tool extends Node2D var LineChart = preload("LineChart2D/LineChart2D.tscn") var ColumnChart = preload("ColumnChart2D/ColumnChart2D.tscn") export (String,"None","LineChart2D","ColumnChart2D") var chart_type : String setget set_type,get_type var chart : Node2D setget set_chart,get_chart # Called when the node enters the scene tree for the first time. func _ready(): set_chart(get_child(0)) func set_type(type : String): chart_type = type var new_node if get_children().size(): for child in get_children(): child.queue_free() if Engine.editor_hint: match type: "LineChart2D": new_node = LineChart.instance() add_child(new_node) new_node.set_owner(owner) "ColumnChart2D": new_node = ColumnChart.instance() add_child(new_node) new_node.set_owner(owner) "None": set_chart(null) func get_type(): return chart_type func set_chart(ch : Node2D): chart = ch func get_chart(): return chart