tool extends Chart2D # [Linechart2D] - General purpose node for Line Charts # A line chart or line plot or line graph or curve chart is a type of chart which # displays information as a series of data points called 'markers' # connected by straight line segments. # It is a basic type of chart common in many fields. It is similar to a scatter plot # except that the measurement points are ordered (typically by their x-axis value) # and joined with straight line segments. # A line chart is often used to visualize a trend in data over intervals of time – # a time series – thus the line is often drawn chronologically. # In these cases they are known as run charts. # Source: Wikipedia var OutlinesTween: Tween var FunctionsTween: Tween var Functions: Node2D var GridTween: Tween var PointData: PointData var Outlines: Line2D var Grid: Node2D var point_node: PackedScene = preload("../Utilities/Point/Point.tscn") var FunctionLegend: PackedScene = preload("../Utilities/Legend/FunctionLegend.tscn") var font_size: float = 16 var const_height: float = font_size / 2 * font_size / 20 var const_width: float = font_size / 2 var OFFSET: Vector2 = Vector2(0,0) #-------------------------------------------------------------------------# var origin: Vector2 # actual distance between x and y values var x_pass: float var y_pass: float # vertical distance between y consecutive points used for intervals var v_dist: float var h_dist: float # quantization, representing the interval in which values will be displayed # define values on x an y axis var x_chors: Array var y_chors: Array # actual coordinates of points (in pixel) var x_coordinates: Array var y_coordinates: Array # datas contained in file var datas: Array # amount of functions to represent var functions: int = 0 var x_label: String # database values var x_datas: Array var y_datas: Array # labels displayed on chart var x_labels: Array var y_labels: Array var x_margin_min: int = 0 var y_margin_min: int = 0 # actual values of point, from the database var point_values: Array # actual position of points in pixel var point_positions: Array var legend: Array setget set_legend,get_legend # --------------------- export (Vector2) var SIZE: Vector2 = Vector2() setget _set_size export (String, FILE, "*.txt, *.csv") var source: String = "" export (String) var delimiter: String = ";" export (bool) var origin_at_zero: bool = true export (bool) var are_values_columns: bool = false export (int, 0, 100) var x_values_index: int = 0 export(bool) var show_x_values_as_labels: bool = true #export (float,1,20,0.5) var column_width: float = 10 #export (float,0,10,0.5) var column_gap: float = 2 export (float, 0.1, 10.0) var x_decim: float = 5.0 export (float, 0.1, 10.0) var y_decim: float = 5.0 export (PointShapes) var point_shape: int = 0 export (PoolColorArray) var function_colors = [Color("#1e1e1e")] export (Color) var v_lines_color: Color = Color("#cacaca") export (Color) var h_lines_color: Color = Color("#cacaca") export (bool) var boxed: bool = true export (Color) var box_color: Color = Color("#1e1e1e") export (Font) var font: Font export (Font) var bold_font: Font export (Color) var font_color: Color = Color("#1e1e1e") export (TemplatesNames) var template: int = Chart.TemplatesNames.Default setget apply_template export (float, 0.1, 1) var drawing_duration: float = 0.5 export (bool) var invert_chart: bool = false var templates: Dictionary = {} signal chart_plotted(chart) signal point_pressed(point) func _point_plotted(): pass func _ready(): _get_children() func _get_children(): OutlinesTween = $OutlinesTween FunctionsTween = $FunctionsTween Functions = $Functions GridTween = $GridTween PointData = $PointData/PointData Outlines = $Outlines Grid = $Grid func _set_size(size: Vector2): SIZE = size build_chart() if Engine.editor_hint: _get_children() Outlines.set_point_position(0, Vector2(origin.x, 0)) Outlines.set_point_position(1, Vector2(SIZE.x, 0)) Outlines.set_point_position(2, Vector2(SIZE.x, origin.y)) Outlines.set_point_position(3, origin) Outlines.set_point_position(4, Vector2(origin.x, 0)) Grid.get_node("VLine").set_point_position(0, Vector2((OFFSET.x + SIZE.x) / 2,0)) Grid.get_node("VLine").set_point_position(1, Vector2((OFFSET.x + SIZE.x) / 2, origin.y)) Grid.get_node("HLine").set_point_position(0, Vector2(origin.x, origin.y / 2)) Grid.get_node("HLine").set_point_position(1, Vector2(SIZE.x, origin.y / 2)) func clear(): Outlines.points = [] Grid.get_node("HLine").queue_free() Grid.get_node("VLine").queue_free() func load_font(): if font != null: font_size = font.get_height() var theme: Theme = Theme.new() theme.set_default_font(font) PointData.set_theme(theme) else: var lbl = Label.new() font = lbl.get_font("") lbl.free() if bold_font != null: PointData.Data.set("custom_fonts/font",bold_font) func _plot(source: String, delimiter: String, are_values_columns: bool, x_values_index: int): randomize() clear() load_font() PointData.hide() datas = read_datas(source, delimiter) count_functions() structure_datas(datas, are_values_columns, x_values_index) build_chart() calculate_pass() calculate_coordinates() calculate_colors() draw_chart() create_legend() emit_signal("chart_plotted", self) func plot(): randomize() clear() load_font() PointData.hide() if source == "" or source == null: Utilities._print_message("Can't plot a chart without a Source file. Please, choose it in editor, or use the custom function _plot().", 1) return datas = read_datas(source,delimiter) count_functions() structure_datas(datas, are_values_columns, x_values_index) build_chart() calculate_pass() calculate_coordinates() calculate_colors() draw_chart() create_legend() emit_signal("chart_plotted", self) func calculate_colors(): if function_colors.empty() or function_colors.size() < functions: for function in functions: function_colors.append(Color("#1e1e1e")) func draw_chart(): draw_outlines() draw_v_grid() draw_h_grid() draw_functions() func draw_outlines(): if boxed: Outlines.set_default_color(box_color) OutlinesTween.interpolate_method( Outlines, "add_point", Vector2(origin.x, 0), Vector2(SIZE.x, 0), drawing_duration * 0.5, Tween.TRANS_QUINT, Tween.EASE_OUT) OutlinesTween.start() yield(OutlinesTween, "tween_all_completed") OutlinesTween.interpolate_method( Outlines, "add_point", Vector2(SIZE.x,0), Vector2(SIZE.x, origin.y), drawing_duration * 0.5, Tween.TRANS_QUINT, Tween.EASE_OUT) OutlinesTween.start() yield(OutlinesTween,"tween_all_completed") OutlinesTween.interpolate_method( Outlines, "add_point", Vector2(SIZE.x,origin.y), origin, drawing_duration * 0.5, Tween.TRANS_QUINT, Tween.EASE_OUT) OutlinesTween.start() yield(OutlinesTween, "tween_all_completed") OutlinesTween.interpolate_method( Outlines, "add_point", origin, Vector2(origin.x, 0), drawing_duration * 0.5, Tween.TRANS_QUINT, Tween.EASE_OUT) OutlinesTween.start() yield(OutlinesTween, "tween_all_completed") func draw_v_grid(): for p in x_chors.size(): var point: Vector2 = origin + Vector2((p) * x_pass, 0) var v_grid: Line2D = Line2D.new() Grid.add_child(v_grid) v_grid.set_width(1) v_grid.set_default_color(v_lines_color) add_label(point + Vector2(-const_width / 2 * x_chors[p].length(), font_size / 2), x_chors[p]) GridTween.interpolate_method( v_grid, "add_point", point, point - Vector2(0, SIZE.y - OFFSET.y), drawing_duration / (x_chors.size()), Tween.TRANS_EXPO, Tween.EASE_OUT) GridTween.start() yield(GridTween,"tween_all_completed") func draw_h_grid(): for p in y_chors.size(): var point: Vector2 = origin - Vector2(0, p * y_pass) var h_grid: Line2D = Line2D.new() Grid.add_child(h_grid) h_grid.set_width(1) h_grid.set_default_color(h_lines_color) add_label(point-Vector2(y_chors[p].length() * const_width + font_size, font_size / 2), y_chors[p]) GridTween.interpolate_method( h_grid, "add_point", point, Vector2(SIZE.x,point.y), drawing_duration / (y_chors.size()), Tween.TRANS_EXPO, Tween.EASE_OUT) GridTween.start() yield(GridTween,"tween_all_completed") func add_label(point: Vector2, text: String): var lbl: Label = Label.new() if font != null: lbl.set("custom_fonts/font", font) lbl.set("custom_colors/font_color", font_color) Grid.add_child(lbl) lbl.rect_position = point lbl.set_text(text) func draw_functions(): for function in point_positions.size(): draw_function(function, point_positions[function]) func draw_function(f_index: int, function: Array): var line: Line2D = Line2D.new() var backline: Line2D = Line2D.new() construct_line(line, backline, f_index, function) var pointv: Point for point in function.size(): pointv = point_node.instance() Functions.add_child(pointv) pointv.connect("_mouse_entered", self, "show_data") pointv.connect("_mouse_exited", self, "hide_data") pointv.connect("_point_pressed", self, "point_pressed") pointv.create_point( point_shape, function_colors[f_index], Color.white, function[point], pointv.format_value(point_values[f_index][point], false, false), y_labels[point if invert_chart else f_index] as String) if point < function.size() - 1: FunctionsTween.interpolate_method( line, "add_point", function[point], function[point + 1], drawing_duration / function.size(), Tween.TRANS_QUINT, Tween.EASE_OUT) FunctionsTween.start() yield(FunctionsTween, "tween_all_completed") func construct_line(line: Line2D, backline: Line2D, f_index: int, function: Array): var midtone = Color( Color(function_colors[f_index]).r, Color(function_colors[f_index]).g, Color(function_colors[f_index]).b, Color(function_colors[f_index]).a / 2) backline.set_width(3) backline.set_default_color(midtone) backline.antialiased = true Functions.add_child(backline) line.set_width(2) line.set_default_color(function_colors[f_index]) line.antialiased = true Functions.add_child(line) func read_datas(source: String, delimiter: String): var file: File = File.new() file.open(source, File.READ) var content: Array while not file.eof_reached(): var line: PoolStringArray = file.get_csv_line(delimiter) content.append(line) file.close() for data in content: if data.size() < 2: content.erase(data) return content func structure_datas(database: Array, are_values_columns: bool, x_values_index: int): # @x_values_index can be either a column or a row relative to x values # @y_values can be either a column or a row relative to y values self.are_values_columns = are_values_columns match are_values_columns: true: for row in database.size(): var t_vals: Array for column in database[row].size(): if column == x_values_index: var x_data = database[row][column] if x_data.is_valid_float() or x_data.is_valid_integer(): x_datas.append(x_data as float) else: x_datas.append(x_data.replace(",", ".") as float) else: if row != 0: var y_data = database[row][column] if y_data.is_valid_float() or y_data.is_valid_integer(): t_vals.append(y_data as float) else: t_vals.append(y_data.replace(",", ".") as float) else: y_labels.append(str(database[row][column])) if not t_vals.empty(): y_datas.append(t_vals) x_label = str(x_datas.pop_front()) false: for row in database.size(): if row == x_values_index: x_datas = (database[row]) x_label = x_datas.pop_front() as String else: var values = database[row] as Array y_labels.append(values.pop_front() as String) y_datas.append(values) for data in y_datas: for value in data.size(): data[value] = data[value] as float # draw y labels var to_order: Array var to_order_min: Array for cluster in y_datas.size(): # define x_chors and y_chors var ordered_cluster = y_datas[cluster] as Array ordered_cluster.sort() ordered_cluster = PoolIntArray(ordered_cluster) var margin_max = ordered_cluster[ordered_cluster.size() - 1] var margin_min = ordered_cluster[0] to_order.append(margin_max) to_order_min.append(margin_min) to_order.sort() to_order_min.sort() var margin = to_order.pop_back() if not origin_at_zero: y_margin_min = to_order_min.pop_front() v_dist = y_decim * pow(10.0,str(margin).length() - 2) var multi = 0 var p = (v_dist * multi) + (y_margin_min if not origin_at_zero else 0) y_chors.append(p as String) while p < margin: multi+=1 p = (v_dist * multi) + (y_margin_min if not origin_at_zero else 0) y_chors.append(p as String) # draw x_labels if not show_x_values_as_labels: to_order.clear() to_order = x_datas as PoolIntArray to_order.sort() margin = to_order.pop_back() if not origin_at_zero: x_margin_min = to_order.pop_front() h_dist = x_decim * pow(10.0, str(margin).length() - 2) multi = 0 p = (h_dist * multi) + (x_margin_min if not origin_at_zero else 0) x_labels.append(p as String) while p < margin: multi += 1 p = (h_dist * multi) + (x_margin_min if not origin_at_zero else 0) x_labels.append(p as String) func build_chart(): origin = Vector2(OFFSET.x, SIZE.y - OFFSET.y) func calculate_pass(): if invert_chart: x_chors = y_labels as PoolStringArray else: if show_x_values_as_labels: x_chors = x_datas as PoolStringArray else: x_chors = x_labels # calculate distance in pixel between 2 consecutive values/datas x_pass = (SIZE.x - OFFSET.x) / (x_chors.size() - 1) y_pass = origin.y / (y_chors.size() - 1) func calculate_coordinates(): x_coordinates.clear() y_coordinates.clear() point_values.clear() point_positions.clear() if invert_chart: for column in y_datas[0].size(): var single_coordinates: Array for row in y_datas: if origin_at_zero: single_coordinates.append((row[column] * y_pass) / v_dist) else: single_coordinates.append((row[column] - y_margin_min) * y_pass / v_dist) y_coordinates.append(single_coordinates) else: for cluster in y_datas: var single_coordinates: Array for value in cluster.size(): if origin_at_zero: single_coordinates.append((cluster[value] * y_pass) / v_dist) else: single_coordinates.append((cluster[value] - y_margin_min) * y_pass / v_dist) y_coordinates.append(single_coordinates) if show_x_values_as_labels: for x in x_datas.size(): x_coordinates.append(x_pass * x) else: for x in x_datas.size(): if origin_at_zero: if invert_chart: x_coordinates.append(x_pass * x) else: x_coordinates.append(x_datas[x] * x_pass / h_dist) else: x_coordinates.append((x_datas[x] - x_margin_min) * x_pass / h_dist) for f in functions: point_values.append([]) point_positions.append([]) if invert_chart: for function in y_coordinates.size(): for function_value in y_coordinates[function].size(): if are_values_columns: point_positions[function_value].append(Vector2( x_coordinates[function] + origin.x, origin.y - y_coordinates[function][function_value])) point_values[function_value].append( [x_datas[function_value], y_datas[function_value][function]]) else: point_positions[function].append(Vector2( x_coordinates[function_value] + origin.x, origin.y - y_coordinates[function][function_value])) point_values[function].append( [x_datas[function_value], y_datas[function_value][function]]) else: for cluster in y_coordinates.size(): for y in y_coordinates[cluster].size(): if are_values_columns: point_values[y].append([x_datas[cluster],y_datas[cluster][y]]) point_positions[y].append(Vector2( x_coordinates[cluster] + origin.x, origin.y - y_coordinates[cluster][y])) else: point_values[cluster].append([x_datas[y],y_datas[cluster][y]]) point_positions[cluster].append(Vector2( x_coordinates[y] + origin.x, origin.y - y_coordinates[cluster][y])) func redraw(): build_chart() calculate_pass() calculate_coordinates() update() func show_data(point): PointData.update_datas(point) PointData.show() func hide_data(): PointData.hide() func clear_points(): function_colors.clear() if Functions.get_children(): for function in Functions.get_children(): function.queue_free() func set_legend(l: Array): legend = l func get_legend(): return legend func invert_chart(): invert_chart = !invert_chart count_functions() redraw() create_legend() func count_functions(): if are_values_columns: if not invert_chart: functions = datas[0].size() - 1 else: functions = datas.size() - 1 else: if invert_chart: functions = datas[0].size() - 1 else: functions = datas.size() - 1 func create_legend(): legend.clear() for function in functions: var function_legend = FunctionLegend.instance() var f_name: String if invert_chart: f_name = x_datas[function] as String else: f_name = y_labels[function] var legend_font: Font if font != null: legend_font = font if bold_font != null: legend_font = bold_font function_legend.create_legend(f_name, function_colors[function], bold_font, font_color) legend.append(function_legend) func apply_template(template_name: int): template = template_name templates = Utilities._load_templates() if template_name != null: var custom_template = templates.get(templates.keys()[template_name]) function_colors = custom_template.function_colors as PoolColorArray v_lines_color = Color(custom_template.v_lines_color) h_lines_color = Color(custom_template.h_lines_color) box_color = Color(custom_template.outline_color) font_color = Color(custom_template.font_color) property_list_changed_notify() if Engine.editor_hint: _get_children() Outlines.set_default_color(box_color) Grid.get_node("VLine").set_default_color(v_lines_color) Grid.get_node("HLine").set_default_color(h_lines_color) func _enter_tree(): _ready() # Signal Repeaters func point_pressed(point: Point) -> Point: return point