mirror of
https://github.com/Relintai/pandemonium_engine_docs.git
synced 2025-02-02 15:55:58 +01:00
38 lines
1.3 KiB
ReStructuredText
38 lines
1.3 KiB
ReStructuredText
:github_url: hide
|
|
|
|
.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
|
|
.. DO NOT EDIT THIS FILE, but the VisualScriptCondition.xml source instead.
|
|
.. The source is found in doc/classes or modules/<name>/doc_classes.
|
|
|
|
.. _class_VisualScriptCondition:
|
|
|
|
VisualScriptCondition
|
|
=====================
|
|
|
|
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
|
|
|
|
A Visual Script node which branches the flow.
|
|
|
|
Description
|
|
-----------
|
|
|
|
A Visual Script node that checks a :ref:`bool<class_bool>` input port. If ``true``, it will exit via the "true" sequence port. If ``false``, it will exit via the "false" sequence port. After exiting either, it exits via the "done" port. Sequence ports may be left disconnected.
|
|
|
|
**Input Ports:**
|
|
|
|
- Sequence: ``if (cond) is``
|
|
|
|
- Data (boolean): ``cond``
|
|
|
|
**Output Ports:**
|
|
|
|
- Sequence: ``true``
|
|
|
|
- Sequence: ``false``
|
|
|
|
- Sequence: ``done``
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
|
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
|