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56 lines
1.8 KiB
ReStructuredText
56 lines
1.8 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualScriptSceneNode.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualScriptSceneNode:
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VisualScriptSceneNode
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=====================
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**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Node reference.
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Description
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-----------
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A direct reference to a node.
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**Input Ports:**
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none
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**Output Ports:**
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- Data: ``node`` (obj)
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Properties
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----------
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+---------------------------------+------------------------------------------------------------------+-------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`node_path<class_VisualScriptSceneNode_property_node_path>` | ``NodePath(".")`` |
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+---------------------------------+------------------------------------------------------------------+-------------------+
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Property Descriptions
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---------------------
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.. _class_VisualScriptSceneNode_property_node_path:
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- :ref:`NodePath<class_NodePath>` **node_path**
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+-----------+----------------------+
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| *Default* | ``NodePath(".")`` |
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+-----------+----------------------+
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| *Setter* | set_node_path(value) |
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+-----------+----------------------+
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| *Getter* | get_node_path() |
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+-----------+----------------------+
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The node's path in the scene tree.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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