pandemonium_engine_easy_charts/addons/easy_charts/Utilities/Point/Point.gd

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extends Control
class_name Point
const OFFSET : Vector2 = Vector2(13,13)
var point_value : Array setget set_value,get_value
var point_position : Vector2
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var color : Color setget set_color_point, get_color_point
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var color_outline : Color
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var function : String setget set_function, get_function
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var mouse_entered : bool = false
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enum SHAPES {
DOT, TRIANGLE, SQUARE
}
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var shape : int = 0 setget set_shape, get_shape
signal _mouse_entered(point)
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signal _mouse_exited()
signal _point_pressed(point)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _draw():
if mouse_entered:
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draw_point(7,color_outline)
draw_point(5,color)
func draw_point(size : float, color : Color):
match shape:
SHAPES.DOT:
draw_circle(OFFSET, size, color)
SHAPES.TRIANGLE:
size+=4
draw_colored_polygon([
OFFSET-Vector2(0,size/2), OFFSET+Vector2(1,1)*size/2, OFFSET-Vector2(1,-1)*size/2
], color,[],null,null,false)
SHAPES.SQUARE:
size+=2
draw_colored_polygon([
OFFSET-Vector2(1,1)*size/2, OFFSET-Vector2(-1,1)*size/2, OFFSET+Vector2(1,1)*size/2, OFFSET-Vector2(1,-1)*size/2
], color,[],null,null,false)
func create_point(shape : int, color : Color, color_outline : Color, position : Vector2, value : Array, function : String):
self.shape = shape
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self.color = color
self.color_outline = color_outline
self.point_position = position
self.rect_position = point_position - OFFSET
self.point_value = value
self.function = function
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func _on_Point_mouse_entered():
mouse_entered = true
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emit_signal("_mouse_entered",self)
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update()
func _on_Point_mouse_exited():
mouse_entered = false
emit_signal("_mouse_exited")
update()
func format_value(v : Array, format_x : bool, format_y : bool):
var x : String = str(v[0])
var y : String = str(v[1])
if format_x:
x = format(v[1])
if format_y:
y = format(v[1])
return [x,y]
func format(n):
n = str(n)
var size = n.length()
var s
for i in range(size):
if((size - i) % 3 == 0 and i > 0):
s = str(s,",", n[i])
else:
s = str(s,n[i])
return s.replace("Null","")
func _on_Point_gui_input(event):
if event is InputEventMouseButton:
if event.is_pressed():
if event.button_index == 1:
emit_signal("_point_pressed",self)
func set_value( v : Array = [] ) :
point_value = v
func get_value() -> Array:
return point_value
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func set_color_point( c : Color ):
color = c
func get_color_point() -> Color:
return color
func set_function( f : String ):
function = f
func get_function() -> String:
return function
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func set_shape(s : int):
shape = s
func get_shape() -> int:
return shape