pandemonium_engine_easy_charts/addons/easy_charts/LineChart/LineChart.gd

398 lines
12 KiB
GDScript3
Raw Normal View History

2020-05-14 02:36:45 +02:00
tool
extends Control
onready var PointData = $PointData/PointData
onready var Points = $Points
onready var Legend = $Legend
var point_node : PackedScene = preload("../Utilities/Point/Point.tscn")
var FunctionLegend : PackedScene = preload("../Utilities/Legend/FunctionLegend.tscn")
var font_size : float = 16
var const_height : float = font_size/2*font_size/20
var const_width : float = font_size/2
var source : String
var delimiter : String
var OFFSET : Vector2 = Vector2(50,30)
#-------------------------------------------------------------------------#
var origin : Vector2
# actual distance between x and y values
var x_pass : float
var y_pass : float
# vertical distance between y consecutive points used for intervals
var v_dist : float
# quantization, representing the interval in which values will be displayed
var x_decim : float = 1.0
export (float) var y_decim : float = 5.0
# define values on x an y axis
var x_chors : Array
var y_chors : Array
# actual coordinates of points (in pixel)
var x_coordinates : Array
var y_coordinates : Array
# datas contained in file
var datas : Array
# amount of functions to represent
var functions : int = 0
# database values
var x_datas : Array
var y_datas : Array
# labels displayed on chart
var x_label : String
var y_labels : Array
# actual values of point, from the database
var point_values : Array
# actual position of points in pixel
var point_positions : Array
var legend : Array setget set_legend,get_legend
var are_values_columns : bool
# ---------------------
export (bool) var invert_xy : bool
var SIZE : Vector2 = Vector2()
export (PoolColorArray) var function_colors = [Color("#1e1e1e")]
export (Color) var v_lines_color : Color = Color("#cacaca")
export (Color) var h_lines_color : Color = Color("#cacaca")
export (Color) var outline_color : Color = Color("#1e1e1e")
export (Font) var font : Font
export (Font) var bold_font : Font
export (Color) var font_color : Color = Color("#1e1e1e")
export (String,"Default","Clean","Minimal","Invert") var template : String = "Default" setget apply_template
signal linechart_plotted()
#func _ready():
# plot_line_chart("res://ChartNode/datas.csv",";",true,0)
func plot_line_chart(source_ : String, delimiter_ : String, are_values_columns_ : bool, x_values_ : int, invert_xy_ : bool = false):
randomize()
load_font()
PointData.hide()
datas = read_datas(source_,delimiter_)
count_functions()
structure_datas(datas,are_values_columns_,x_values_)
build_chart()
calculate_pass()
calculate_coordinates()
calculate_colors()
create_legend()
emit_signal("linechart_plotted")
func calculate_colors():
if function_colors.empty() or function_colors.size() < functions:
for function in functions:
function_colors.append(Color("#1e1e1e"))
func load_font():
if font != null:
font_size = font.get_height()
var theme : Theme = Theme.new()
theme.set_default_font(font)
PointData.set_theme(theme)
else:
var lbl = Label.new()
font = lbl.get_font("")
lbl.free()
if bold_font != null:
PointData.Data.set("custom_fonts/font",bold_font)
func read_datas(source : String, delimiter : String):
var file : File = File.new()
file.open(source,File.READ)
var content : Array
while not file.eof_reached():
var line : PoolStringArray = file.get_csv_line(delimiter)
content.append(line)
file.close()
for data in content:
if data.size() < 2:
content.erase(data)
return content
func structure_datas(database : Array, are_values_columns : bool, x_values : int):
# @x_values can be either a column or a row relative to x values
# @y_values can be either a column or a row relative to y values
self.are_values_columns = are_values_columns
match are_values_columns:
true:
for row in database.size():
var t_vals : Array
for column in database[row].size():
if column == x_values:
x_datas.append(database[row][column])
else:
if row != 0:
t_vals.append(float(database[row][column]))
else:
y_labels.append(str(database[row][column]))
if not t_vals.empty():
y_datas.append(t_vals)
x_label = str(x_datas.pop_front())
false:
for row in database.size():
if row == x_values:
x_datas = (database[row])
x_label = x_datas.pop_front() as String
else:
var values = database[row] as Array
y_labels.append(values.pop_front() as String)
y_datas.append(values)
for data in y_datas:
for value in data.size():
data[value] = data[value] as float
var to_order : Array
for cluster in y_datas.size():
# define x_chors and y_chors
var margin = y_datas[cluster][y_datas[cluster].size()-1]
to_order.append(margin)
to_order.sort()
var margin = to_order.pop_back()
v_dist = y_decim * pow(10.0,str(margin).length()-2)
var multi = 0
var p = v_dist*multi
y_chors.append(p as String)
while p < margin:
multi+=1
p = v_dist*multi
y_chors.append(p as String)
func build_chart():
SIZE = get_parent().get_size()
origin = Vector2(OFFSET.x,SIZE.y-OFFSET.y)
func calculate_pass():
if invert_xy:
x_chors = y_labels as PoolStringArray
else:
x_chors = x_datas as PoolStringArray
# calculate distance in pixel between 2 consecutive values/datas
x_pass = (SIZE.x - OFFSET.x) / (x_chors.size()-1)
y_pass = origin.y / (y_chors.size()-1)
func calculate_coordinates():
x_coordinates.clear()
y_coordinates.clear()
point_values.clear()
point_positions.clear()
if invert_xy:
for column in y_datas[0].size():
var single_coordinates : Array
for row in y_datas:
single_coordinates.append((row[column]*y_pass)/v_dist)
y_coordinates.append(single_coordinates)
else:
for cluster in y_datas:
var single_coordinates : Array
for value in cluster.size():
single_coordinates.append((cluster[value]*y_pass)/v_dist)
y_coordinates.append(single_coordinates)
for x in x_chors.size():
x_coordinates.append(x_pass*x)
for f in functions:
point_values.append([])
point_positions.append([])
if invert_xy:
for function in y_coordinates.size()-1:
for function_value in y_coordinates[function].size():
point_positions[function].append(Vector2(x_coordinates[function_value]+origin.x,origin.y-y_coordinates[function][function_value]))
point_values[function].append([x_chors[function_value],y_datas[function_value][function]])
else:
for cluster in y_coordinates.size():
for y in y_coordinates[cluster].size():
point_values[cluster].append([x_chors[y],y_datas[cluster][y]])
point_positions[cluster].append(Vector2(x_coordinates[y]+origin.x,origin.y-y_coordinates[cluster][y]))
func redraw():
build_chart()
calculate_pass()
calculate_coordinates()
update()
func _draw():
clear_points()
draw_grid()
draw_chart_outlines()
var defined_colors : bool = false
if function_colors.size():
defined_colors = true
for _function in point_values.size():
var PointContainer : Control = Control.new()
Points.add_child(PointContainer)
if invert_xy:
for function_point in point_values[_function].size():
var point : Control = point_node.instance()
point.connect("_mouse_entered",self,"show_data",[point])
point.connect("_mouse_exited",self,"hide_data")
point.create_point(function_colors[_function], Color.white, point_positions[_function][function_point],point.format_value(point_values[_function][function_point],false,true),x_datas[_function])
PointContainer.add_child(point)
if function_point > 0:
draw_line(point_positions[_function][function_point-1],point_positions[_function][function_point],function_colors[_function],2,true)
else:
for function_point in point_values[_function].size():
var point : Control = point_node.instance()
point.connect("_mouse_entered",self,"show_data",[point])
point.connect("_mouse_exited",self,"hide_data")
point.create_point(function_colors[_function], Color.white, point_positions[_function][function_point],point.format_value(point_values[_function][function_point],false,true),y_labels[_function])
PointContainer.add_child(point)
if function_point > 0:
draw_line(point_positions[_function][function_point-1],point_positions[_function][function_point],function_colors[_function],2,true)
func create_legend():
legend.clear()
for function in functions:
var function_legend = FunctionLegend.instance()
var f_name : String
if invert_xy:
f_name = x_datas[function]
else:
f_name = y_labels[function]
var legend_font : Font
if font != null:
legend_font = font
if bold_font != null:
legend_font = bold_font
function_legend.create_legend(f_name,function_colors[function],bold_font,font_color)
legend.append(function_legend)
func draw_grid():
# ascisse
for p in x_chors.size():
var point : Vector2 = origin+Vector2((p)*x_pass,0)
# v grid
draw_line(point,point-Vector2(0,SIZE.y-OFFSET.y),v_lines_color,0.2,true)
# ascisse
draw_line(point-Vector2(0,5),point,v_lines_color,1,true)
draw_string(font,point+Vector2(-const_width/2*x_chors[p].length(),font_size+const_height),x_chors[p],font_color)
# ordinate
for p in y_chors.size():
var point : Vector2 = origin-Vector2(0,(p)*y_pass)
# h grid
draw_line(point,point+Vector2(SIZE.x-OFFSET.x,0),h_lines_color,0.2,true)
# ordinate
draw_line(point,point+Vector2(5,0),h_lines_color,1,true)
draw_string(font,point-Vector2(y_chors[p].length()*const_width+font_size,-const_height),y_chors[p],font_color)
func draw_chart_outlines():
draw_line(origin,SIZE-Vector2(0,OFFSET.y),outline_color,1,true)
draw_line(origin,Vector2(OFFSET.x,0),outline_color,1,true)
draw_line(Vector2(OFFSET.x,0),Vector2(SIZE.x,0),outline_color,1,true)
draw_line(Vector2(SIZE.x,0),SIZE-Vector2(0,OFFSET.y),outline_color,1,true)
var can_grab_x : bool = false
var can_grab_y : bool = false
var can_move : bool = false
var range_mouse : float = 7
#func _input(event):
# if not can_grab_x and (event.position.x > (SIZE.x-range_mouse + rect_position.x) and event.position.x < (SIZE.x+range_mouse + rect_position.x)) :
# set_default_cursor_shape(Control.CURSOR_HSIZE)
# if Input.is_action_pressed("mouse_left"):
# can_grab_x = true
#
# if Input.is_action_just_released("mouse_left") and can_grab_x:
# can_grab_x = false
#
# if not can_grab_y and (event.position.y > ( rect_position.y + origin.y-range_mouse) and event.position.y < (rect_position.y+ origin.y+range_mouse)) :
# set_default_cursor_shape(Control.CURSOR_VSIZE)
# if Input.is_action_pressed("mouse_left"):
# can_grab_y = true
#
# if Input.is_action_just_released("mouse_left") and can_grab_y:
# can_grab_y = false
#
# if (event.position.x > SIZE.x-range_mouse+rect_position.x and event.position.x < SIZE.x+range_mouse + rect_position.x) and (event.position.y > rect_position.y+origin.y-range_mouse and event.position.y < rect_position.y+origin.y+range_mouse):
# set_default_cursor_shape(Control.CURSOR_FDIAGSIZE)
# if not (event.position.x > SIZE.x-range_mouse+rect_position.x and event.position.x < SIZE.x+range_mouse + rect_position.x) and not (event.position.y > rect_position.y+ origin.y-range_mouse and event.position.y < rect_position.y+origin.y+range_mouse ):
# set_default_cursor_shape(Control.CURSOR_ARROW)
func _process(delta):
if can_grab_x:
PointData.hide()
get_parent().rect_size.x = get_global_mouse_position().x - rect_position.x
redraw()
if can_grab_y:
PointData.hide()
get_parent().rect_size.y = get_global_mouse_position().y - rect_position.y + OFFSET.y
redraw()
func show_data(point):
PointData.update_datas(point)
PointData.show()
func hide_data():
PointData.hide()
func clear_points():
if Points.get_children():
for function in Points.get_children():
function.queue_free()
for legend in Legend.get_children():
legend.queue_free()
func set_legend(l : Array):
legend = l
func get_legend():
return legend
func invert_chart():
invert_xy = !invert_xy
count_functions()
redraw()
create_legend()
func count_functions():
if are_values_columns:
if not invert_xy:
functions = datas[0].size()-1
else:
functions = datas.size()-1
else:
if invert_xy:
functions = datas[0].size()-1
else:
functions = datas.size()-1
func apply_template(template_name : String):
if Engine.editor_hint:
if template_name!=null and template_name!="":
template = template_name
var custom_template = get_parent().templates[template_name.to_lower()]
function_colors[0] = Color(custom_template.function_color)
v_lines_color = Color(custom_template.v_lines_color)
h_lines_color = Color(custom_template.h_lines_color)
outline_color = Color(custom_template.outline_color)
font_color = Color(custom_template.font_color)
property_list_changed_notify()