pandemonium_engine_docs/classes/class_skin.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the Skin.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_Skin:
Skin
====
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Methods
-------
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_bind<class_Skin_method_add_bind>` **(** :ref:`int<class_int>` bone, :ref:`Transform<class_Transform>` pose **)** |
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_binds<class_Skin_method_clear_binds>` **(** **)** |
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bind_bone<class_Skin_method_get_bind_bone>` **(** :ref:`int<class_int>` bind_index **)** |const| |
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bind_count<class_Skin_method_get_bind_count>` **(** **)** |const| |
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_bind_name<class_Skin_method_get_bind_name>` **(** :ref:`int<class_int>` bind_index **)** |const| |
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`get_bind_pose<class_Skin_method_get_bind_pose>` **(** :ref:`int<class_int>` bind_index **)** |const| |
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bind_bone<class_Skin_method_set_bind_bone>` **(** :ref:`int<class_int>` bind_index, :ref:`int<class_int>` bone **)** |
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bind_count<class_Skin_method_set_bind_count>` **(** :ref:`int<class_int>` bind_count **)** |
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bind_name<class_Skin_method_set_bind_name>` **(** :ref:`int<class_int>` bind_index, :ref:`String<class_String>` name **)** |
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bind_pose<class_Skin_method_set_bind_pose>` **(** :ref:`int<class_int>` bind_index, :ref:`Transform<class_Transform>` pose **)** |
+-----------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_Skin_method_add_bind:
- void **add_bind** **(** :ref:`int<class_int>` bone, :ref:`Transform<class_Transform>` pose **)**
----
.. _class_Skin_method_clear_binds:
- void **clear_binds** **(** **)**
----
.. _class_Skin_method_get_bind_bone:
- :ref:`int<class_int>` **get_bind_bone** **(** :ref:`int<class_int>` bind_index **)** |const|
----
.. _class_Skin_method_get_bind_count:
- :ref:`int<class_int>` **get_bind_count** **(** **)** |const|
----
.. _class_Skin_method_get_bind_name:
- :ref:`String<class_String>` **get_bind_name** **(** :ref:`int<class_int>` bind_index **)** |const|
----
.. _class_Skin_method_get_bind_pose:
- :ref:`Transform<class_Transform>` **get_bind_pose** **(** :ref:`int<class_int>` bind_index **)** |const|
----
.. _class_Skin_method_set_bind_bone:
- void **set_bind_bone** **(** :ref:`int<class_int>` bind_index, :ref:`int<class_int>` bone **)**
----
.. _class_Skin_method_set_bind_count:
- void **set_bind_count** **(** :ref:`int<class_int>` bind_count **)**
----
.. _class_Skin_method_set_bind_name:
- void **set_bind_name** **(** :ref:`int<class_int>` bind_index, :ref:`String<class_String>` name **)**
----
.. _class_Skin_method_set_bind_pose:
- void **set_bind_pose** **(** :ref:`int<class_int>` bind_index, :ref:`Transform<class_Transform>` pose **)**
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`