mirror of
https://github.com/Relintai/pandemonium_engine_easy_charts.git
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parent
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commit
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@ -1,89 +0,0 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://addons/github-integration/scripts/loading.gd" type="Script" id=1]
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[ext_resource path="res://addons/github-integration/resources/loading/throbber.png" type="Texture" id=2]
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[sub_resource type="Shader" id=24]
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code = "shader_type canvas_item;
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render_mode unshaded, blend_disabled;
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uniform float speed = 5.0;
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vec2 rotateUV(vec2 uv, vec2 pivot, float rotation) {
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float cosa = cos(rotation);
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float sina = sin(rotation);
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uv -= pivot;
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return vec2(
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cosa * uv.x - sina * uv.y,
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cosa * uv.y + sina * uv.x
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) + pivot;
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}
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void vertex() {
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VERTEX = rotateUV(VERTEX, TEXTURE_PIXEL_SIZE+vec2(45,45), TIME * speed);
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}
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"
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custom_defines = ""
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[sub_resource type="ShaderMaterial" id=25]
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shader = SubResource( 24 )
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shader_param/speed = 0
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[node name="loading" type="ColorRect"]
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visible = false
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color( 0, 0, 0, 0.588235 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="loading2" type="TextureRect" parent="."]
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material = SubResource( 25 )
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -45.0
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margin_top = -45.0
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margin_right = 45.0
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margin_bottom = 45.0
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rect_min_size = Vector2( 50, 50 )
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rect_pivot_offset = Vector2( 45, 45 )
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size_flags_horizontal = 4
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size_flags_vertical = 0
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texture = ExtResource( 2 )
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expand = true
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stretch_mode = 6
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ProgressBar" type="ProgressBar" parent="."]
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visible = false
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -237.0
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margin_top = 64.5
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margin_right = 237.0
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margin_bottom = 78.5
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[node name="Number" type="Label" parent="."]
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visible = false
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -20.0
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margin_top = 59.0662
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margin_right = 20.0
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margin_bottom = 73.0662
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grow_horizontal = 2
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grow_vertical = 2
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text = "..."
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align = 1
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[connection signal="visibility_changed" from="." to="." method="_on_loading_visibility_changed"]
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