tool extends Node2D class_name Chart2D enum PointShapes { Dot, Triangle, Square, Cross } enum TemplatesNames { Default, Clean, Gradient, Minimal, Invert } signal chart_plotted(chart) signal point_pressed(point) const OFFSET: Vector2 = Vector2(0,0) export (Vector2) var SIZE: Vector2 = Vector2() setget _set_size export (String, FILE, "*.txt, *.csv") var source: String = "" export (String) var delimiter: String = ";" export (bool) var origin_at_zero: bool = true export (bool) var are_values_columns: bool = false export (int, 0, 100) var x_values_index: int = 0 export(bool) var show_x_values_as_labels: bool = true export (float,1,20,0.5) var column_width: float = 10 export (float,0,10,0.5) var column_gap: float = 2 export (float, 0.1, 10.0) var x_decim: float = 5.0 export (float, 0.1, 10.0) var y_decim: float = 5.0 export (PointShapes) var point_shape: int = 0 export (PoolColorArray) var function_colors = [Color("#1e1e1e")] export (Color) var v_lines_color: Color = Color("#cacaca") export (Color) var h_lines_color: Color = Color("#cacaca") export (bool) var boxed: bool = true export (Color) var box_color: Color = Color("#1e1e1e") export (Font) var font: Font export (Font) var bold_font: Font export (Color) var font_color: Color = Color("#1e1e1e") export var template : int = 0 setget apply_template export (float, 0.1, 1) var drawing_duration: float = 0.5 export (bool) var invert_chart: bool = false var OutlinesTween: Tween var FunctionsTween: Tween var PointTween : Tween var Functions: Node2D var GridTween: Tween var PointData: PointData var Outlines: Line2D var Grid: Node2D var point_node: PackedScene = preload("../Point/point.tscn") var FunctionLegend: PackedScene = preload("../Legend/function_legend.tscn") var font_size: float = 16 var const_height: float = font_size / 2 * font_size / 20 var const_width: float = font_size / 2 var origin: Vector2 # actual distance between x and y values var x_pass: float var y_pass: float # vertical distance between y consecutive points used for intervals var v_dist: float var h_dist: float # quantization, representing the interval in which values will be displayed # define values on x an y axis var x_chors: Array var y_chors: Array # actual coordinates of points (in pixel) var x_coordinates: Array var y_coordinates: Array # datas contained in file var datas: Array # amount of functions to represent var functions: int = 0 var x_label: String # database values var x_datas: Array var y_datas: Array # labels displayed on chart var x_labels: Array var y_labels: Array var x_margin_min: int = 0 var y_margin_min: int = 0 # actual values of point, from the database var point_values: Array # actual position of points in pixel var point_positions: Array var legend: Array setget set_legend, get_legend var templates: Dictionary = {} # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func build_chart(): pass func calculate_pass(): pass func calculate_coordinates(): pass func _set_size(v : Vector2): SIZE = v func _get_children(): OutlinesTween = $OutlinesTween FunctionsTween = $FunctionsTween Functions = $Functions GridTween = $GridTween PointData = $PointData/PointData Outlines = $Outlines Grid = $Grid func apply_template(template_name: int): template = template_name templates = Utilities._load_templates() if template_name != null: var custom_template = templates.get(templates.keys()[template_name]) function_colors = custom_template.function_colors as PoolColorArray v_lines_color = Color(custom_template.v_lines_color) h_lines_color = Color(custom_template.h_lines_color) box_color = Color(custom_template.outline_color) font_color = Color(custom_template.font_color) property_list_changed_notify() if Engine.editor_hint: _get_children() Outlines.set_default_color(box_color) Grid.get_node("VLine").set_default_color(v_lines_color) Grid.get_node("HLine").set_default_color(h_lines_color) func redraw(): build_chart() calculate_pass() calculate_coordinates() update() func show_data(point): PointData.update_datas(point) PointData.show() func hide_data(): PointData.hide() func clear_points(): function_colors.clear() if Functions.get_children(): for function in Functions.get_children(): function.queue_free() func count_functions(): if are_values_columns: if not invert_chart: functions = datas[0].size() - 1 else: functions = datas.size() - 1 else: if invert_chart: functions = datas[0].size() - 1 else: functions = datas.size() - 1 func set_legend(l: Array): legend = l func get_legend(): return legend func create_legend(): legend.clear() for function in functions: var function_legend = FunctionLegend.instance() var f_name: String if invert_chart: f_name = x_datas[function] as String else: f_name = y_labels[function] var legend_font: Font if font != null: legend_font = font if bold_font != null: legend_font = bold_font function_legend.create_legend(f_name, function_colors[function], bold_font, font_color) legend.append(function_legend)