates.append((x_datas[x] - x_margin_min)*x_pass/h_dist)
for f in functions:
point_values.append([])
point_positions.append([])
if invert_chart:
for function in y_coordinates.size():
for function_value in y_coordinates[function].size():
if are_values_columns:
point_positions[function_value].append(Vector2(x_coordinates[function]+origin.x, origin.y-y_coordinates[function][function_value]))
point_values[function_value].append([x_datas[function_value],y_datas[function_value][function]])
else:
point_positions[function].append(Vector2(x_coordinates[function_value]+origin.x,origin.y-y_coordinates[function][function_value]))
point_values[function].append([x_datas[function_value],y_datas[function_value][function]])
else:
for cluster in y_coordinates.size():
for y in y_coordinates[cluster].size():
if are_values_columns:
point_values[y].append([x_datas[cluster],y_datas[cluster][y]])
point_positions[y].append(Vector2(x_coordinates[cluster]+origin.x,origin.y-y_coordinates[cluster][y]))
else:
point_values[cluster].append([x_datas[y],y_datas[cluster][y]])
point_positions[cluster].append(Vector2(x_coordinates[y]+origin.x,origin.y-y_coordinates[cluster][y]))
func redraw():
build_chart()
calculate_pass()
calculate_coordinates()
update()
func show_data(point):
PointData.update_datas(point)
PointData.show()
func hide_data():
PointData.hide()
func clear_points():
function_colors.clear()
if Functions.get_children():
for function in Functions.get_children():
function.queue_free()
func set_legend(l : Array):
legend = l
func get_legend():
return legend
func invert_chart():
invert_chart = !invert_chart
count_functions()
redraw()
create_legend()
func count_functions():
if are_values_columns:
if not invert_chart:
functions = datas[0].size()-1
else:
functions = datas.size()-1
else:
if invert_chart:
functions = datas[0].size()-1
else:
functions = datas.size()-1
func create_legend():
legend.clear()
for function in functions:
var function_legend = FunctionLegend.instance()
var f_name : String
if invert_chart:
f_name = x_datas[function] as String
else:
f_name = y_labels[function]
var legend_font : Font
if font != null:
legend_font = font
if bold_font != null:
legend_font = bold_font
function_legend.create_legend(f_name,function_colors[function],bold_font,font_color)
legend.append(function_legend)
func apply_template(template_name : int):
template = template_name
templates = Utilities._load_templates()
if template_name!=null:
var custom_template = templates.get(templates.keys()[template_name])
function_colors = custom_template.function_colors as PoolColorArray
v_lines_color = Color(custom_template.v_lines_color)
h_lines_color = Color(custom_template.h_lines_color)
box_color = Color(custom_template.outline_color)
font_color = Color(custom_template.font_color)
property_list_changed_notify()
if Engine.editor_hint:
_get_children()
Outlines.set_default_color(box_color)
Grid.get_node("VLine").set_default_color(v_lines_color)
Grid.get_node("HLine").set_default_color(h_lines_color)
func _enter_tree():
_ready()