tool extends Node signal _check_connection(connection) var Client : HTTPClient = HTTPClient.new() # Called when the node enters the scene tree for the first time. func _ready(): set_process(false) func check_connection() -> void: var connection : int = Client.connect_to_host("www.githubstatus.com") assert(connection == OK) # Make sure connection was OK. set_process(true) if PluginSettings.debug: print("[GitHub Integration] Connecting to API, please wait...") func _process(delta): # Wait until resolved and connected. if Client.get_status() == HTTPClient.STATUS_CONNECTING or Client.get_status() == HTTPClient.STATUS_RESOLVING: Client.poll() else: if Client.get_status() == HTTPClient.STATUS_CONNECTED: if PluginSettings.debug: print("[GitHub Integration] Connection to API successful") emit_signal("_check_connection",true) else: if PluginSettings.debug: printerr("[GitHub Integration] Connection to API unsuccessful, exited with error %s, staus: %s" % [Client.get_response_code(), Client.get_status()]) emit_signal("_check_connection",false) set_process(false)